我试着用OpenGL绘制这张彩色地图
地图
当使用QUADS时,结果看起来很好:
int colorArr[] = { 255, 224, 192, 160, 128, 96, 64, 32 };
gluOrtho2D(-2, 2, -2, 2);
glPolygonMode(GL_FRONT, GL_FILL);
glDisable(GL_COLOR_LOGIC_OP);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_QUADS);
for (int i = 0; i < 8; i++) {
glColor3ub(colorArr[7 - i], 0, 0);
glVertex2f(-4, i - 4);
glVertex2f(4, i - 4);
glVertex2f(4, i - 4 + 1);
glVertex2f(-4, i - 4 + 1);
}
glEnd();
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_OR);
glBegin(GL_QUADS);
for (int i = 0; i < 8; i++) {
glColor3ub(0, colorArr[i], 0);
glVertex2f(i - 4, 4);
glVertex2f(i - 4, -4);
glVertex2f(i - 4 + 1, -4);
glVertex2f(i - 4 + 1, 4);
}
glEnd();
glFlush();但是,如果我使用QUAD_STRIPS绘制多边形,颜色就会在线条之间变得平滑:
int colorArr[] = { 255, 224, 192, 160, 128, 96, 64, 32 };
gluOrtho2D(-2, 2, -2, 2);
glPolygonMode(GL_FRONT, GL_FILL);
glDisable(GL_COLOR_LOGIC_OP);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_QUAD_STRIP);
for (int i = 0; i < 8; i++) {
glColor3ub(colorArr[7 - i], 0, 0);
glVertex2f(-4, i - 4);
glVertex2f(4, i - 4);
}
glVertex2f(-4, 4);
glVertex2f(4, 4);
glEnd();
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_OR);
glBegin(GL_QUAD_STRIP);
for (int i = 0; i < 8; i++) {
glColor3ub(0, colorArr[i], 0);
glVertex2f(i - 4, 4);
glVertex2f(i - 4, -4);
}
glVertex2f(4, 4);
glVertex2f(4, -4);
glEnd();
glFlush();你知道为什么吗?
发布于 2016-03-10 06:06:02
您正在绘制的四层条形图与此相当:
glBegin(GL_QUADS);
for (int i = 0; i < 7; i++) {
glColor3ub(colorArr[7 - i], 0, 0);
glVertex2f(-4, i - 4);
glVertex2f(4, i - 4);
glColor3ub(colorArr[7 - i+1], 0, 0);
glVertex2f(4, i - 4 + 1);
glVertex2f(-4, i - 4 + 1);
}您将每两个顶点更改一次颜色,并将该颜色作为下一个/先前点的属性进行内插。
https://stackoverflow.com/questions/35908471
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