我有一个three.js场景,并想知道三维边界的视口。
例如,假设我有一个500 is宽1000 is高的画布。我的相机正在观察位置{ 0, 0, 0 }和位置{ 0, 0, 100 };
我的相机永远动不了。
假设我有一个位于{ 0, 0, 0 }的对象。我需要能够将该物体移动到可视区域内的各个点(在摄像机视野内)。我如何计算,比如说,相机视野的左上角?另外,我如何计算20%从左边和10%从相机的视野顶部下降?
这是我的相机对象:
{
"object": {
"uuid": "E26C5F88-CD17-45F8-A492-F3DD704949BF",
"type": "PerspectiveCamera",
"matrix": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 100, 1],
"zoom": 1,
"fov": 50,
"aspect": 0.625,
"near": 0.1,
"far": 1000
}
}发布于 2016-01-19 00:53:29
要将对象从左侧放置20%,从顶部向下放置10%,您可以使用如下所示:
var left = 0.2;
var top = 0.1;
var depth = 0.7; // from -1 to 1, depends how far into the scene you want the object, -1 being very close, 1 being the furthest away the camera can see
object.position.set( -1 + 2 * left, 1 - 2 * top, depth ).unproject( camera );这将从NDC (归一化设备坐标)转换为世界坐标,这些位置都在-1,1的范围内。
它本质上做了以下图像(来源)的反向操作,并将右侧图像(NDC)中的一个点转换回左侧图像(世界坐标):

例如:
var canvas = document.getElementById('canvas');
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer({canvas: canvas, antialias: true});
var camera = new THREE.PerspectiveCamera(45, canvas.clientWidth / canvas.clientWidth, 1, 1000);
var clock = new THREE.Clock();
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({color: '#f00', wireframe: true});
var box = new THREE.Mesh(geometry, material);
scene.add(box);
var period = 5;
var top = 0.3; // 30%
var left = 0.2; // 20%
var depth = 0.7;
render();
function render() {
requestAnimationFrame(render);
if (canvas.width !== canvas.clientWidth || canvas.height !== canvas.clientHeight) {
renderer.setSize(canvas.clientWidth, canvas.clientHeight, false);
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
box.position.set(-1 + 2 * left, 1 - 2 * top, depth).unproject(camera);
box.rotation.y += clock.getDelta() * 2 * Math.PI / period;
renderer.render(scene, camera);
}html, body, canvas {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
display: block;
}<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r73/three.min.js"></script>
<canvas id="canvas"></canvas>
https://stackoverflow.com/questions/34864578
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