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社区首页 >问答首页 >使用Javascript、WebGL和HTML绘制正方形

使用Javascript、WebGL和HTML绘制正方形
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Stack Overflow用户
提问于 2016-09-02 18:25:09
回答 1查看 1.6K关注 0票数 0

你好,我是继爱德华安吉尔介绍交互式3D图形。我想要做一个递归迷宫,但首先,我需要能够做一个基本的方块。我在sierpinski垫圈的书脚本上制作了这个脚本。我已经做了好几个小时了,只是看不出我做错了什么。HTML页面将只显示一行。我尝试过不同类型的顶点合并器,比如线条、LINE_LOOP多边形,但我似乎无法让它工作。请帮帮我,我觉得我快疯了。下面是脚本:

代码语言:javascript
复制
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8" >
<title>Maze Sierpinski Gasket</title>


<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec4 vPosition;


void
main()
{
    gl_Position = vPosition;
}
</script>

<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;

void
main()
{
    gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
}
</script>

<script type="text/javascript" src="../Common/webgl-utils.js"></script>
<script type="text/javascript" src="../Common/initShaders.js"></script>
<script type="text/javascript" src="../Common/MV.js"></script>
<script>
//goal: try and draw just a square.

var canvas;
var gl;

var points = [];



window.onload = function init()
{
    canvas = document.getElementById( "gl-canvas" );

    gl = WebGLUtils.setupWebGL( canvas );
    if ( !gl ) { alert( "WebGL isn't available" ); }

   //enter new script 

var vertices = [
  vec2(-1.0,-1.0),
  vec2(-1.0,1.0),
  vec2(1.0,1.0),
  vec2(1.0,-1.0)
];

square(vertices[0],vertices[1],vertices[2],vertices[3]);

//
    //  Configure WebGL
    //
    gl.viewport( 0, 0, canvas.width, canvas.height );
    gl.clearColor( 1.0, 1.0, 1.0, 1.0 );

    //  Load shaders and initialize attribute buffers

    var program = initShaders( gl, "vertex-shader", "fragment-shader" );
    gl.useProgram( program );

    // Load the data into the GPU

    var bufferId = gl.createBuffer();
    gl.bindBuffer( gl.ARRAY_BUFFER, bufferId );
    gl.bufferData( gl.ARRAY_BUFFER, flatten(points), gl.STATIC_DRAW );

    // Associate out shader variables with our data buffer

    var vPosition = gl.getAttribLocation( program, "vPosition" );
    gl.vertexAttribPointer( vPosition, 2, gl.FLOAT, false, 0, 0 );
    gl.enableVertexAttribArray( vPosition );

    render();
};

function square(a,b,c,d)
{
points.push(a);
points.push(b);
points.push(c);
points.push(d);
}


function render(){
    gl.clear( gl.COLOR_BUFFER_BIT );
    gl.drawArrays(gl.LINES, 0, points.length);
}

</script>
</head>   

<body>
<canvas id="gl-canvas" width="512" height="512">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</body>
</html>
EN

回答 1

Stack Overflow用户

发布于 2016-09-03 16:41:49

2期

  1. 假设flatten的标准实现,它返回一个JavaScript本机数组,但是gl.bufferData需要一个类型化数组。所以我把它改成了 Gl.bufferData(.,新Float32Array(平坦(.)),.
  2. gl.LINES绘制每一对点。你只通过4分,这就意味着两条线。你不会得到一个正方形的。您可以使用gl.LINE_LOOP连接所有4个点,最后一点也可以连接到第一个点。

而且,当我运行您的代码时,我在JavaScript控制台中发现了错误,这帮助我找到了问题。您应该始终检查JavaScript控制台中的错误和警告。

代码语言:javascript
复制
//goal: try and draw just a square.

var canvas;
var gl;

var points = [];

function init()
{
    canvas = document.getElementById( "gl-canvas" );

    gl = WebGLUtils.setupWebGL( canvas );
    if ( !gl ) { alert( "WebGL isn't available" ); }

   //enter new script 

var vertices = [
  vec2(-1.0,-1.0),
  vec2(-1.0,1.0),
  vec2(1.0,1.0),
  vec2(1.0,-1.0)
];

square(vertices[0],vertices[1],vertices[2],vertices[3]);

//
    //  Configure WebGL
    //
    gl.viewport( 0, 0, canvas.width, canvas.height );
    gl.clearColor( 1.0, 1.0, 1.0, 1.0 );

    //  Load shaders and initialize attribute buffers

    var program = initShaders( gl, "vertex-shader", "fragment-shader" );
    gl.useProgram( program );

    // Load the data into the GPU

    var bufferId = gl.createBuffer();
    gl.bindBuffer( gl.ARRAY_BUFFER, bufferId );
    gl.bufferData( gl.ARRAY_BUFFER, new Float32Array(flatten(points)), gl.STATIC_DRAW );

    // Associate out shader variables with our data buffer

    var vPosition = gl.getAttribLocation( program, "vPosition" );
    gl.vertexAttribPointer( vPosition, 2, gl.FLOAT, false, 0, 0 );
    gl.enableVertexAttribArray( vPosition );

    render();
};

function square(a,b,c,d)
{
points.push(a);
points.push(b);
points.push(c);
points.push(d);
}


function render(){
    gl.clear( gl.COLOR_BUFFER_BIT );
    gl.drawArrays(gl.LINE_LOOP, 0, points.length);
}

// ---------------[ missing functions ] ---------

var WebGLUtils = {
  setupWebGL: function(canvas) {
    return canvas.getContext("webgl");
  },
};

function initShaders(gl, vs, fs) {
  return twgl.createProgramFromScripts(gl, [vs, fs]);
}

function vec2(x, y) {
  return [x, y];
}

function flatten(arrayOfArrays) {
  var flattened =  arrayOfArrays.reduce(function(a, b) {
    return a.concat(b);
  }, []);
  return flattened;
}
  
init();
代码语言:javascript
复制
<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec4 vPosition;


void
main()
{
    gl_Position = vPosition;
}
</script>

<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;

void
main()
{
    gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
}
</script>

<script src="https://twgljs.org/dist/twgl.min.js"></script>
<canvas id="gl-canvas" width="512" height="512">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>

票数 1
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/39298676

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