我使用SKVideoNode作为我的360视频的素材,但是它只呈现在这个球体的xy正向部分,我从一个URL上播放这个视频--这是一个参考的.m3u8 -- SKVideoNode as texture for SCNSphere多个人似乎和我有相同的问题
func makeSphere() {
let sceneView = SCNView(frame: self.view.frame);
self.view.addSubview(sceneView);
var screenSize: CGRect = UIScreen.mainScreen().bounds;
var screenWidth = screenSize.width;
var screenHeight = screenSize.height;
sceneView.frame.size.height = screenHeight * 1;
sceneView.frame.size.width = screenWidth * 1;
sceneView.center.x = screenWidth * 0.5;
let scene = SCNScene();
sceneView.scene = scene;
sphereGeometry = SCNSphere(radius: 5);
sphereNode = SCNNode(geometry: sphereGeometry);
sphereNode.position = SCNVector3(x: 0, y: 0, z: 0);
sphereGeometry.segmentCount = 55;
constraint = SCNLookAtConstraint(target: sphereNode);
let camera = SCNCamera();
let cameraNode = SCNNode();
cameraNode.camera = camera;
cameraNode.position = SCNVector3(x: 0, y: 0, z: 0);
let light = SCNLight();
light.type = SCNLightTypeOmni;
let lightNode = SCNNode();
lightNode.light = light;
lightNode.position = SCNVector3(x: 0, y: 0, z: 0);
cameraNode.constraints = [constraint];
scene.rootNode.addChildNode(cameraNode);
scene.rootNode.addChildNode(sphereNode);
let videoMaterial = SCNMaterial();
let path = "http://video-url.m3u8";
let url = NSURL(string: path);
let asset = AVURLAsset(URL: url!,options: nil);
let playerItem = AVPlayerItem(asset: asset);
let player = AVPlayer(playerItem: playerItem);
let videoNode = SKVideoNode(AVPlayer: player);
let size = CGFloat(100.0);
let spriteScene = SKScene(size: CGSizeMake(size,size));
videoNode.size.width = size;
videoNode.size.height = size;
spriteScene.addChild(videoNode);
videoMaterial.diffuse.contents = spriteScene;
videoMaterial.specular.contents = UIColor.redColor();
videoMaterial.shininess = 1.0;
videoMaterial.doubleSided = true;
sphereGeometry.materials = [videoMaterial];
videoNode.play();
}您可以使用上面的代码来重现我的问题,如果这有区别的话,当我显示一个图像时,它工作得很好。
编辑
使用videoMaterial.diffuse.contents.transfom(SCNMatrix4MakeScale(0,-1,1));和videoMaterial.diffuse.wrapT = SCNWrapMode.Repeat;会使视频在球体的下半部突出,但我所能看到的不是正确显示,而是拉伸的环,改变WrapMode使得iOS 6屏幕只显示1种颜色。
使用videoMaterial.diffuse.contents.transfom(SCNMatrix4MakeScale(1,0,1));和videoMaterial.diffuse.wrapT = SCNWrapMode.Repeat;将视频呈现在球体的左侧,但是扩展了纹理/视频。
发布于 2016-10-09 18:06:50
很难具体说出出了什么问题,但我在这里有一个解决方案:https://github.com/alfiehanssen/ThreeSixtyPlayer
它使用SKVideoNode的单镜和立体球面360视频。
我确实注意到,您没有设置position或anchorPoint的SKScene,这是我认为您必须做的事情,以使SKVideoNode (材料)正确定位。
https://stackoverflow.com/questions/35480366
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