我的代码创建了一个带有3个输入框和3个按钮的Tk窗口。单击按钮时,相邻的输入框和按钮本身就会消失。我想用毁灭因为我不再使用它了。问题是,它第一次工作在任何按钮/入口组件上,但当我在一个按钮销毁后单击其他任何按钮时,其他按钮都不会销毁。
class BlackjackTable:
def __init__(self,numPlayers):
self.numPlayers=numPlayers
self.tableWindow=Tk()
self.bettedE=False
self.bettedS=False
self.bettedW=False
self.betCount=0
self.suitWindow()
def suitWindow(self):
self.tableWindow.title("Blackjack Table")
self.tableWindow.config(bg="dark green")
if int(self.betCount)!=int(self.numPlayers) and (not self.bettedE):
self.EHandEntry=Entry(self.tableWindow,fg="white",bg="dark green",width=10)
self.EHandEntry.grid(row=5,column=9)
self.EHandSubmit=Button(self.tableWindow,text="Bet",fg="white",padx=15,pady=5,command=self.betE,bg="dark green",activebackground="dark green",activeforeground="white")
self.EHandSubmit.grid(row=5,column=10)
if self.numPlayers>=2:
if (self.betCount!=self.numPlayers) and (not self.bettedS):
self.SHandEntry=Entry(self.tableWindow,fg="white",bg="dark green",width=10)
self.SHandEntry.grid(row=8,column=6)
self.SHandSubmit=Button(self.tableWindow,text="Bet",fg="white",padx=15,pady=5,command=self.betST,bg="dark green",activebackground="dark green",activeforeground="white")
self.SHandSubmit.grid(row=8,column=7)
if self.numPlayers==3:
if (self.betCount!=self.numPlayers) and (not self.bettedW):
self.WHandEntry=Entry(self.tableWindow,fg="white",bg="dark green",width=10)
self.WHandEntry.grid(row=5,column=3)
self.WHandSubmit=Button(self.tableWindow,text="Bet",fg="white",padx=15,pady=5,command=self.betW,bg="dark green",activebackground="dark green",activeforeground="white")
self.WHandSubmit.grid(row=5,column=4)
def betE(self):
print("betE")
self.bettedE=True
self.EHandSubmit.destroy()
self.EHandEntry.destroy()
self.suitWindow()
self.betCount+=1
def betST(self):
print("betST")
self.bettedS=True
self.SHandSubmit.destroy()
self.SHandEntry.destroy()
self.suitWindow()
self.betCount+=1
def betW(self):
print("betW")
self.bettedW=True
self.WHandSubmit.destroy()
self.WHandEntry.destroy()
self.suitWindow()
self.betCount+=1
gui=BlackjackTable(3)
mainloop()发布于 2016-04-23 06:48:42
您之所以面临这个问题,是因为在这些方法中:betE()、betST()和betW(),您称之为无用的suitWindow(),它根据复杂的if条件重新绘制组件。
解决方案是首先使用suitWindow()绘制小部件,根据self.numPlayers、self.bettedE、self.bettedS、self.bettedW和self.betCount标志的值和状态消除所有if条件:
def suitWindow(self):
self.tableWindow.title("Blackjack Table")
self.tableWindow.config(bg="dark green")
self.EHandEntry=Entry(self.tableWindow,fg="white",bg="dark green",width=10)
self.EHandEntry.grid(row=5,column=9)
self.EHandSubmit=Button(self.tableWindow,text="Bet",fg="white",padx=15,pady=5,command=self.betE,bg="dark green",activebackground="dark green",activeforeground="white")
self.EHandSubmit.grid(row=5,column=10)
self.SHandEntry=Entry(self.tableWindow,fg="white",bg="dark green",width=10)
self.SHandEntry.grid(row=8,column=6)
self.SHandSubmit=Button(self.tableWindow,text="Bet",fg="white",padx=15,pady=5,command=self.betST,bg="dark green",activebackground="dark green",activeforeground="white")
self.SHandSubmit.grid(row=8,column=7)
self.WHandEntry=Entry(self.tableWindow,fg="white",bg="dark green",width=10)
self.WHandEntry.grid(row=5,column=3)
self.WHandSubmit=Button(self.tableWindow,text="Bet",fg="white",padx=15,pady=5,command=self.betW,bg="dark green",activebackground="dark green",activeforeground="white")
self.WHandSubmit.grid(row=5,column=4)一旦绘制了这些小部件,就像使用destroy()一样使用它,然后忘记suitWindow()方法。因此,剩下的三种方法成为:
def betE(self):
print("betE")
self.bettedE=True
self.EHandSubmit.destroy()
self.EHandEntry.destroy()
def betST(self):
print("betST")
self.bettedS=True
self.SHandSubmit.destroy()
self.SHandEntry.destroy()
def betW(self):
print("betW")
self.bettedW=True
self.WHandSubmit.destroy()
self.WHandEntry.destroy()全程序
随着代码的减少,程序变得不那么复杂了:
'''
Created on Apr 23, 2016
@author: billal begueradj
'''
from tkinter import *
class BlackjackTable:
def __init__(self,numPlayers):
self.numPlayers=numPlayers
self.tableWindow=Tk()
self.bettedE=False
self.bettedS=False
self.bettedW=False
self.suitWindow()
def suitWindow(self):
self.tableWindow.title("Blackjack Table")
self.tableWindow.config(bg="dark green")
self.EHandEntry=Entry(self.tableWindow,fg="white",bg="dark green",width=10)
self.EHandEntry.grid(row=5,column=9)
self.EHandSubmit=Button(self.tableWindow,text="Bet",fg="white",padx=15,pady=5,command=self.betE,bg="dark green",activebackground="dark green",activeforeground="white")
self.EHandSubmit.grid(row=5,column=10)
self.SHandEntry=Entry(self.tableWindow,fg="white",bg="dark green",width=10)
self.SHandEntry.grid(row=8,column=6)
self.SHandSubmit=Button(self.tableWindow,text="Bet",fg="white",padx=15,pady=5,command=self.betST,bg="dark green",activebackground="dark green",activeforeground="white")
self.SHandSubmit.grid(row=8,column=7)
self.WHandEntry=Entry(self.tableWindow,fg="white",bg="dark green",width=10)
self.WHandEntry.grid(row=5,column=3)
self.WHandSubmit=Button(self.tableWindow,text="Bet",fg="white",padx=15,pady=5,command=self.betW,bg="dark green",activebackground="dark green",activeforeground="white")
self.WHandSubmit.grid(row=5,column=4)
def betE(self):
print("betE")
self.bettedE=True
self.EHandSubmit.destroy()
self.EHandEntry.destroy()
def betST(self):
print("betST")
self.bettedS=True
self.SHandSubmit.destroy()
self.SHandEntry.destroy()
def betW(self):
print("betW")
self.bettedW=True
self.WHandSubmit.destroy()
self.WHandEntry.destroy()
gui=BlackjackTable(3)
mainloop()https://stackoverflow.com/questions/36806501
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