下面的代码通过覆盖触摸来绘制线条,但是在绘图时仍然存在一种假象,如下面的图像所示。
当在屏幕上来回画时,当改变方向时,这条线有时会变成一个平坦的直角,而不是剩下的圆形。手工艺品在小圆圈现场绘画时也会体验到,当手指离开屏幕时,绘图点会闪烁半圆,有时会留下半圆和部分圆圈残余物。
人工制品是断断续续的,并不是完全一致或可预测的模式,因此很难在代码中找到问题。它既存在于模拟器中,也存在于iOS7 - iOS9的设备上.
包含两个绘制点和行的视频屏幕截图以及Xcode项目的zip被上传到一个名为Archive.zip (23 of ) https://www.dropbox.com/s/hm39rdiuk0mf578/Archive.zip?dl=0的文件中。
问题:
在代码中,造成这个圆点/半圆伪像的原因是什么,如何纠正它?

class SmoothCurvedLinesView: UIView {
var strokeColor = UIColor.blueColor()
var lineWidth: CGFloat = 20
var snapshotImage: UIImage?
private var path: UIBezierPath?
private var temporaryPath: UIBezierPath?
private var points = [CGPoint]()
private var totalPointCount = 0
override func drawRect(rect: CGRect) {
snapshotImage?.drawInRect(rect)
strokeColor.setStroke()
path?.stroke()
temporaryPath?.stroke()
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch: AnyObject? = touches.first
points = [touch!.locationInView(self)]
totalPointCount = totalPointCount + 1
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch: AnyObject? = touches.first
let point = touch!.locationInView(self)
points.append(point)
totalPointCount = totalPointCount + 1
updatePaths()
if totalPointCount > 50 {
constructIncrementalImage(includeTemporaryPath: false)
path = nil
totalPointCount = 0
}
setNeedsDisplay()
}
private func updatePaths() {
// update main path
while points.count > 4 {
points[3] = CGPointMake((points[2].x + points[4].x)/2.0, (points[2].y + points[4].y)/2.0)
if path == nil {
path = createPathStartingAtPoint(points[0])
}
path?.addCurveToPoint(points[3], controlPoint1: points[1], controlPoint2: points[2])
points.removeFirst(3)
}
// build temporary path up to last touch point
let pointCount = points.count
if pointCount == 2 {
temporaryPath = createPathStartingAtPoint(points[0])
temporaryPath?.addLineToPoint(points[1])
} else if pointCount == 3 {
temporaryPath = createPathStartingAtPoint(points[0])
temporaryPath?.addQuadCurveToPoint(points[2], controlPoint: points[1])
} else if pointCount == 4 {
temporaryPath = createPathStartingAtPoint(points[0])
temporaryPath?.addCurveToPoint(points[3], controlPoint1: points[1], controlPoint2: points[2])
}
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
constructIncrementalImage()
path = nil
setNeedsDisplay()
}
override func touchesCancelled(touches: Set<UITouch>?, withEvent event: UIEvent?) {
touchesEnded(touches!, withEvent: event)
}
private func createPathStartingAtPoint(point: CGPoint) -> UIBezierPath {
let localPath = UIBezierPath()
localPath.moveToPoint(point)
localPath.lineWidth = lineWidth
localPath.lineCapStyle = .Round
localPath.lineJoinStyle = .Round
return localPath
}
private func constructIncrementalImage(includeTemporaryPath includeTemporaryPath: Bool = true) {
UIGraphicsBeginImageContextWithOptions(bounds.size, false, 0.0)
strokeColor.setStroke()
snapshotImage?.drawAtPoint(CGPointZero)
path?.stroke()
if (includeTemporaryPath) { temporaryPath?.stroke() }
snapshotImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
}发布于 2016-03-03 01:12:29
在addQuadCurveToPoint和addCurveToPoint中,这似乎是一个很吸引人的错误,如果控制点与两个端点位于同一条线上,那么它就不尊重lineJoinStyle。因此,您可以对此进行测试(通过查看各个点的atan2并确保不相同),如果是的话,只需执行addLineToPoint:
