这个问题是由这个问题提出的,当这些类型在编译时已知时,它要求对不同类型调用相同的方法。
这让我思考。假设我有不同的非多态类型,但我想要多态地使用它们。此外,我想在不调用new和delete的情况下做到这一点,因为这些都是已知的性能瓶颈。
我该怎么做?
注意:这是一个问答式的问题。我提供了我想出的答案。这不是为了吸引更多的人(尽管这总是好事),而是分享我在处理这个问题时所获得的洞察力。
我们当然会邀请其他的答案。我们分享的知识越多,我们都会变得越好。
发布于 2015-12-18 17:08:15
这个答案在一定程度上受到了贝曼·道斯在boost::system_error图书馆所做的出色工作的启发。
通过研究他出色的工作,我学会了静态多态性的概念,现在它已经成为c++11标准的一部分。贝曼,如果你读过这篇文章,请鞠躬。
另一个灵感来源是由真正有天赋的肖恩家长所作的名为继承是邪恶的基类。的精彩演讲。我完全推荐每个c++开发人员观看它。
因此,我的解决方案已经够了:
问题:
我有许多不具有多态性的UI对象类型(出于性能原因)。但是,有时我希望在这些对象的组上调用show()或hide()方法。
此外,我希望这些对象的引用或指针是多态的。
此外,并不是所有的对象都支持show()和hide()方法,但这并不重要。
此外,运行时性能开销应该尽可能接近于零。
非常感谢@Jarod42 42为showable建议了一个不那么复杂的构造函数。
我的解决方案:
#include <iostream>
#include <vector>
#include <utility>
#include <typeinfo>
#include <type_traits>
// define an object that is able to call show() on another object, or emit a warning if that
// method does not exist
class call_show {
// deduces the presence of the method on the target by declaring a function that either
// returns a std::true_type or a std::false_type.
// note: we never define the function. we just want to deduce the theoretical return type
template<class T> static auto test(T* p) -> decltype(p->show(), std::true_type());
template<class T> static auto test(...) -> decltype(std::false_type());
// define a constant based on the above test using SFNAE
template<class T>
static constexpr bool has_method = decltype(test<T>(nullptr))::value;
public:
// define a function IF the method exists on UIObject
template<class UIObject>
auto operator()(UIObject* p) const
-> std::enable_if_t< has_method<UIObject>, void >
{
p->show();
}
// define a function IF NOT the method exists on UIObject
// Note, we could put either runtime error handling (as below) or compile-time handling
// by putting a static_assert(false) in the body of this function
template<class UIObject>
auto operator()(UIObject* p) const
-> std::enable_if_t< not has_method<UIObject>, void >
{
std::cout << "warning: show is not defined for a " << typeid(UIObject).name() << std::endl;
}
};
// ditto for the hide method
struct call_hide
{
struct has_method_ {
template<class T> static auto test(T* p) -> decltype(p->hide(), std::true_type());
template<class T> static auto test(...) -> decltype(std::false_type());
};
template<class T>
static constexpr bool has_method = decltype(has_method_::test<T>(nullptr))::value;
template<class UIObject>
auto operator()(UIObject* p) const
-> std::enable_if_t< has_method<UIObject>, void >
{
p->hide();
}
template<class UIObject>
auto operator()(UIObject* p) const
-> std::enable_if_t< not has_method<UIObject>, void >
{
std::cout << "warning: hide is not defined for a " << typeid(UIObject).name() << std::endl;
}
};
// define a class to hold non-owning REFERENCES to any object
// if the object has an accessible show() method then this reference's show() method will cause
// the object's show() method to be called. Otherwise, error handling will be invoked.
//
class showable
{
// define the POLYMORPHIC CONCEPT of a thing being showable.
