(lldb) bt *线程#1: tid = 0xd6e1,0x00000001984a0c6c libsystem_kernel.dylibsemaphore_wait_trap + 8, queue = 'com.apple.main-thread', activity = 'send control actions', 1 messages, stop reason = signal SIGSTOP * frame #0: 0x00000001984a0c6c libsystem_kernel.dylibsemaphore_wait_trap +8帧#1: 0x000000019857a97c libsystem_platform.dylib_os_semaphore_wait + 24 frame #2: 0x00000001007bd428 libdispatch.dylib_dispatch_barrier_sync_f_slow + 600帧#3: 0x00000001835af270 Foundation-[NSConcreteObservationBuffer _receiveBox:] + 248 frame #4: 0x00000001836180b0 Foundation_NSKVO1AdaptorDeliver + 388帧#5: 0x0000000183617ea0 Foundation_NSKVO1AdaptorSlowDeliver + 264 frame #6: 0x0000000183523b84 Foundation-NSKeyValueObservance observeValueForKeyPath:ofObject:change:context:+ 424帧#7: 0x0000000001834ffdd4基础NSKeyValueNotifyObserver + 304 frame #8: 0x00000001834ff8fc FoundationNSKeyValueDidChange+ 404框架#9: 0x00000001834ea114:0x000000018258f9a8 CoreFoundation-[__NSArrayM enumerateObjectsWithOptions:usingBlock:] + 308 frame #12: 0x00000001836cc158 Foundation-NSProgress _setValueForKeys:settingBlock:+ 600 frame #13: 0x00000001836cc87c Foundation`‘-NSProgress setCompletedUnitCount:+ 124
PS:如果我避免将UIProgressView::观测进度设置为那个NSProgress,那么它工作得很好!?
发布于 2016-01-04 12:29:34
忙着等待解决
-(void)showUploadingUI
{
myHardAssert([[NSThread currentThread] isMainThread], @"");
self.progressView.hidden = NO;
NSProgress *progress = urlsession.progress;
if( [self.progressView respondsToSelector:@selector(observedProgress)]) {
// this causes hang self.progressView.observedProgress = progress;
}
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
while(progress.completedUnitCount < progress.totalUnitCount) {
dispatch_sync(dispatch_get_main_queue(), ^{
self.progressView.progress = progress.fractionCompleted;
});
[NSThread sleepForTimeInterval:0.033];
}
dispatch_sync(dispatch_get_main_queue(), ^{
self.progressView.progress = 1;
});……
副作用是ios <9的向后兼容性。
发布于 2018-02-05 18:23:45
男孩帮了我的忙。我的应用程序在增加Progress.completedUnitCount时冻结了。(在主线程上)我假设这会触发一个设置器,因为有一个副作用-移动进度条,这是做它的全部原因。
我的Swift 4解决方案是把电话包装成这样:
DispatchQueue.global(qos: .utility).async {
self._decompressionProgress.completedUnitCount += 1
}我还是不太明白为什么这样做..。和很多事情没什么不同。
https://stackoverflow.com/questions/34590115
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