我想写Hangman游戏https://github.com/fokot/reactive-hangman/blob/master/src/Hangman.hs,并将用户操作列表视为懒惰流。我的递归版本工作正常(在代码runGameRecursively (newGameState“保密”)中)
我在懒惰问题上陷入困境
updateGameState :: GameState -> IO GameState
updateGameState gs = do
l <- getALetter gs
return $ updateState gs l
ff :: (a -> Bool) -> [IO a] -> IO a
ff f (i:is) = do
res <- i
if f res then return res else ff f is
runGameInfinite :: GameState -> IO ()
runGameInfinite gs =
-- infinite lazy game loop
let repl = tail $ iterate (\x -> x >>= updateGameState) (return gs) :: [IO GameState]
in do
endState <- ff gameEnded repl
putStrLn $ showState endState
main = runGameInfinite (newGameState "car")当你运行游戏时,每个步骤都需要重新评估所有先前的步骤,即使它们已经是了。我试着玩$!但还没有找到正确的答案。谢谢
发布于 2016-01-23 23:14:28
我认为使用iterate编制一个表面上纯粹的IO操作列表的方案是这里麻烦的根源。您的计划是按用户输入更新状态,但将状态继承视为可以“像列表一样对待”的流。如果我使用一个真正的iterateM来生成一个合适的流东西,那么事情就会和你想要的完全一样。所以如果我把进口
import Streaming -- cabal install streaming
import qualified Streaming.Prelude as S在您的主要定义之后,编写如下
runGameInfiniteStream gs = S.print $ S.take 1 $ S.dropWhile (not . gameEnded) steps
where
steps :: Stream (Of GameState) IO ()
steps = S.iterateM updateGameState (return gs)
main :: IO ()
main = runGameInfiniteStream (newGameState "car")然后我得到
>>> main
You have 5 lifes. The word is "___"
Guess a letter:
c
You have 5 lifes. The word is "c__"
Guess a letter:
a
You have 5 lifes. The word is "ca_"
Guess a letter:
r
GameState {secretWord = "car", lives = 5, guesses = "rac"}我认为这正是您想要的程序,但是使用适当的流概念,而不是以某种复杂的方式混合IO和列表。pipes和conduit以及类似的软件包也可以实现类似的功能。
(后加:)
要流到与一个纯粹的Chars列表相对应的状态(模拟来自用户输入的结果),只需使用scan
pureSteps
:: (Monad m) => GameState -> [Char] -> Stream (Of GameState) m ()
pureSteps gs chars = S.scan updateState gs id (S.each chars)这与Prelude.scanl基本相同,也可以使用它(在纯情况下)查看更新:
>>> S.print $ pureSteps (newGameState "hi") "hxi"
GameState {secretWord = "hi", lives = 5, guesses = ""}
GameState {secretWord = "hi", lives = 5, guesses = "h"}
GameState {secretWord = "hi", lives = 4, guesses = "h"}
GameState {secretWord = "hi", lives = 4, guesses = "ih"}
>>> mapM_ print $ scanl updateState (newGameState "hi") "hxi"
GameState {secretWord = "hi", lives = 5, guesses = ""}
GameState {secretWord = "hi", lives = 5, guesses = "h"}
GameState {secretWord = "hi", lives = 4, guesses = "h"}
GameState {secretWord = "hi", lives = 4, guesses = "ih"}要查看最终的“获胜”状态,如果存在,可以编写。
runPureInfinite
:: Monad m => GameState -> [Char] -> m (Of [GameState] ())
runPureInfinite gs = S.toList . S.take 1 . S.dropWhile (not . gameEnded) . pureSteps gs
-- >>> S.print $ runPureInfinite (newGameState "car") "caxyzr"
-- [GameState {secretWord = "car", lives = 2, guesses = "rac"}] :> ()诸若此类。
https://stackoverflow.com/questions/34910992
复制相似问题