在我试图将我的资产(雪碧表)放入iOS框架之前,每件事情都很正常。我在使用Swift 3.0
为了减轻我的Xcode项目,我决定把我的资产:由TexturePacker生产的雪碧片放在一个框架中。当它们包括在主要项目中时,作为内部资源来源,一切都很好。但是当我把我的地图集放在一个框架里时,代码编译的很好,没有错误,这个应用程序在物理设备(一个iPad)上运行的很好,但是我有一个红十字会而不是我的精灵。我从控制台获得以下错误消息:
2016-11-02 15:35:02.166测试难题310:42458纹理地图集“统计”找不到。2016-11-02 15:35:02.392测试难题310:42458纹理地图集'Puzzle0‘找不到。2016-11-02 15:35:02.393测试难题310:42458纹理地图集'Puzzle1‘找不到。
等(直至41岁)
我已经将public关键字放在了我的类和所有从主项目调用的函数之前。举个例子..。
import SpriteKit
public class Statiques {
public init() {
}
// sprite names
let DANCING1 = "Dancing1"
let DANCING2 = "Dancing2"
let PUZZLE0 = "Puzzle0"
let PUZZLE1 = "Puzzle1"
let PUZZLE10 = "Puzzle10"
let PUZZLE11 = "Puzzle11"
let PUZZLE12 = "Puzzle12"
let PUZZLE13 = "Puzzle13"
let PUZZLE14 = "Puzzle14"
let PUZZLE15 = "Puzzle15"
let PUZZLE16 = "Puzzle16"
let PUZZLE17 = "Puzzle17"
let PUZZLE18 = "Puzzle18"
let PUZZLE19 = "Puzzle19"
let PUZZLE2 = "Puzzle2"
let PUZZLE20 = "Puzzle20"
let PUZZLE21 = "Puzzle21"
let PUZZLE22 = "Puzzle22"
let PUZZLE23 = "Puzzle23"
let PUZZLE24 = "Puzzle24"
let PUZZLE25 = "Puzzle25"
let PUZZLE26 = "Puzzle26"
let PUZZLE27 = "Puzzle27"
let PUZZLE28 = "Puzzle28"
let PUZZLE29 = "Puzzle29"
let PUZZLE3 = "Puzzle3"
let PUZZLE30 = "Puzzle30"
let PUZZLE31 = "Puzzle31"
let PUZZLE32 = "Puzzle32"
let PUZZLE33 = "Puzzle33"
let PUZZLE34 = "Puzzle34"
let PUZZLE35 = "Puzzle35"
let PUZZLE36 = "Puzzle36"
let PUZZLE37 = "Puzzle37"
let PUZZLE38 = "Puzzle38"
let PUZZLE39 = "Puzzle39"
let PUZZLE4 = "Puzzle4"
let PUZZLE40 = "Puzzle40"
let PUZZLE41 = "Puzzle41"
let PUZZLE5 = "Puzzle5"
let PUZZLE6 = "Puzzle6"
let PUZZLE7 = "Puzzle7"
let PUZZLE8 = "Puzzle8"
let PUZZLE9 = "Puzzle9"
// load texture atlas
let textureAtlas = SKTextureAtlas(named: "Statiques")
// individual texture objects
public func Dancing1() -> SKTexture { return textureAtlas.textureNamed(DANCING1) }
public func Dancing2() -> SKTexture { return textureAtlas.textureNamed(DANCING2) }
public func Puzzle0() -> SKTexture { return textureAtlas.textureNamed(PUZZLE0) }
public func Puzzle1() -> SKTexture { return textureAtlas.textureNamed(PUZZLE1) }
public func Puzzle10() -> SKTexture { return textureAtlas.textureNamed(PUZZLE10) }
public func Puzzle11() -> SKTexture { return textureAtlas.textureNamed(PUZZLE11) }
public func Puzzle12() -> SKTexture { return textureAtlas.textureNamed(PUZZLE12) }
public func Puzzle13() -> SKTexture { return textureAtlas.textureNamed(PUZZLE13) }
public func Puzzle14() -> SKTexture { return textureAtlas.textureNamed(PUZZLE14) }
public func Puzzle15() -> SKTexture { return textureAtlas.textureNamed(PUZZLE15) }
public func Puzzle16() -> SKTexture { return textureAtlas.textureNamed(PUZZLE16) }
public func Puzzle17() -> SKTexture { return textureAtlas.textureNamed(PUZZLE17) }
public func Puzzle18() -> SKTexture { return textureAtlas.textureNamed(PUZZLE18) }
public func Puzzle19() -> SKTexture { return textureAtlas.textureNamed(PUZZLE19) }
public func Puzzle2() -> SKTexture { return textureAtlas.textureNamed(PUZZLE2) }
public func Puzzle20() -> SKTexture { return textureAtlas.textureNamed(PUZZLE20) }
public func Puzzle21() -> SKTexture { return textureAtlas.textureNamed(PUZZLE21) }
public func Puzzle22() -> SKTexture { return textureAtlas.textureNamed(PUZZLE22) }
public func Puzzle23() -> SKTexture { return textureAtlas.textureNamed(PUZZLE23) }
public func Puzzle24() -> SKTexture { return textureAtlas.textureNamed(PUZZLE24) }
public func Puzzle25() -> SKTexture { return textureAtlas.textureNamed(PUZZLE25) }
public func Puzzle26() -> SKTexture { return textureAtlas.textureNamed(PUZZLE26) }
