我正在为iOS使用facebook框架。如何使视图水平翻转(在其Y轴上)?
这是我的代码:
func buttonClicked(sender: UIButton) {
aBoolValue = !aBoolValue
sender.userInteractionEnabled = false
let layer = sender.layer
// First let's remove any existing animations
layer.pop_removeAllAnimations()
layer.removeAllAnimations()
let rotation: POPSpringAnimation = POPSpringAnimation(propertyNamed:kPOPLayerRotationY)
if aBoolValue == true {
rotation.toValue = M_PI
sender.setTitle("G", forState: UIControlState.Normal)
} else {
rotation.toValue = 0
sender.setTitle("P", forState: UIControlState.Normal)
}
rotation.completionBlock = {(anim: POPAnimation! , finished: Bool) -> Void in
layer.pop_removeAllAnimations()
sender.userInteractionEnabled = true
}
layer.pop_addAnimation(rotation, forKey: "rotation")其结果是,它按预期翻转,但在大约5-6翻转后,动画开始随机翻转,而不是正常的。如何以正确的方式水平翻转视图?
发布于 2016-02-08 07:35:33
这是pop库中的一个bug。请参阅https://github.com/facebook/pop/issues/71
人们可以用UIView.animateWithDuration:方法创建一些类似的动画。
例如
private func get3DTransformation(angle: Double) -> CATransform3D {
var transform = CATransform3DIdentity
transform.m34 = -1.0 / 500.0
transform = CATransform3DRotate(transform, CGFloat(angle * M_PI / 180.0), 0, 1, 0.0)
return transform
}
private func flipAnimation(view: UIView, completion: (() -> Void) = {}) {
let angle = 180.0
view.layer.transform = get3DTransformation(angle)
UIView.animateWithDuration(1, delay: 0, usingSpringWithDamping: 0.5, initialSpringVelocity: 0, options: .TransitionNone, animations: { () -> Void in
view.layer.transform = CATransform3DIdentity
}) { (finished) -> Void in
completion()
}
}func buttonClicked(sender: UIButton) {
aBoolValue = !aBoolValue
if aBoolValue == true {
sender.setTitle("G", forState: UIControlState.Normal)
} else {
sender.setTitle("P", forState: UIControlState.Normal)
}
flipAnimation(sender)
}https://stackoverflow.com/questions/35251571
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