我使用cocos2dx 3.9,但代码在Iphone6模拟器中崩溃,但在Iphone4s模拟器中正确运行
void BattleHeroIconCSBLayer::doEffectValue4(CCNode *node)
{
CCCallFuncND *remove = CCCallFuncND::create(node, callfuncND_selector(BattleHeroIconCSBLayer::effectNodeCallBack4), (void*)0);
auto *seq1 = CCSequence::create(MoveBy::create(1.0, ccp(width - node->getContentSize().width, 0)), remove, NULL);
auto *seq2 = CCSequence::create(FadeIn::create(0.3), DelayTime::create(0.4), FadeOut::create(0.3), NULL);
auto *spawn = Spawn::create(seq1, seq2, NULL);
node->runAction(spawn);
}在BattleHeroIconCSBLayer::effectNodeCallBack4 4中,我确实喜欢这样:
void BattleHeroIconCSBLayer::effectNodeCallBack4(CCNode* pTarget, void* data)
{
mBuffBack->setVisible(false);
pTarget->removeFromParentAndCleanup(true);
}mBuffBack是我的成员变量,我从cocostudio获得它:
mBuffBack = static_cast<Sprite*>(node->getChildByName("mBuffBack"));但我住进去了
mBuffBack->setVisible(false);使用iphone6仿真器;
有人能帮我吗?
发布于 2016-01-14 08:32:08
根据建议,我使用以下代码
auto remove = CallFunc::create( CC_CALLBACK_0(BattleHeroIconCSBLayer::effectNodeCallBack4, this, node, (void*)0));代替
CCCallFuncND *remove = CCCallFuncND::create(node, callfuncND_selector(BattleHeroIconCSBLayer::effectNodeCallBack4), (void*)0);它运行正常,但我不知道为什么;
https://stackoverflow.com/questions/34782976
复制相似问题