我已经建立了一个屏幕非常类似于Tinder主屏幕。我已经设置了可拖动图标的边框和下一张卡从屏幕顶部被动画加载。目前有两个按钮(一个接受按钮,一个拒绝按钮),当他们被按下卡旋转和转换出屏幕的正确方向。这个功能目前完成了这个动画..。
func rejectAnimation() {
let scale = CGAffineTransformMakeScale(1, 1)
let translate = CGAffineTransformMakeTranslation(0, 0)
self.cardUIView.transform = CGAffineTransformConcat(scale, translate)
springWithCompletion(0.75, animations: {
let rotate = CGAffineTransformMakeRotation(CGFloat(-M_PI_2))
let translate = CGAffineTransformMakeTranslation((-375), 0)
self.cardUIView.transform = CGAffineTransformConcat(rotate, translate)
}, completion: { finished in 0
self.refreshView()
})
}和
func acceptAnimation() {
let scale = CGAffineTransformMakeScale(1, 1)
let translate = CGAffineTransformMakeTranslation(0, 0)
self.cardUIView.transform = CGAffineTransformConcat(scale, translate)
springWithCompletion(0.75, animations: {
let rotate = CGAffineTransformMakeRotation(CGFloat(M_PI_2))
let translate = CGAffineTransformMakeTranslation(375, 0)
self.cardUIView.transform = CGAffineTransformConcat(rotate, translate)
}, completion: { finished in 0
self.refreshView()
})
}我的问题是这个。我如何动画,以便当用户拖动一张卡片,并将它放在外面,左右边界,卡片继续翻译出屏幕上的方向,它是刷卡前重置为新的卡?
注意: springWithCompletion是一个在一定时间内执行动画的函数。
发布于 2018-01-08 18:18:31
看看这个。用斯威夫特4写
func beingDragged(_ gestureRecognizer: UIPanGestureRecognizer) {
xFromCenter = gestureRecognizer.translation(in: self).x
yFromCenter = gestureRecognizer.translation(in: self).y
switch gestureRecognizer.state {
case .began:
originalPoint = self.center;
break;
case .changed:
let rotationStrength = min(xFromCenter / ROTATION_STRENGTH, ROTATION_MAX)
let rotationAngel = .pi/8 * rotationStrength
let scale = max(1 - fabs(rotationStrength) / SCALE_STRENGTH, SCALE_MAX)
center = CGPoint(x: originalPoint.x + xFromCenter, y: originalPoint.y + yFromCenter)
let transforms = CGAffineTransform(rotationAngle: rotationAngel)
let scaleTransform: CGAffineTransform = transforms.scaledBy(x: scale, y: scale)
self.transform = scaleTransform
updateOverlay(xFromCenter)
break;
case .ended:
afterSwipeAction()
break;
case .possible:break
case .cancelled:break
case .failed:break
}
}https://github.com/nickypatson/TinderSwipeView

谢谢
发布于 2016-02-04 08:00:31
只需使用UIPanGestureRecognizer并计算两个点之间的差异,以了解要动画的方向(处理程序被多次调用)。如果你需要同时动画x和y轴,那么它就变得更复杂了。
let panGesture = UIPanGestureRecognizer(target: self, action: Selector("onPan:"))
cardView.addGestureRecognizer(panGesture)
func onPan(gestureRecognizer: UIPanGestureRecognizer) {
let point = gestureRecognizer.locationInView(maskView)https://stackoverflow.com/questions/35195116
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