首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >Swift中的艺术品绘图

Swift中的艺术品绘图
EN

Stack Overflow用户
提问于 2016-02-24 17:17:14
回答 1查看 1.1K关注 0票数 3

下面的代码通过覆盖触摸来绘制线条,但是在绘图时仍然存在一种假象,如下面的图像所示。

当在屏幕上来回画时,当改变方向时,这条线有时会变成一个平坦的直角,而不是剩下的圆形。手工艺品在小圆圈现场绘画时也会体验到,当手指离开屏幕时,绘图点会闪烁半圆,有时会留下半圆和部分圆圈残余物。

人工制品是断断续续的,并不是完全一致或可预测的模式,因此很难在代码中找到问题。它既存在于模拟器中,也存在于iOS7 - iOS9的设备上.

包含两个绘制点和行的视频屏幕截图以及Xcode项目的zip被上传到一个名为Archive.zip (23 of ) https://www.dropbox.com/s/hm39rdiuk0mf578/Archive.zip?dl=0的文件中。

问题:

在代码中,造成这个圆点/半圆伪像的原因是什么,如何纠正它?

代码语言:javascript
复制
class SmoothCurvedLinesView: UIView {
    var strokeColor = UIColor.blueColor()
    var lineWidth: CGFloat = 20
    var snapshotImage: UIImage?

    private var path: UIBezierPath?
    private var temporaryPath: UIBezierPath?
    private var points = [CGPoint]()
    private var totalPointCount = 0

    override func drawRect(rect: CGRect) {
        snapshotImage?.drawInRect(rect)

        strokeColor.setStroke()

        path?.stroke()
        temporaryPath?.stroke()
    }

    override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
        let touch: AnyObject? = touches.first
        points = [touch!.locationInView(self)]
        totalPointCount = totalPointCount + 1
    }

    override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
        let touch: AnyObject? = touches.first
        let point = touch!.locationInView(self)

        points.append(point)
        totalPointCount = totalPointCount + 1

        updatePaths()

        if totalPointCount > 50 {
            constructIncrementalImage(includeTemporaryPath: false)
            path = nil
            totalPointCount = 0
        }

        setNeedsDisplay()
    }

    private func updatePaths() {
        // update main path

        while points.count > 4 {
            points[3] = CGPointMake((points[2].x + points[4].x)/2.0, (points[2].y + points[4].y)/2.0)

            if path == nil {
                path = createPathStartingAtPoint(points[0])
            }

            path?.addCurveToPoint(points[3], controlPoint1: points[1], controlPoint2: points[2])

            points.removeFirst(3)
        }

        // build temporary path up to last touch point

        let pointCount = points.count

        if pointCount == 2 {
            temporaryPath = createPathStartingAtPoint(points[0])
            temporaryPath?.addLineToPoint(points[1])
        } else if pointCount == 3 {
            temporaryPath = createPathStartingAtPoint(points[0])
            temporaryPath?.addQuadCurveToPoint(points[2], controlPoint: points[1])
        } else if pointCount == 4 {
            temporaryPath = createPathStartingAtPoint(points[0])
            temporaryPath?.addCurveToPoint(points[3], controlPoint1: points[1], controlPoint2: points[2])
        }
    }

    override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
        constructIncrementalImage()
        path = nil
        setNeedsDisplay()
    }

    override func touchesCancelled(touches: Set<UITouch>?, withEvent event: UIEvent?) {
        touchesEnded(touches!, withEvent: event)
    }

    private func createPathStartingAtPoint(point: CGPoint) -> UIBezierPath {
        let localPath = UIBezierPath()

        localPath.moveToPoint(point)

        localPath.lineWidth = lineWidth
        localPath.lineCapStyle = .Round
        localPath.lineJoinStyle = .Round

        return localPath
    }

    private func constructIncrementalImage(includeTemporaryPath includeTemporaryPath: Bool = true) {
        UIGraphicsBeginImageContextWithOptions(bounds.size, false, 0.0)
        strokeColor.setStroke()
        snapshotImage?.drawAtPoint(CGPointZero)
        path?.stroke()
        if (includeTemporaryPath) { temporaryPath?.stroke() }
        snapshotImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
    }
}
EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2016-03-03 01:12:29

addQuadCurveToPointaddCurveToPoint中,这似乎是一个很吸引人的错误,如果控制点与两个端点位于同一条线上,那么它就不尊重lineJoinStyle。因此,您可以对此进行测试(通过查看各个点的atan2并确保不相同),如果是的话,只需执行addLineToPoint

