import java.util.Scanner;
public class Blackjack {
class Commands {
static final String yes = "yes";
static final String no = "no";
}
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
//Opponent player2 = new Opponent();
double AiCard1 = 0;
double AiCard2 = 0;
double AiCard3 = 0;
double AiTotalcard3 = AiCard1 + AiCard2 + AiCard3;
double card1 = 0;
double card2 = 0;
double card3 = 0;
double card4 = 0;
double total2 = card1 + card2 + card3 + card4;
double total = card1 + card2 + card3;
System.out.println("Hello and Welcome to my custom version of blackjack!");
System.out.println("You will start off with $300");
System.out.println();
System.out.println("Do you want to read the rules before playing?");
System.out.print("Press 1 if yes, press 2 for no");
int choice = input.nextInt();
switch (choice) {
case 1:
System.out.println("You have 4 cards to get as close to 21 as possible. Whoever is closest to 21 wins");
break;
default:
break;
}
int balance = 300;
System.out.println("Your bank balance is $" + balance);
//user places a bet
System.out.println("Place a bet");
int bet = input.nextInt();
System.out.println("You placed a bet of " + bet);
//this is the AI
AiCard1 = Math.random() * 12 + 1;
AiCard1 = Math.round(AiCard1);
AiCard2 = Math.random() + 12 + 1;
AiCard2 = Math.round(AiCard2);
double AiTotal2cards = AiCard1 + AiCard2;
if(AiTotal2cards < 15) {
AiCard3 = Math.random() * 12 + 1;
AiCard3 = Math.round(AiCard3);
AiTotalcard3 = AiCard1 + AiCard2 + AiCard3;
}
card1 = Math.random() * 12 + 1;
card1 = Math.round(card1);
System.out.println("Your first card was a " + card1);
System.out.println();
card2 = Math.random() * 10 + 1;
card2 = Math.round(card2);
System.out.println("Your second card was a " + card2);
System.out.println();
System.out.println("Your cards add up to " + (card1 + card2));
System.out.println("Do you want to add another card?");
String answer = input.next();
here:
if(answer.equals(Commands.yes)) {
card3 = Math.random() * 12 + 1;
card3 = Math.round(card3);
System.out.println("Your third card was a " + card3);
System.out.println("Your cards add up to " + (card1 + card2 + card3));
total = card1 + card2 + card3;
if(total > 21) {
System.out.println("You lose");
break here;
}
System.out.println("Do you want to add another card?");
String answer1 = input.next();
if(answer1.equals(Commands.no)){
break here;
}
if(answer1.equals(Commands.yes)) {
card4 = Math.random() * 12 + 1;
card4 = Math.round(card4);
System.out.println("Your fourth card was a " + card4);
System.out.println("Your cards add up to " + (card1 + card2 + card3 + card4));
total2 = card1 + card2 + card3 + card4;
if(total2 > 21) {
System.out.println("You lose");
break here;
}
break here;
}
}
System.out.println("Your total cards were " + total2);
System.out.println("AI total cards were " + AiTotalcard3);
input.close();
}
}当您运行程序时,我希望在用户通过程序时,顶部的变量会有新的数字保存到这些变量中。是否有更好的方法来做到这一点,因为控制台输出的总数总是为0。
发布于 2016-09-15 03:25:00
首先让我们来看看AiTotalcard3
对于这种情况,它不应该总是输出0,更确切地说,在AiCard1 + AiCard2 >= 15的情况下,它将输出0,这可能经常发生。
如果您通过实际代码进行跟踪,这是有意义的。发生的第一件事是那些初始化器:
double AiCard1 = 0;
double AiCard2 = 0;
double AiCard3 = 0;
double AiTotalcard3 = AiCard1 + AiCard2 + AiCard3;因此,AiTotalcard3最初被设置为0。在您更改它之前,它将保持为0,这发生在以下情况:
AiCard1 = Math.random() * 12 + 1;
AiCard1 = Math.round(AiCard1);
AiCard2 = Math.random() + 12 + 1;
AiCard2 = Math.round(AiCard2);
double AiTotal2cards = AiCard1 + AiCard2;
if(AiTotal2cards < 15) {
AiCard3 = Math.random() * 12 + 1;
AiCard3 = Math.round(AiCard3);
AiTotalcard3 = AiCard1 + AiCard2 + AiCard3;
}但是,只有当前两张牌加起来少于15张时,才会发生这种情况。此后,你再也不会碰AiTotalcard3了。
您的逻辑可以大大简化,而且对卡片使用int而不是double更有意义,但是忽略所有这些并坚持当前的样式,您可以通过确保所有路径设置AiTotalcard3 (同样不是最干净的逻辑,而只是坚持您的模式)来修复这个问题:
if(AiTotal2cards < 15) {
AiCard3 = Math.random() * 12 + 1;
AiCard3 = Math.round(AiCard3);
AiTotalcard3 = AiCard1 + AiCard2 + AiCard3;
} else {
AiTotalcard3 = AiCard1 + AiCard2; // be sure to always set it
}现在,考虑到所有这些,total2有一个类似的问题:并不是所有的执行路径都设置了total2__的值。它可以工作,如果你弥补它到第四张卡,但在此之前,你永远不会改变它的初始值0。所以你得用一把漂亮的梳子来完成这一切。
你的基本问题之一是,由于某种原因,你在前2张卡片上使用不同的变量,而不是所有的卡。如果您只是使用单一的aiTotal和total累积卡总数,您将避免这些问题中的大多数。
发布于 2016-09-15 03:40:57
我认为您的主要问题是混淆total和total2。您似乎在多个地方使用这两种可互换的。
首先,如果用户不选择第三张卡,total2将始终等于0,因为如果从未输入if(answer.equals(Commands.yes)) {,则total2永远不会超过初始初始化值0。
如果用户选择了第三张卡,而不是第四张卡,那么您可以正确地更新total的值,而不是total2。
如果用户选择第四张卡,那么它应该正确工作。
除了主要的修正外,以下是一些在编写游戏时应该记住的提示:
不管怎么说,祝你的比赛好运!一开始编程可能很吓人,但这是一个很好的开始。
https://stackoverflow.com/questions/39502583
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