// In this case, the concept requires that the thing has a show() and a hide() method
// note that there is no virtual destructor. It's not necessary because we will only ever
// create one model of this concept for each type, and it will be a static object
struct concept {
virtual void show(void*) const = 0;
virtual void hide(void*) const = 0;
};
// define a MODEL of the CONCEPT for a given type of UIObject
template<class UIObject>
struct model final
: concept
{
// user-provided constructor is necessary because of static construction (below)
model() {};
// implement the show method by indirection through a temporary call_show() object
void show(void* p) const override {
// the static_cast is provably safe
call_show()(static_cast<UIObject*>(p));
}
// ditto for hide
void hide(void* p) const override {
call_hide()(static_cast<UIObject*>(p));
}
};
// create a reference to a static MODEL of the CONCEPT for a given type of UIObject
template<class UIObject>
static const concept* make_model()
{
static const model<UIObject> _;
return std::addressof(_);
}
// this reference needs to store 2 pointers:
// first a pointer to the referent object
void * _object_reference;
// and secondly a pointer to the MODEL appropriate for this kind of object
const concept* _call_concept;
// we use pointers because they allow objects of the showable class to be trivially copyable
// much like std::reference_wrapper<>
public:
// PUBLIC INTERFACE
// special handling for const references because internally we're storing a void* and therefore
// have to cast away constness
template<class UIObject>
showable(const UIObject& object)
: _object_reference(const_cast<void*>(reinterpret_cast<const void *>(std::addressof(object))))
, _call_concept(make_model<UIObject>())
{}
template<class UIObject>
showable(UIObject& object)
: _object_reference(reinterpret_cast<void *>(std::addressof(object)))
, _call_concept(make_model<UIObject>())
{}
// provide a show() method.
// note: it's const because we want to be able to call through a const reference
void show() const {
_call_concept->show(_object_reference);
}
// provide a hide() method.
// note: it's const because we want to be able to call through a const reference
void hide() const {
_call_concept->hide(_object_reference);
}
};
//
// TEST CODE
//
// a function to either call show() or hide() on a vector of `showable`s
void show_or_hide(const std::vector<showable>& showables, bool show)
{
for (auto& s : showables)
{
if (show) {
s.show();
}
else {
s.hide();
}
}
}
// a function to transform any group of object references into a vector of `showable` concepts
template<class...Objects>
auto make_showable_vector(Objects&&...objects)
{
return std::vector<showable> {
showable(objects)...
};
}
int main()
{
// declare some types that may or may not support show() and hide()
// and create some models of those types
struct Window{
void show() {
std::cout << __func__ << " Window\n";
}
void hide() {
std::cout << __func__ << " Window\n";
}
} w1, w2, w3;
struct Widget{
// note that Widget does not implement show()
void hide() {
std::cout << __func__ << " Widget\n";
}
} w4, w5, w6;
struct Toolbar{
void show()
{
std::cout << __func__ << " Toolbar\n";
}
// note that Toolbar does not implement hide()
} t1, t2, t3;
struct Nothing {
// Nothing objects don't implement any of the functions in which we're interested
} n1, n2, n3;
// create some polymorphic references to some of the models
auto v1 = make_showable_vector(w3, w4, n1, w5, t1);
auto v2 = make_showable_vector(n3, w1, w2, t2, w6);
// perform some polymorphic actions on the non-polymorphic types
std::cout << "showing my UI objects\n";
show_or_hide(v1, true);
show_or_hide(v2, true);
std::cout << "\nhiding my UI objects\n";
show_or_hide(v2, false);
show_or_hide(v1, false);
return 0;
}示例输出:
showing my UI objects
show Window
warning: show is not defined for a Z4mainE6Widget
warning: show is not defined for a Z4mainE7Nothing
warning: show is not defined for a Z4mainE6Widget
show Toolbar
warning: show is not defined for a Z4mainE7Nothing
show Window
show Window
show Toolbar
warning: show is not defined for a Z4mainE6Widget
hiding my UI objects
warning: hide is not defined for a Z4mainE7Nothing
hide Window
hide Window
warning: hide is not defined for a Z4mainE7Toolbar
hide Widget
hide Window
hide Widget
warning: hide is not defined for a Z4mainE7Nothing
hide Widget
warning: hide is not defined for a Z4mainE7Toolbarhttps://stackoverflow.com/questions/34360588
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