我有一个画布脚本,带有动态的数据。我想添加一个链接来分享facebook的网站:
https://gyazo.com/c1fd1fe956fddba27b48907dc0e9de0a
这些图标是我没有通过画布生成的图像的一部分,现在,如果我听一次共和弦的点击,它将无法工作,因为它也会查找第一个画布部分的点击.我怎样才能让这些图标成为可点击图像的一部分.
制作菜单的部分:
ig.module("game.entities.gameover").requires("impact.entity", "game.entities.button-gameover").defines(function() {
var b = new ig.Timer;
EntityGameover = ig.Entity.extend({
size: {
x: 302,
y: 355
},
type: ig.Entity.TYPE.B,
animSheet: new ig.AnimationSheet("media/graphics/game/gameover.png", 301, 352),
zIndex: 900,
globalAlpha: 0.1,
closeDialogue: !0,
init: function(c, d, g) {
this.parent(c, d, g);
this.addAnim("idle", 1, [0]);
this.currentAnim = this.anims.idle;
this.tween({
pos: {
x: 89,
y: 120
}
}, 0.5, {
easing: ig.Tween.Easing.Back.EaseInOut
}).start();
this.storage = new ig.Storage;
this.storage.initUnset("highscore-CTF", 0);
this.storage.initUnset("highscore-CTF2", 0);
this.storage.initUnset("highscore-CTF3", 0);
ig.global.score > this.storage.get("highscore-CTF") ? (this.storage.set("highscore-CTF3", this.storage.get("highscore-CTF2")), this.storage.set("highscore-CTF2", this.storage.get("highscore-CTF")), this.storage.set("highscore-CTF", ig.global.score), this.storage.initUnset("highscore-CTF2", 0), this.storage.initUnset("highscore-CTF3", 0)) : ig.global.score > this.storage.get("highscore-CTF2") ?
(this.storage.set("highscore-CTF3", this.storage.get("highscore-CTF2")), this.storage.set("highscore-CTF2", ig.global.score), this.storage.initUnset("highscore-CTF2", 0), this.storage.initUnset("highscore-CTF3", 0)) : ig.global.score > this.storage.get("highscore-CTF3") && this.storage.set("highscore-CTF3", ig.global.score);
this.storage.initUnset("total-CTF", 0);
this.storage.set("total-CTF", this.storage.get("total-CTF") + ig.global.score);
ig.game.spawnEntity(EntityButtonGameover, 23, 700, {
buttonID: 1
});
ig.game.spawnEntity(EntityButtonGameover,
220, 700, {
buttonID: 2
});
ig.game.spawnEntity(EntityButtonGameover, 390, 700, {
buttonID: 3
});
b.set(0.3)
},
update: function() {
this.parent()
},
draw: function() {
this.ctx = ig.system.context;
this.closeDialogue ? (this.ctx.save(), this.ctx.fillStyle = "#000000", this.ctx.globalAlpha = this.globalAlpha, this.ctx.fillRect(0, 0, 480, 640), this.ctx.restore(), this.globalAlpha = 0.7 <= this.globalAlpha ? 0.7 : this.globalAlpha + 0.01) : this.closeDialogue || (this.ctx.save(), this.ctx.fillStyle = "#000000", this.ctx.globalAlpha = this.globalAlpha, this.ctx.fillRect(0,
0, 480, 640), this.ctx.restore(), this.globalAlpha = 0.1 >= this.globalAlpha ? 0 : this.globalAlpha - 0.05);
this.parent();
this.ctx.font = "30px happy-hell";
this.ctx.fillStyle = "#5b2a0b";
this.ctx.textAlign = "center";
this.ctx.fillText(_STRINGS.UI.Best, this.pos.x + 70, this.pos.y + 180);
this.ctx.fillText(_STRINGS.UI.Score, this.pos.x + 70, this.pos.y + 260);
//share
this.ctx.font = "30px happy-hell";
this.ctx.fillStyle = "#ffffff";
this.ctx.textAlign = "left";
this.ctx.fillText(this.storage.getInt("highscore-CTF"), this.pos.x + 140, this.pos.y + 180);
this.ctx.fillText(ig.global.score, this.pos.x + 140, this.pos.y + 260)
},
closeDialogueFunc: function() {
this.closeDialogue && (this.tween({
pos: {
