因此,我正在编写Windows聊天,为了测试目的,我的客户端程序每300 ms向服务器发送一条"hello“消息。
最初的几条信息很好,但却无缘无故地变成了垃圾-

显然,我想修复它,并寻求您的帮助:)下面是我的代码:
发送函数:
bool Target::Send(char *message)
{
int length = strlen(message);
int result = send(this->ccSock, (char*)&length, sizeof(int), 0);
if (result <= 0)
return false;
Sleep(10);
result = send(this->ccSock, message, length, 0);
return ((result > 0) ? true : false);
}接收功能:
Message Server::Receive(SOCKET socket)
{
int length = 0;
int result = recv(socket, (char*)&length, sizeof(int), 0);
Sleep(10);
char *rcvData = new char[length];
result = recv(socket, rcvData, length, 0);
return { rcvData, result };
}消息结构:
struct Message {
char *msg;
int size;
};主发送代码:
while (true)
{
if (!target->Send("hello"))
{
cout << "Connection broken\n";
target->Clean();
break;
}
Sleep(300);
}主接收代码:
while (target.sock)
{
Message message = server->Receive(target.sock);
if (message.size > 0)
cout << message.msg << " (" << message.size << ")\n";
else
{
cout << "Target disconnected\n";
server->Clean();
break;
}
Sleep(1);
}我非常感谢你的帮助,并解释为什么会发生这种情况!
发布于 2016-08-30 11:37:13
缓冲区不为空终止。因此,当您试图使用std::cout打印它时,缓冲区溢出就会发生。接收代码的正确版本应该是:
char *rcvData = new char[length+1];
result = recv(socket, rcvData, length, 0);
rcvData[length] = '\0';此外,您从未释放分配的内存缓冲区,因此您的代码会在每个Receive调用中泄漏它。
https://stackoverflow.com/questions/39226297
复制相似问题