public func Puzzle27() -> SKTexture { return textureAtlas.textureNamed(PUZZLE27) }
public func Puzzle28() -> SKTexture { return textureAtlas.textureNamed(PUZZLE28) }
public func Puzzle29() -> SKTexture { return textureAtlas.textureNamed(PUZZLE29) }
public func Puzzle3() -> SKTexture { return textureAtlas.textureNamed(PUZZLE3) }
public func Puzzle30() -> SKTexture { return textureAtlas.textureNamed(PUZZLE30) }
public func Puzzle31() -> SKTexture { return textureAtlas.textureNamed(PUZZLE31) }
public func Puzzle32() -> SKTexture { return textureAtlas.textureNamed(PUZZLE32) }
public func Puzzle33() -> SKTexture { return textureAtlas.textureNamed(PUZZLE33) }
public func Puzzle34() -> SKTexture { return textureAtlas.textureNamed(PUZZLE34) }
public func Puzzle35() -> SKTexture { return textureAtlas.textureNamed(PUZZLE35) }
public func Puzzle36() -> SKTexture { return textureAtlas.textureNamed(PUZZLE36) }
public func Puzzle37() -> SKTexture { return textureAtlas.textureNamed(PUZZLE37) }
public func Puzzle38() -> SKTexture { return textureAtlas.textureNamed(PUZZLE38) }
public func Puzzle39() -> SKTexture { return textureAtlas.textureNamed(PUZZLE39) }
public func Puzzle4() -> SKTexture { return textureAtlas.textureNamed(PUZZLE4) }
public func Puzzle40() -> SKTexture { return textureAtlas.textureNamed(PUZZLE40) }
public func Puzzle41() -> SKTexture { return textureAtlas.textureNamed(PUZZLE41) }
public func Puzzle5() -> SKTexture { return textureAtlas.textureNamed(PUZZLE5) }
public func Puzzle6() -> SKTexture { return textureAtlas.textureNamed(PUZZLE6) }
public func Puzzle7() -> SKTexture { return textureAtlas.textureNamed(PUZZLE7) }
public func Puzzle8() -> SKTexture { return textureAtlas.textureNamed(PUZZLE8) }
public func Puzzle9() -> SKTexture { return textureAtlas.textureNamed(PUZZLE9) }
// texture arrays for animations
public func Dancing() -> [SKTexture] {
return [
Dancing1(),
Dancing2()
]
}
public func Puzzle() -> [SKTexture] {
return [
Puzzle0(),
Puzzle1(),
Puzzle2(),
Puzzle3(),
Puzzle4(),
Puzzle5(),
Puzzle6(),
Puzzle7(),
Puzzle8(),
Puzzle9(),
Puzzle10(),
Puzzle11(),
Puzzle12(),
Puzzle13(),
Puzzle14(),
Puzzle15(),
Puzzle16(),
Puzzle17(),
Puzzle18(),
Puzzle19(),
Puzzle20(),
Puzzle21(),
Puzzle22(),
Puzzle23(),
Puzzle24(),
Puzzle25(),
Puzzle26(),
Puzzle27(),
Puzzle28(),
Puzzle29(),
Puzzle30(),
Puzzle31(),
Puzzle32(),
Puzzle33(),
Puzzle34(),
Puzzle35(),
Puzzle36(),
Puzzle37(),
Puzzle38(),
Puzzle39(),
Puzzle40(),
Puzzle41()
]
}
}在我的主要应用程序中,我用以下代码调用框架:
import Foundation
import SpriteKit
import AVFoundation
import Framework_Dancing
class GameScene1: GameScene {
// not useful code for this problem is missing here...
let sheet = Statiques()
let sprite_dancing1 = SKPuzzleAnim(texture: sheet.Dancing1())
let sprite_dancing2 = SKPuzzleAnim(texture: sheet.Dancing2())我的框架是130 MB,让我认为它中包含了正确的资产,我没有从编译器那里得到错误,我缺少了什么?一旦我把资产放到主项目中,没有了框架,一切就都好了。
所有的地图集都是由TexturePacker制作的。
下面是我的Xcode项目的屏幕副本和框架中的代码:

谢谢你的帮忙,
皮埃尔
发布于 2016-11-08 17:02:34
以下是我从TexturePacker的创建者那里得到的答复:
据我所知,SKTextureAtlas构造函数总是在主应用程序中搜索它的地图集文件,即使它是在框架代码中调用的。我不知道这是一个bug还是一个特性,你必须问一下苹果。对不起,但我不能帮你解决这个问题:-/问好,Joachim
发布于 2016-11-02 16:35:56
我相信您会发现错误,因为您正在寻找主项目中的资产,而不是框架项目中的资产。
例如,如果要显示存储在框架中的UIImage,则必须编写以下代码
let image = UIImage(named: "SomeImage", in: Bundle(identifier: "FrameworkBundleID"), compatibleWith: nil)你可以在这里读到更多关于这个的内容。
cocoa touch framework assets not visible in App Project
问题是SKNode/SKSpriteNode等没有类似的初始化器,所以我不确定它是否会工作。
希望这能有所帮助
https://stackoverflow.com/questions/40382937
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