我发现修改后的代码删除了这些工件:

代码语言:javascript
复制
private func updatePaths() {
    // update main path

    while points.count > 4 {
        points[3] = CGPointMake((points[2].x + points[4].x)/2.0, (points[2].y + points[4].y)/2.0)

        if path == nil {
            path = createPathStartingAtPoint(points[0])
        }

        addCubicCurveToPath(path)

        points.removeFirst(3)
    }

    // build temporary path up to last touch point

    let pointCount = points.count

    if pointCount == 2 {
        temporaryPath = createPathStartingAtPoint(points[0])
        temporaryPath?.addLineToPoint(points[1])
    } else if pointCount == 3 {
        temporaryPath = createPathStartingAtPoint(points[0])
        addQuadCurveToPath(temporaryPath)
    } else if pointCount == 4 {
        temporaryPath = createPathStartingAtPoint(points[0])
        addCubicCurveToPath(temporaryPath)
    }
}

/// Add cubic curve to path
///
/// Because of bug with bezier curves that fold back on themselves do no honor `lineJoinStyle`,
/// check to see if this occurs, and if so, just add lines rather than cubic bezier path.

private func addCubicCurveToPath(somePath: UIBezierPath?) {
    let m01 = atan2(points[0].x - points[1].x, points[0].y - points[1].y)
    let m23 = atan2(points[2].x - points[3].x, points[2].y - points[3].y)
    let m03 = atan2(points[0].x - points[3].x, points[0].y - points[3].y)
    if m01 == m03 || m23 == m03 || points[0] == points[3] {
        somePath?.addLineToPoint(points[1])
        somePath?.addLineToPoint(points[2])
        somePath?.addLineToPoint(points[3])
    } else {
        somePath?.addCurveToPoint(points[3], controlPoint1: points[1], controlPoint2: points[2])
    }
}

/// Add quadratic curve to path
///
/// Because of bug with bezier curves that fold back on themselves do no honor `lineJoinStyle`,
/// check to see if this occurs, and if so, just add lines rather than quadratic bezier path.

private func addQuadCurveToPath(somePath: UIBezierPath?) {
    let m01 = atan2(points[0].x - points[1].x, points[0].y - points[1].y)
    let m12 = atan2(points[1].x - points[2].x, points[1].y - points[2].y)
    let m02 = atan2(points[0].x - points[2].x, points[0].y - points[2].y)
    if m01 == m02 || m12 == m02 || points[0] == points[2] {
        somePath?.addLineToPoint(points[1])
        somePath?.addLineToPoint(points[2])
    } else {
        somePath?.addQuadCurveToPoint(points[2], controlPoint: points[1])
    }
}

此外,这可能过于谨慎,但谨慎的做法可能是确保guard语句中的两个连续点永远不会相同:

代码语言:javascript
复制
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
    let touch: AnyObject? = touches.first
    let point = touch!.locationInView(self)

    guard point != points.last else { return }

    points.append(point)
    totalPointCount = totalPointCount + 1

    updatePaths()

    if totalPointCount > 50 {
        constructIncrementalImage(includeTemporaryPath: false)
        path = nil
        totalPointCount = 0
    }

    setNeedsDisplay()
}

如果您发现存在问题的其他情况,可以重复我刚才所做的调试练习。也就是说,在出现问题之前运行代码,但立即停止,查看points数组的日志,以查看导致问题的点,然后创建一个init?(coder:),该init?(coder:) 100%地重复该问题,例如:

代码语言:javascript
复制
required init?(coder aDecoder: NSCoder) {
    super.init(coder: aDecoder)

    points.append(CGPoint(x: 239.33332824707, y: 419.0))
    points.append(CGPoint(x: 239.33332824707, y: 420.0))
    points.append(CGPoint(x: 239.33332824707, y: 419.3))

    updatePaths()
}

然后,有了一个持续重复的问题,调试就很容易了。因此,在诊断出问题后,我修改了updatePaths,直到问题解决为止。然后我对init?进行了评论,并重复了整个练习。

票数 6
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/35608766

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档