我使用以下代码检查可达性:
if Reachability.isConnectedToNetwork() == true {
xy
} else {
yz
}我的问题是,如果设备不是无线局域网内的,则可达性总是错误的。在常规gsm中,可达性总是错误的。
我怎么才能解决这个问题?帮助是非常感谢的。
这是我的健身助手:
import Foundation
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, UnsafePointer($0))
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
let isReachable = flags == .Reachable
let needsConnection = flags == .ConnectionRequired
return isReachable && !needsConnection
}
}发布于 2016-03-10 01:50:48
我使用的代码几乎相同。
import Foundation
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
guard let defaultRouteReachability = withUnsafePointer(&zeroAddress, {
SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
}) else {
return false
}
var flags : SCNetworkReachabilityFlags = []
if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
return false
}
let isReachable = flags.contains(.Reachable)
let needsConnection = flags.contains(.ConnectionRequired)
return (isReachable && !needsConnection)
}
}发布于 2016-03-10 01:56:26
下面是我正在使用的代码,它似乎非常适合我:
在主视图控制器中:
if Reachability.isConnectedToNetwork() == false {
let alertController = UIAlertController(title: "No Internet Connection", message: "Make sure your device is connected to the internet.", preferredStyle: .Alert)
let defaultAction = UIAlertAction(title: "OK", style: .Default, handler: nil)
alertController.addAction(defaultAction)
presentViewController(alertController, animated: true, completion: nil)
}在一个单独的班级中:
import Foundation
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, UnsafePointer($0))
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
let isReachable = flags == .Reachable
let needsConnection = flags == .ConnectionRequired
return isReachable && !needsConnection
}
}https://stackoverflow.com/questions/35905687
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