我想要创建一个应用程序,在那里我可以改变GridLayout手势的颜色。GridLayout可以很好地处理以下代码:
@Override
public void onDraw(Canvas canvas) {
if (touchOn) {
canvas.drawColor(Color.RED);
} else {
canvas.drawColor(Color.GRAY);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
touchOn = true;
invalidate();
return true;
}使用xml代码:
<GridLayout
android:id="@+id/mygrid"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="horizontal"
android:columnCount="8"
android:rowCount="8"
android:layout_gravity="center"
android:background="@android:color/background_light"
android:layout_below="@+id/linearLayout3">
</GridLayout>但我只能通过触摸网格来更改one手势的颜色。是否有MotionEvent或其他东西检测到我已经触摸了一个手势,并将(没有摘下手指)移动到下一个手势?这样我就可以用手指在网格上移动,颜色也会一个接一个地变化。
谢谢!
发布于 2016-06-14 16:12:28
您可以通过在您的GestureDetector.OnGestureListener中实现MainActivity和GestureDetector.OnDoubleTapListener方法来检测手势,并更改每个手势的颜色:
public class MainActivity extends Activity implements
GestureDetector.OnGestureListener,
GestureDetector.OnDoubleTapListener{
private static final String DEBUG_TAG = "Gestures";
private GestureDetectorCompat mDetector;
// Called when the activity is first created.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Instantiate the gesture detector with the
// application context and an implementation of
// GestureDetector.OnGestureListener
mDetector = new GestureDetectorCompat(this,this);
// Set the gesture detector as the double tap
// listener.
mDetector.setOnDoubleTapListener(this);
}
@Override
public boolean onTouchEvent(MotionEvent event){
this.mDetector.onTouchEvent(event);
// Be sure to call the superclass implementation
return super.onTouchEvent(event);
}
@Override
public boolean onDown(MotionEvent event) {
Log.d(DEBUG_TAG,"onDown: " + event.toString());
return true;
}
@Override
public boolean onFling(MotionEvent event1, MotionEvent event2,
float velocityX, float velocityY) {
Log.d(DEBUG_TAG, "onFling: " + event1.toString()+event2.toString());
return true;
}
@Override
public void onLongPress(MotionEvent event) {
Log.d(DEBUG_TAG, "onLongPress: " + event.toString());
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
float distanceY) {
Log.d(DEBUG_TAG, "onScroll: " + e1.toString()+e2.toString());
return true;
}
@Override
public void onShowPress(MotionEvent event) {
Log.d(DEBUG_TAG, "onShowPress: " + event.toString());
}
@Override
public boolean onSingleTapUp(MotionEvent event) {
Log.d(DEBUG_TAG, "onSingleTapUp: " + event.toString());
return true;
}
@Override
public boolean onDoubleTap(MotionEvent event) {
Log.d(DEBUG_TAG, "onDoubleTap: " + event.toString());
return true;
}
@Override
public boolean onDoubleTapEvent(MotionEvent event) {
Log.d(DEBUG_TAG, "onDoubleTapEvent: " + event.toString());
return true;
}
@Override
public boolean onSingleTapConfirmed(MotionEvent event) {
Log.d(DEBUG_TAG, "onSingleTapConfirmed: " + event.toString());
return true;
}
}你也可以在接触事件中跟踪运动。
您可以有一个基于运动的手势,它只是基于指针移动的距离和/或方向。但是速度往往是跟踪手势特征,甚至决定手势是否发生的决定性因素。为了简化速度计算,Android在Support中提供了VelocityTracker类和VelocityTrackerCompat类。VelocityTracker帮助您跟踪触摸事件的速度。这对于速度是手势标准的一部分的手势是有用的,比如放纵。
下面是一个例子。
public class MainActivity extends Activity {
private static final String DEBUG_TAG = "Velocity";
...
private VelocityTracker mVelocityTracker = null;
@Override
public boolean onTouchEvent(MotionEvent event) {
int index = event.getActionIndex();
int action = event.getActionMasked();
int pointerId = event.getPointerId(index);
switch(action) {
case MotionEvent.ACTION_DOWN:
if(mVelocityTracker == null) {
// Retrieve a new VelocityTracker object to watch the velocity of a motion.
mVelocityTracker = VelocityTracker.obtain();
}
else {
// Reset the velocity tracker back to its initial state.
mVelocityTracker.clear();
}
// Add a user's movement to the tracker.
mVelocityTracker.addMovement(event);
break;
case MotionEvent.ACTION_MOVE:
mVelocityTracker.addMovement(event);
// When you want to determine the velocity, call
// computeCurrentVelocity(). Then call getXVelocity()
// and getYVelocity() to retrieve the velocity for each pointer ID.
mVelocityTracker.computeCurrentVelocity(1000);
// Log velocity of pixels per second
// Best practice to use VelocityTrackerCompat where possible.
Log.d("", "X velocity: " +
VelocityTrackerCompat.getXVelocity(mVelocityTracker,
pointerId));
Log.d("", "Y velocity: " +
VelocityTrackerCompat.getYVelocity(mVelocityTracker,
pointerId));
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
// Return a VelocityTracker object back to be re-used by others.
mVelocityTracker.recycle();
break;
}
return true;
}
}请参阅https://developer.android.com/training/gestures/detector.html
当用户在触摸屏上放置一个或多个手指,应用程序将该触摸模式解释为特定的手势时,就会出现“触摸手势”。相应地,手势检测有两个阶段:
和https://developer.android.com/training/gestures/movement.html#velocity
每当当前触点接触位置、压力或大小发生变化时,都会通过ACTION_MOVE事件触发新的ACTION_MOVE()。正如在检测公共手势中所描述的,所有这些事件都记录在onTouchEvent()的onTouchEvent参数中。
https://stackoverflow.com/questions/37816922
复制相似问题