我正在制作一个应用程序,它将找到4x4网格(Boggle)上的相邻块可以生成的所有单词。我已经到了可以输入一串字母的地方,算法将在最佳的时间内找到所有可用的单词。然而,我需要知道的不仅仅是有效的词,而且他们的广场在董事会上的位置。
这是主要的游戏课。该算法递归地以一个字母开始,然后检查是否存在以该字母开头的任何单词加上它的邻居。如果不存在任何单词,则该路径将被阻塞,该算法将移至下一个字母。如果有这个前缀的单词存在,那么对那个邻居做同样的事情。
import java.io.IOException;
import java.util.ArrayList;
public class Game {
private final int boardSize = 4;
private BoardSquare[][] squares;
private ArrayList<String> validWords;
private static WordTree trie;
private static int counter = 0;
private DevRunner runner;
public Game(String letters) throws IOException{
validWords = new ArrayList<String>();
runner = new DevRunner();
trie = new WordTree();
squares = new BoardSquare[boardSize][boardSize];
for (int y=0; y<boardSize; y++){
for (int x=0; x<boardSize; x++){
squares[x][y] = new BoardSquare(letters.charAt(y*boardSize + x), y*boardSize + x);
}
}
for (int y=0; y<boardSize; y++){
for (int x=0; x<boardSize; x++){
for (int a=-1; a<2; a++){
for (int b=-1; b<2; b++){
if (a == 0 && b == 0) continue;
if (x+b < 0 || y+a < 0) continue;
if (x+b > boardSize-1 || y+a > boardSize-1) continue;
squares[x][y].addNeighbor(squares[x+b][y+a]);
}
}
}
}
getPossibleCombinations();
System.out.println(counter + " words found.");
}
public void getPossibleCombinations(){
for (int y=0; y<boardSize; y++){
for (int x=0; x<boardSize; x++){
doNeigh(squares[x][y], "", new ArrayList<Integer>());
}
}
}
public void doNeigh(BoardSquare square, String path, ArrayList<Integer> locations) {
square.setIsActive(true);
path += square.getData();
locations.add(square.getPosition());
if (trie.has(path) != 0){
for (BoardSquare neighbor : square.getNeighbors()){
if (!neighbor.getIsActive()){
doNeigh(neighbor, path, locations);
};
}
}
if (trie.has(path) == 1 && !validWords.contains(path)){
System.out.print(path + " is a word! (");
validWords.add(path);
for (int i : locations){
System.out.print(i + " -> ");
}
System.out.print("\n");
sendWord(path);
counter++;
}
square.setIsActive(false);
}
public void sendWord(String s){
}
public static void main(String[] args){
try {
long t1 = System.currentTimeMillis();
Game g = new Game("SIOZTRTEBAINERLA");
long t2 = System.currentTimeMillis();
System.out.println("The algorithm took " + Long.toString(t2-t1) + " milliseconds to complete.");
} catch (IOException e) {
e.printStackTrace();
}
}
}实际产出:
SITAR is a word! (0 -> 1 -> 2 -> 4 -> 5 -> 8 -> 9 -> 5 -> 2 -> 6 -> 8 -> 10 -> 6 -> 7 -> 11 -> 13 -> 14 -> 15 ->
SIT is a word! (0 -> 1 -> 2 -> 4 -> 5 -> 8 -> 9 -> 5 -> 2 -> 6 -> 8 -> 10 -> 6 -> 7 -> 11 -> 13 -> 14 -> 15 -> 6 -> 8 -> 10 -> 12 -> 13 -> 8 -> 10 -> 5 -> 6 -> 7 -> 11 -> 14 -> 15 -> 12 -> 14 -> 14 ->
SIR is a word! (0 -> 1 -> 2 -> 4 -> 5 -> 8 -> 9 -> 5 -> 2 -> 6 -> 8 -> 10 -> 6 -> 7 -> 11 -> 13 -> 14 -> 15 -> 6 -> 8 -> 10 -> 12 -> 13 -> 8 -> 10 -> 5 -> 6 -> 7 -> 11 -> 14 -> 15 -> 12 -> 14 -> 14 -> 5 -> 2 -> 3 -> 6 -> 7 -> 4 -> 6 -> 8 -> 9 -> 10 -> 6 -> 7 -> 9 -> 11 -> 6 -> 7 -> 14 -> 15 -> 13 -> 14 -> 15 -> 预期产出:
SITAR is a word! (0 -> 1 -> 4 -> 9 -> 5 ->
SIT is a word! (0 -> 1 -> 4 ->
SIR is a word! (0 -> 1 -> 5 ->
...我不明白为什么我可以使用doNeigh()方法,并让它通过递归构建String path,但是当我试图以同样的方式构建广场位置的数组列表时,它包含了一堆不构成单词的方块。
任何帮助都是非常感谢的,谢谢。
发布于 2015-12-20 17:11:50
您必须从locations中删除doNeigh()末尾的最后一个元素。否则,这条道路将无限期地增长。
https://stackoverflow.com/questions/34383484
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