我已经写了下面的例子来给出一些我正在处理的问题。当您按下按钮时,controlWhichImage切换到2,问题是当它从原始图像切换到副本时,图像就消失了。
public class PainterDemo01 extends JPanel implements ActionListener {
BufferedImage createdImage;
BufferedImage img;
int controlWhichImage;
JFrame mainFrame;
JButton changePicture;
public PainterDemo01(){
changePicture = new JButton("Press");
changePicture.addActionListener(this);
controlWhichImage = 1;
mainFrame = new JFrame();
mainFrame.add(this);
this.add(changePicture);
mainFrame.setPreferredSize(new Dimension(600,600));
mainFrame.setVisible(true);
mainFrame.pack();
img = loadImage();
}
public BufferedImage loadImage(){
img = null;
try {
img = ImageIO.read(new File("/home/gerry/Desktop/100_0647.JPG"));
} catch (IOException e){
System.out.println("no file here");
}
return img;
}
@Override
protected void paintComponent(Graphics g){
super.paintComponent(g);
loadImage();
if (createdImage == null){
this.createdImage = new BufferedImage(this.getWidth(),this.getHeight(), BufferedImage.TYPE_INT_ARGB);
}
Graphics g2 = this.createdImage.getGraphics();
if (controlWhichImage == 1){
g2.drawImage(img,0,0,img.getWidth(),img.getHeight(),null);
g.drawImage(img, 0,0,img.getWidth(),img.getHeight(),null);
g2.dispose();
}
if (controlWhichImage == 2){
//Draw bufferedImage on to to JPanel
g.drawImage(this.createdImage,this.createdImage.getWidth(),this.createdImage.getHeight(),null);
}
}
@Override
public void actionPerformed(ActionEvent e){
controlWhichImage = 2;
repaint();
}
public static void main(String[] args) {
// TODO code application logic here
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new PainterDemo01().setVisible(true);
}
});
}
}发布于 2016-02-14 17:19:57
当然了!你得去给郊外的人画一幅画。请用这个
g.drawImage(this.createdImage, 0, 0, this.createdImage.getWidth(),this.createdImage.getHeight(),null);发布于 2016-02-14 14:25:35
如果您想知道如何复制BufferedImage:How to copy BufferedImage,请参阅此问题
发布于 2016-02-14 15:15:52
问题是getGraphics (或者更好的名称为createGraphics)在if语句之外被调用,也是针对2调用的,因此,这两种方法都会导致资源泄漏(因为没有调用g2.dispose ),也会导致干净的板子。
if (controlWhichImage == 1) {
Graphics g2 = createdImage.getGraphics();
g2.drawImage(img,0,0,img.getWidth(),img.getHeight(),null);
g2.dispose();
}还可以像在油漆代码之外加载图像这样做。
https://stackoverflow.com/questions/35392800
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