我用AudioBufferList函数将一个音频文件读取到ExtAudioFileRead中。
这是和ASBD的音频:
AudioStreamBasicDescription importFormat;
importFormat.mFormatID = kAudioFormatLinearPCM;
importFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
importFormat.mBytesPerPacket = 4;
importFormat.mFramesPerPacket = 1;
importFormat.mBytesPerFrame = 4;
importFormat.mChannelsPerFrame = 2;
importFormat.mBitsPerChannel = 16;
importFormat.mSampleRate = [[AVAudioSession sharedInstance] sampleRate];因此,我们得到并交织了两个通道的音频,每个通道有16位签名int。
AudioBufferList init:
UInt32 *audioData = (UInt32 *) calloc (totalFramesInFile, sizeof (UInt32));
AudioBufferList *bufferList;
bufferList = (AudioBufferList *) malloc (sizeof (AudioBufferList));
// buffers amount is 1 because audio is interleaved
bufferList->mNumberBuffers = 1;
bufferList->mBuffers[0].mNumberChannels = 2;
bufferList->mBuffers[0].mDataByteSize = totalFramesInFile * sizeof(UInt32);
bufferList->mBuffers[0].mData = audioData;读入缓冲器:
CheckError(ExtAudioFileRead (
audioFileObject,
&numberOfPacketsToRead,
bufferList), "error ExtAudioFileRead");audioFileObject是和ExtAudioFileRef的实例,它是在前面的代码中启动的,我在这里没有粘贴它以节省空间。
我试图完成的是修改我的呈现回调中的音频示例。
OSStatus MyCallback (void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData){
ViewController *view = (__bridge ViewController *) inRefCon;
soundStruct *soundStruct = (soundStruct *) &view->mys;
SInt64 frameTotalForSound = soundStruct->frameCount;
soundStruct->isPlaying = true;
UInt32 *audioData = soundStruct->audioData;
UInt32 sampleNumber = soundStruct->sampleNumber;
for( int i = 0; i < ioData->mNumberBuffers; i++){
AudioBuffer buffer = ioData->mBuffers[i];
UInt32 *frameBuffer = buffer.mData;
for(UInt32 frame = 0; frame < inNumberFrames; frame++) {
// here I fill the buffer with my audio data.
// i need to get left and right channel samples
// from audioData[sampleNumber], modify them
// and write into frameBuffer
frameBuffer[frame] = audioData[sampleNumber];
sampleNumber++;
if(sampleNumber > frameTotalForSound) {
soundStruct->isPlaying = false;
AudioOutputUnitStop(soundStruct->outputUnit);
}
}
}
soundStruct->sampleNumber = sampleNumber;
return noErr;
}是否有可能从音频数据的Sint16数组中获取UInt32左右通道的样本?
发布于 2016-06-26 21:57:25
让audioData和frameBuffer都是SInt16的:
SInt16 *audioData;
// ...
SInt16 *frameBuffer;您的缓冲区大小计算应该是n * 2 * sizeof(SInt16) and you'll either need to change照管结构或添加类型转换。
然后,您可以访问交错样本,如下所示:
frameBuffer[0] = modify(audioData[0]); // left sample 1
frameBuffer[1] = modify(audioData[1]); // right sample 1
frameBuffer[2] = modify(audioData[2]); // left sample 2
frameBuffer[3] = modify(audioData[3]); // right sample 2
// ...
frameBuffer[2*(n-1)] = modify(audioData[2*(n-1)]); // left sample n
frameBuffer[2*(n-1)+1] = modify(audioData[2*(n-1)+1]); // right sample n发布于 2016-06-26 23:37:44
@有节奏的Fistman,非常感谢--这很有帮助。
不过,我无法设置frameBuffer以这样的方式工作。声音在输出时失真了。
我想这是因为AudioUnit希望将两个通道数据放在一个帧中。或许还有别的解释。
下面是我修改的代码,希望它能帮助到某人:
audioData init:
SInt16 *audioData = (SInt16 *) malloc (sizeof(SInt16) * totalFramesInFile * 2);修改后的呈现回调:
OSStatus MyCallback (void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData)
{
ViewController *view = (__bridge ViewController *) inRefCon;
soundStruct *soundStruct = (soundStruct *) &view->mys;
SInt64 frameTotalForSound = soundStruct->frameCount;
soundStruct->isPlaying = true;
SInt16 *audioData = soundStruct->audioData;
UInt32 sampleNumber = soundStruct->sampleNumber;
for( int i = 0; i < ioData->mNumberBuffers; i++){
AudioBuffer buffer = ioData->mBuffers[i];
SInt16 *frameBuffer = (SInt16*) ioData->mBuffers[0].mData;
for(UInt32 frame = 0; frame < inNumberFrames * 2; frame+=2) {
/* .. some samples modification code .. */
// left channel
frameBuffer[frame] = audioData[sampleNumber];
// right channel
frameBuffer[frame + 1] = audioData[sampleNumber + 1];
sampleNumber +=2;
if(sampleNumber > frameTotalForSound * 2) {
soundStruct->isPlaying = false;
AudioOutputUnitStop(soundStruct->outputUnit);
}
}
}
soundStruct->sampleNumber = sampleNumber;
return noErr;
}https://stackoverflow.com/questions/38038822
复制相似问题