x: 89,
y: -600
}
}, 0.5, {
easing: ig.Tween.Easing.Back.EaseInOut
}).start(), this.closeDialogue = !1)
}
})});
发布于 2016-05-30 18:18:01
我已经成功地点击了画布中的某个元素。
我试图用评论来解释它的作用。我已经做了3个限制,如下图所示。

我只比较x值,如果它在这些极限之间。它可能更复杂,因此getCursorPosition()方法返回带有x和y组件的对象,以防万一需要进行更多的比较。
var canvas;
var ctx;
// first get your canvas
canvas = document.getElementById('canvas');
canvas.width = 253;
canvas.heigth = 68;
// assign the context
ctx = canvas.getContext("2d");
// asign click event to the canvas
addEventListener("click", listener, false);
function listener(e) {
// if you have 3 buttons
var position = getCursorPosition(e);
var limit1 = canvas.width / 3;
//console.log("limit1: " + limit1);
var limit2 = canvas.width * 2 / 3;
//console.log("limit2: " + limit2);
var limit3 = canvas.width;
//console.log("limit3: " + limit3);
if (position.x < limit1) {
console.log("go to facebook");
//window.open("http://www.facebook.com");
} else if (position.x < limit2) {
console.log("go to twitter");
//window.open("http://www.twitter.com");
} else if (position.x < limit3) {
console.log("go to whatsapp");
//window.open("http://www.whatsapp.com");
}
//console.log("\nx" + position.x);
//console.log("y" + position.y);
}
function getCursorPosition(event) {
var rect = canvas.getBoundingClientRect();
var x = event.clientX - rect.left;
var y = event.clientY - rect.top;
var data = {
x: x,
y: y
};
return data;
}
// load image from data url
var imageObj = new Image();
imageObj.onload = function() {
ctx.drawImage(this, 0, 0);
};
imageObj.src = 'https://justpaste.it/files/justpaste/d307/a11791570/file1.png';<canvas id='canvas' width="253" height="68">
</canvas>
奖金!
这里有一个我用这个做的演示。演示(吃水/跳棋)。
如果愿意,可以检查这里的整个代码。
发布于 2016-05-30 18:57:32
向画布图形添加菜单的一种简单、通用的方法是简单地覆盖一个绝对定位的DOM结构。您的浏览器已经有了所有的事件处理内置,没有必要重新发明车轮。
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d');
ctx.fillStyle = 'rgb(0, 155, 255)';
ctx.fillRect(0, 0, canvas.width, canvas.height)#container {
position: relative;
display: inline-block;
}
#menu {
position: absolute;
text-align: center;
width: 100%;
height: 100%;
top: 0;
left: 0;
}
#menu a {
padding: 15px;
font-size: 50px;
line-height: 100px;
color: black;
text-shadow: 2px 2px 5px white;
}
#menu a:hover {
color: white;
}<link href="https://maxcdn.bootstrapcdn.com/font-awesome/4.6.3/css/font-awesome.min.css" rel="stylesheet" />
<div id='container'>
<canvas id='canvas' width='400' height='100'></canvas>
<div id='menu'>
<a href='http://facebook.com'><i class='fa fa-facebook-official'></i></a>
<a href='http://twitter.com'><i class='fa fa-twitter'></i></a>
<a href='http://whatsapp.com'><i class='fa fa-whatsapp'></i></a>
</div>
</div>
您的浏览器能够非常快速地呈现这样的覆盖菜单。您应该使用CSS样式您的叠加菜单链接或按钮。
发布于 2016-05-23 18:53:42
在这种情况下,您有几个操作。
选项1:您需要记住三个按钮的“边界区域”。每当画布收到一个“点击”,得到点击位置(如何获得鼠标单击画布元素的坐标?)。一旦你得到点击位置。检测所述单击是否发生在按钮的边界区域内。如果是这样的话,就使用window.open去那里。
选项2:类似于选项1,但是没有记住一个“边界区域”,而是创建一个单独的隐藏画布,其大小与背景相同('#000000'),按钮具有独特的颜色(例如,红色表示Facebook,绿色表示Twitter,蓝色表示Hangout?)然后,类似于选项1,获取相对于画布的单击位置。然后在隐藏画布层的上下文中使用ctx.getImageData(sx, sy, sw, sh)。如果你得到的值是红色,那么用户点击Facebook,如果绿色,Twitter,如果蓝色,Hangout。
https://stackoverflow.com/questions/37337545
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