我正在尝试处理使用ExtAudioFile读取的音频数据。然而,当我试图将这些数据放入循环缓冲区时,我会听到一些小故障。
在下面的示例代码中,我直接将数据从"inBuffer“传递给"outBuffer”( Michael的两种类型的TPCircularBuffer )。两个缓冲器都是大小为10×numberOfFrames * sizeof(float)的。客户端流格式是单一的浮点样本。
为什么我在没有处理任何数据的情况下就听到这些故障?没有一个圆形缓冲,声音流很好。我错了什么,或者另一种方法会更好?
static OSStatus recordingCallback(
void* inRefCon,
AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList* ioData){
PlayAudioFile* player = (__bridge PlayAudioFile*)inRefCon;
Info *info = (Info *)player.info;
ExtAudioFileRead(info->extAudioFile, &inNumberFrames, info->inputBuffer);
if (inNumberFrames == 0) {
ExtAudioFileSeek(info->extAudioFile, 0);
}
// Put data in circular buffer
TPCircularBufferProduceBytes(info->inBuffer, info->inputBuffer->mBuffers[0].mData, info->inputBuffer->mBuffers[0].mDataByteSize);
UInt32 frameSize = inNumberFrames*sizeof(float);
if (info->inBuffer->fillCount >= frameSize) {
int32_t availableBytes;
float *tail = TPCircularBufferTail(info->inBuffer, &availableBytes);
if (availableBytes > frameSize){
memcpy(info->tempBuffer, tail, frameSize);
TPCircularBufferConsume(info->inBuffer, frameSize);
// Currently, data is not processed but just put to the output buffer
TPCircularBufferProduceBytes(info->outBuffer, info->tempBuffer, frameSize);
}
}
return noErr;
}
static OSStatus renderCallback(
void* inRefCon,
AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList* ioData){
PlayAudioFile* player = (__bridge PlayAudioFile*)inRefCon;
Info *info = (Info *)play.info;
for (int i=0; i < ioData->mNumberBuffers; i++) {
AudioBuffer buffer = ioData->mBuffers[i];
if (info->outBuffer->fillCount > ioData->mBuffers[0].mDataByteSize) {
int32_t availableBytes;
float *tail = TPCircularBufferTail(info->outBuffer, &availableBytes);
memcpy(buffer.mData, tail, buffer.mDataByteSize);
TPCircularBufferConsume(info->outBuffer, buffer.mDataByteSize);
/* Messaging is not used for this example
// Notify delegate
if ([player.delegate respondsToSelector:@selector(player:audioBuffer:bufferSize:)])
{
[player.delegate player:player
audioBuffer:buffer.mData
bufferSize:inNumberFrames];
}
*/
}
else {
memset((char*)ioData->mBuffers[i].mData, 0, ioData->mBuffers[i].mDataByteSize * info->clientFormat.mBytesPerFrame);
}
}
return noErr;
}基于下面的答案的编辑修改了代码,在回调函数之外分配和释放内存,并增加循环缓冲区的大小。不幸的是,声音仍然比没有圆形缓冲器差。这些小故障还有别的原因吗?
发布于 2016-03-01 15:34:06
不应在音频回调中分配或释放内存。也不应发送目标C信息。
呈现回调应该始终将数据放入缓冲区列表缓冲区。但是,您的代码缺少了一个code语句来执行此操作。在开始呈现回调之前,尝试一个更大的循环缓冲区,并确保它已经足够的预先填充。
https://stackoverflow.com/questions/35724836
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