我正在试图找出是否可以使用来自UIAnimator的UIAnimator中的一个UIScrollview来使滚动视图的内容变得更加突出。到目前为止,我的发现已经导致这是不可能的。
我正在努力实现的
当用户拖动滚动视图时,UIScrollView将“快照”到一定的位置。然而,滚动必须从抓拍的位置恢复,而不需要用户举起触点。
苹果似乎在他们的iOS照片应用程序的照片编辑中实现了这一点。(见下面的截图)

我试过什么
我试图通过将UIPanGestureRecognizer附加到滚动视图并使用它的速度来获得此行为。如果用户正在向快照点拖动,滚动视图将禁用滚动,动画到快照点,当完成动画时,它将重新启用滚动。
但是,这会导致用户在拖动并重新拖动滚动视图后必须抬起触点的问题。然而,苹果似乎已经做到了这一点,而不必解除阻力。
发布于 2016-07-26 13:36:56
我试着模仿iOS照片应用程序。以下是我的逻辑:
// CALCULATE A CONTENT OFFSET FOR SNAPPING POINT
let snapPoint = CGPoint(x: 367, y: 0)
// CHANGE THESE VALUES TO TEST
let minDistanceToSnap = 7.0
let minVelocityToSnap = 25.0
let minDragDistanceToReleaseSnap = 7.0
let snapDuringDecelerating = false这种滚动需要三个阶段。
enum SnapState {
case willSnap
case didSnap
case willRelease
}willSnap:默认状态。决定什么时候拍。比较contentOffset distance from SnapPoint with minDistanceToSnap和scrollview velocity with minVelocityToSnap。更改为didSnap状态。didSnap:手动setContentOffset到提供的contextOffset(snapPoint)。在dragDistance上计算scrollView。如果用户拖动超过一定距离(minDragDistanceToReleaseSnap),则更改为willRelease状态。willRelease:大于minDistanceToSnap,则distance scroll from snapPoint再次更改为willSnap状态。extension ViewController: UIScrollViewDelegate {
func scrollViewDidScroll(scrollView: UIScrollView) {
switch(snapState) {
case .willSnap:
let distanceFromSnapPoint = distance(between: scrollView.contentOffset, and: snapPoint)
let velocity = scrollView.panGestureRecognizer.velocityInView(view)
let velocityDistance = distance(between: velocity, and: CGPointZero)
if distanceFromSnapPoint <= minDistanceToSnap && velocityDistance <= minVelocityToSnap && (snapDuringDecelerating || velocityDistance > 0.0) {
startSnapLocaion = scrollView.panGestureRecognizer.locationInView(scrollView)
snapState = .didSnap
}
case .didSnap:
scrollView.setContentOffset(snapPoint, animated: false)
var dragDistance = 0.0
let location = scrollView.panGestureRecognizer.locationInView(scrollView)
dragDistance = distance(between: location, and: startSnapLocaion)
if dragDistance > minDragDistanceToReleaseSnap {
startSnapLocaion = CGPointZero
snapState = .willRelease
}
case .willRelease:
let distanceFromSnapPoint = distance(between: scrollView.contentOffset, and: snapPoint)
if distanceFromSnapPoint > minDistanceToSnap {
snapState = .willSnap
}
}
}
}辅助函数
func distance(between point1: CGPoint, and point2: CGPoint) -> Double {
return Double(hypotf(Float(point1.x - point2.x), Float(point1.y - point2.y)))
}做了一个在Github上的演示项目:https://github.com/rishi420/SnapDrag
注:用Xcode 7.2制作的项目。您可能需要修改一下才能编译。
发布于 2016-07-23 00:18:21
不要将UIPanGestureRecognizer直接添加到UIScrollView中。相反,将其添加到容器视图中,然后在选择器中手动设置UIScrollView contentOffset。
禁用UIScrollView本身上的交互,或使用委托来防止与滚动视图的直接交互。
https://stackoverflow.com/questions/38465498
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