我正在编写一个省道应用程序,并实现了一个省道板,它被绘制为一个BufferedImage。
在呈现省道板时,我首先遍历BufferedImage的坐标,并计算它驻留的“段”。我把它包装成一个DartboardSegment,它基本上只是一个点的集合,有少量额外的结构(它对应于板上的数字,等等)。
目前,要实际渲染飞镖板,我将每个点单独绘制,如下所示:
for (Point pt : allPoints)
{
DartboardSegment segment = getSegmentForPoint(pt);
Color colour = DartboardUtil.getColourForSegment(segment);
int rgb = colour.getRGB();
int x = (int)pt.getX();
int y = (int)pt.getY();
dartboardImage.setRGB(x, y, rgb);
}显然这需要一些时间。这不是一个不可容忍的数量(~2-3的油漆面积500×500),但我想消除这种‘滞后’,如果我可以。在我的应用程序的其他领域中,我遇到了其他方法(例如Graphics.fillRect()),它们要快得多。
我已经看到在Graphics类上有一个fillPolgyon()方法,但是我不认为我能够轻易地将我的片段转换成多边形,因为它们的形状是不同的(例如,三重的形状,一个用于牛头的圆圈……)。在java中是否有更快的方法一次绘制任意的点数组,而不是单独遍历和绘制?
我想要编写的代码如下:
for (DartboardSegment segment : allSegments)
{
Color colour = DartboardUtil.getColourForSegment(segment);
Polgyon poly = segment.toPolygon();
Graphics gfx = dartboardImage.getGraphics();
gfx.setColor(colour);
gfx.fillPolygon(poly);
}发布于 2016-06-08 05:20:04
我不认为我能轻易地把我的片段转换成多边形,因为它们的形状是不同的(例如,三重的形状,一个圆的牛眼.)
这里有些东西可能会给你一些想法。
您可以创建形状对象来表示飞镖板的每个区域:
import java.awt.*;
import java.util.*;
import javax.swing.*;
import java.awt.geom.*;
public class Dartboard extends JPanel
{
private ArrayList<DartboardSegment> segments = new ArrayList<DartboardSegment>();
private int size = 500;
private int radius = size / 2;
private int border = 25;
private int doubleSize = size - (2 * border);
private int tripleSize = size / 2;
private int thickness = 10;
public Dartboard()
{
createSegmentWedges();
int innerRadius = size - (2 * border);
Shape outer = new Ellipse2D.Double(0, 0, size, size);
Shape inner = new Ellipse2D.Double(border, border, innerRadius, innerRadius);
Area circle = new Area( outer );
circle.subtract( new Area(inner) );
segments.add( new DartboardSegment(circle, Color.BLACK) );
createBullsEye();
}
private void createSegmentWedges()
{
int angle = -99;
for (int i = 0; i < 20; i++)
{
// Create the wedge shape
GeneralPath path = new GeneralPath();
path.moveTo(250, 250);
double radians1 = Math.toRadians( angle );
double x1 = Math.cos(radians1) * radius;
double y1 = Math.sin(radians1) * radius;
path.lineTo(x1 + 250, y1 + 250);
angle += 18;
double radians2 = Math.toRadians( angle );
double x2 = Math.cos(radians2) * radius;
double y2 = Math.sin(radians2) * radius;
path.lineTo(x2 + 250, y2 + 250);
path.closePath();
Color wedgeColor = (i % 2 == 0) ? Color.BLACK : Color.WHITE;
segments.add( new DartboardSegment(path, wedgeColor) );
// Create the double/triple shapes
Color color = (i % 2 == 0) ? Color.RED : Color.GREEN;
createShape(doubleSize, path, color);
createShape(tripleSize, path, color);
}
}
private void createShape(int outerSize, GeneralPath path, Color color)
{
int outerOffset = (size - outerSize) / 2;
int innerSize = outerSize - (2 * thickness);
int innerOffset = (size - innerSize) / 2;
Shape outer = new Ellipse2D.Double(outerOffset, outerOffset, outerSize, outerSize);
Shape inner = new Ellipse2D.Double(innerOffset, innerOffset, innerSize, innerSize);
Area circle = new Area( outer );
circle.subtract( new Area(inner) );
circle.intersect( new Area(path) );
segments.add( new DartboardSegment(circle, color) );
}
private void createBullsEye()
{
int radius1 = 40;
int offset1 = (size - radius1) / 2;
Ellipse2D.Double bullsEye1 = new Ellipse2D.Double(offset1, offset1, radius1, radius1);
segments.add( new DartboardSegment(bullsEye1, Color.GREEN) );
int radius2 = 20;
int offset2 = (size - radius2) / 2;
Ellipse2D.Double bullsEye2 = new Ellipse2D.Double(offset2, offset2, radius2, radius2);
segments.add( new DartboardSegment(bullsEye2, Color.RED) );
}
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g.create();
for (DartboardSegment segment: segments)
{
g2d.setColor( segment.getColor() );
g2d.fill( segment.getShape() );
}
}
@Override
public Dimension getPreferredSize()
{
return new Dimension(500, 500);
}
class DartboardSegment
{
private Shape shape;
private Color color;
public DartboardSegment(Shape shape, Color color)
{
this.shape = shape;
this.color = color;
}
public Shape getShape()
{
return shape;
}
public Color getColor()
{
return color;
}
}
private static void createAndShowGUI()
{
JFrame frame = new JFrame("DartBoard");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new Dartboard());
frame.setLocationByPlatform( true );
frame.pack();
frame.setVisible( true );
}
public static void main(String[] args)
{
EventQueue.invokeLater( () -> createAndShowGUI() );
/*
EventQueue.invokeLater(new Runnable()
{
public void run()
{
createAndShowGUI();
}
});
*/
}
}发布于 2016-06-07 21:10:29
经过进一步的挖掘,我认为解决这一问题的一个办法是做以下工作。这并不是最整洁的,但我认为它会成功的:
int i = 0;
for (int y=0; y<height; y++)
{
for (int x=0; x<width; x++)
{
Point pt = new Point(x, y);
DartboardSegment segment = getSegmentForPoint(pt);
Color colour = DartboardUtil.getColourForSegment(segment);
pixels[i] = colorToUse.getRGB();
i++;
}
}
dartboardImage.setRGB(0, 0, width, height, pixels, 0, width);不过,我愿意接受更好的建议!
https://stackoverflow.com/questions/37689244
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