我发现修改后的代码删除了这些工件:
private func updatePaths() {
// update main path
while points.count > 4 {
points[3] = CGPointMake((points[2].x + points[4].x)/2.0, (points[2].y + points[4].y)/2.0)
if path == nil {
path = createPathStartingAtPoint(points[0])
}
addCubicCurveToPath(path)
points.removeFirst(3)
}
// build temporary path up to last touch point
let pointCount = points.count
if pointCount == 2 {
temporaryPath = createPathStartingAtPoint(points[0])
temporaryPath?.addLineToPoint(points[1])
} else if pointCount == 3 {
temporaryPath = createPathStartingAtPoint(points[0])
addQuadCurveToPath(temporaryPath)
} else if pointCount == 4 {
temporaryPath = createPathStartingAtPoint(points[0])
addCubicCurveToPath(temporaryPath)
}
}
/// Add cubic curve to path
///
/// Because of bug with bezier curves that fold back on themselves do no honor `lineJoinStyle`,
/// check to see if this occurs, and if so, just add lines rather than cubic bezier path.
private func addCubicCurveToPath(somePath: UIBezierPath?) {
let m01 = atan2(points[0].x - points[1].x, points[0].y - points[1].y)
let m23 = atan2(points[2].x - points[3].x, points[2].y - points[3].y)
let m03 = atan2(points[0].x - points[3].x, points[0].y - points[3].y)
if m01 == m03 || m23 == m03 || points[0] == points[3] {
somePath?.addLineToPoint(points[1])
somePath?.addLineToPoint(points[2])
somePath?.addLineToPoint(points[3])
} else {
somePath?.addCurveToPoint(points[3], controlPoint1: points[1], controlPoint2: points[2])
}
}
/// Add quadratic curve to path
///
/// Because of bug with bezier curves that fold back on themselves do no honor `lineJoinStyle`,
/// check to see if this occurs, and if so, just add lines rather than quadratic bezier path.
private func addQuadCurveToPath(somePath: UIBezierPath?) {
let m01 = atan2(points[0].x - points[1].x, points[0].y - points[1].y)
let m12 = atan2(points[1].x - points[2].x, points[1].y - points[2].y)
let m02 = atan2(points[0].x - points[2].x, points[0].y - points[2].y)
if m01 == m02 || m12 == m02 || points[0] == points[2] {
somePath?.addLineToPoint(points[1])
somePath?.addLineToPoint(points[2])
} else {
somePath?.addQuadCurveToPoint(points[2], controlPoint: points[1])
}
}此外,这可能过于谨慎,但谨慎的做法可能是确保guard语句中的两个连续点永远不会相同:
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch: AnyObject? = touches.first
let point = touch!.locationInView(self)
guard point != points.last else { return }
points.append(point)
totalPointCount = totalPointCount + 1
updatePaths()
if totalPointCount > 50 {
constructIncrementalImage(includeTemporaryPath: false)
path = nil
totalPointCount = 0
}
setNeedsDisplay()
}如果您发现存在问题的其他情况,可以重复我刚才所做的调试练习。也就是说,在出现问题之前运行代码,但立即停止,查看points数组的日志,以查看导致问题的点,然后创建一个init?(coder:),该init?(coder:) 100%地重复该问题,例如:
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
points.append(CGPoint(x: 239.33332824707, y: 419.0))
points.append(CGPoint(x: 239.33332824707, y: 420.0))
points.append(CGPoint(x: 239.33332824707, y: 419.3))
updatePaths()
}然后,有了一个持续重复的问题,调试就很容易了。因此,在诊断出问题后,我修改了updatePaths,直到问题解决为止。然后我对init?进行了评论,并重复了整个练习。
https://stackoverflow.com/questions/35608766
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