我需要制作一个服务器,它可以接受,并在很长一段时间内保持的许多连接(前瞻性地超过100 K)。
我的代码如下:
public delegate Task ClientConnectedEventHandler(Stream stream);
public class Listener
{
public event ClientConnectedEventHandler OnClientConnected;
private readonly TcpListener _tcpListener;
public Listener()
{
_tcpListener = new TcpListener(new IPEndPoint(IPAddress.Any, 8082));
}
public void Start()
{
_tcpListener.Start();
_tcpListener.BeginAcceptTcpClient(Accept, null);
}
private void Accept(IAsyncResult asyncResult)
{
_tcpListener.BeginAcceptTcpClient(Accept, null);
var client = _tcpListener.EndAcceptTcpClient(asyncResult);
var stream = client.GetStream();
OnClientConnected?.Invoke(stream).ContinueWith(_ => client.Close());
}
}
class Program
{
static void Main(string[] args)
{
var listener = new Listener();
var count = 0;
var infoLock = new object();
listener.OnClientConnected += async stream =>
{
lock (infoLock)
{
count++;
Console.Title = count.ToString();
}
while (true)
{
// Some logic
await Task.Delay(100);
}
};
listener.Start();
while (true)
{
Thread.Sleep(100);
}
}
}当逻辑占用300-400毫秒时,没有问题。但是,如果我想长时间保持传入连接,那么count变量在接受8个客户端后增长非常缓慢,而且出现了大量内存占用的问题。我做错了什么以及如何解决这个问题?
发布于 2016-07-19 20:36:07
内存问题可能是由于未处理非托管资源造成的。TcpClient和NetworkStream都实现了IDisposable,并且应该包装在Using块中,或者手动关闭/释放。首先,请参阅How to properly and completely close/reset a TcpClient connection?。
https://stackoverflow.com/questions/38418915
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