尝试使用雷大教程修复定向问题。
左-视频应该怎么看(肖像),右不想要的旋转结果

代码使用
func setUpVideoNew()
{
let originalVideoTrack = asset.tracksWithMediaType(AVMediaTypeVideo)[0]
let composition = AVMutableComposition()
let videoTrack = composition.addMutableTrackWithMediaType(AVMediaTypeVideo, preferredTrackID: 1)
let timeRange = originalVideoTrack.timeRange
do {
try videoTrack.insertTimeRange(timeRange, ofTrack: originalVideoTrack, atTime: kCMTimeZero)
} catch {
}
let mainInstruction = AVMutableVideoCompositionInstruction()
mainInstruction.timeRange = timeRange
let firstlayerInstruction = AVMutableVideoCompositionLayerInstruction(assetTrack: videoTrack)
let firstAssetTrack = originalVideoTrack
//MARK - Fix Rotation
var firstAssetOrientation_ = UIImageOrientation.Up
var isFirstAssetPortrait_ = false
var firstTransform = videoTrack.preferredTransform;
if firstTransform.a == 0 && firstTransform.b == 1.0 && firstTransform.c == -1.0 && firstTransform.d == 0 {
firstAssetOrientation_ = UIImageOrientation.Right;
isFirstAssetPortrait_ = true;
}
if (firstTransform.a == 0 && firstTransform.b == -1.0 && firstTransform.c == 1.0 && firstTransform.d == 0) {
firstAssetOrientation_ = UIImageOrientation.Left;
isFirstAssetPortrait_ = true;
}
if (firstTransform.a == 1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == 1.0) {
firstAssetOrientation_ = UIImageOrientation.Up;
}
if (firstTransform.a == -1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == -1.0) {
firstAssetOrientation_ = UIImageOrientation.Down;
}
firstlayerInstruction.setTransform(asset.preferredTransform, atTime: kCMTimeZero)
mainInstruction.layerInstructions = [firstlayerInstruction]
let videoComposition = AVMutableVideoComposition()
videoComposition.frameDuration = CMTimeMake(1, 30)
videoComposition.instructions = [mainInstruction]
var naturalSizeFirst = CGSize()
if(isFirstAssetPortrait_){
naturalSizeFirst = CGSizeMake(videoTrack.naturalSize.height, videoTrack.naturalSize.width);
} else {
naturalSizeFirst = videoTrack.naturalSize;
}
videoComposition.renderSize = naturalSizeFirst
let playerItem = AVPlayerItem(asset: composition)
playerItem.videoComposition = videoComposition
player = AVPlayer(playerItem: playerItem)
let playerLayer = AVPlayerLayer(player: player)
print(videoPreview.frame)
print(videoPreview.bounds)
playerLayer.frame = self.videoPreview.bounds
player.play()
self.videoPreview.layer.addSublayer(playerLayer)
}有什么建议吗?
发布于 2016-03-04 17:58:29
当状态栏改变方向时,您应该注册通知,如下所示:
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("statusBarOrientationChange:"), name: UIApplicationDidChangeStatusBarOrientationNotification, object: nil)在此之后,用于编辑AVLayer维度的开关语句将如下所示
switch (UIApplication.sharedApplication().statusBarOrientation){
case .Unknown :
case .PortraitUpsideDown :
case .Portrait
case .LandscapeLeft :
case .LandscapeRight :
}当您到达正确的方向时,您将需要应用如下所示的CGAffineTransform:
asset.transform = CGAffineTransformMake(M_PI * (180) / 180.0)希望这能帮上忙!
发布于 2016-02-28 16:54:32
如果问题是在整个app中旋转中的iPhone,请确保应用程序在Info.plist文件中具有正确的支持接口方向。弹出到Info.plist中,检查下面两个数组(支持的接口方向和支持的接口方向(iPad) )。确保他们都增加了所有四个方向。如果没有,鼠标移动到支持的界面方向,按下箭头,然后按下显示在“支持的界面方向”上的+符号,然后添加任何缺失的方向。对“支持的接口方向(iPad)”数组也做同样的操作。

如果这不起作用,--这可能是视频的一个问题。在这里查看问题并接受答案:如何解决iOS中的视频定位问题。这里有一个很好的方法可以将目标-c转换为https://objectivec2swift.com/#/converter/code。
如果您的应用程序不旋转,并且希望视频只旋转::
将此放在您的视图中,您希望锁定在纵向模式中:
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
return UIInterfaceOrientationMask.Portrait
}然后,在您的视频视图中:
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
return UIInterfaceOrientationMask.All
}为了更好地衡量,您可能也希望这两个视图都是这样的:
override func shouldAutorotate() -> Bool {
return true
}资料来源:如何快速锁定主视图的纵向定位.
https://stackoverflow.com/questions/35605402
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