我想在Javascript做一个石头剪刀游戏。我已经到了这样的地步,代码可以分辨出谁赢了,电脑还是你。
,我被困在以下几个方面:,我无法跟踪我赢了多少次,我希望在5次尝试之后游戏结束。然后它输出了我在5场比赛中赢了多少次。
我的Javascript代码如下:
<script type="text/javascript">
var computerChoice = Math.random();
if (computerChoice < 0.33) {
computerChoice = "rock";
} else if(computerChoice <= 0.66) {
computerChoice = "paper";
} else {
computerChoice = "scissors";
}
for(i=1; i<6; i++) {
var counter =0;
document.getElementById("box1").onclick= function(){
if(computerChoice == "rock"){
alert("It is a tie, You chose Rock, computer chose Rock, Lame!");
}
else if(computerChoice =="paper"){
alert("Sucker, YOU LOST! You chose Rock, COMPUTER OVERLORD chose paper");
}
else if(computerChoice=="scissors"){
alert("DANG! You Beat Computer OVERLORD cuz he chose scissors");
counter++;
}
}
document.getElementById("box2").onclick= function(){
if(computerChoice == "paper"){
alert("It is a tie, You chose Paper, computer chose Paper, Lame!");
}
else if(computerChoice =="scissors"){
alert("Sucker, YOU LOST! You chose Paper, COMPUTER OVERLORD chose scissors");
}
else if(computerChoice=="rock"){
alert("DANG! You Beat Computer OVERLORD cuz he chose rock");
counter++;
}
}
document.getElementById("box3").onclick= function(){
if(computerChoice == "scissors"){
alert("It is a tie, You chose scissors, computer chose scissors, Lame!");
}
else if(computerChoice =="rock"){
alert("Sucker, YOU LOST! You chose scissors, COMPUTER OVERLORD chose rock");
}
else if(computerChoice=="paper"){
alert("DANG! You Beat Computer OVERLORD cuz he chose paper");
counter++;
}
}
i++;
return counter;
}
var computerWins = 5-counter;
if (computerWins > counter) {
console.log("COMPUTER OVERLORD WINS, HE IS YOUR MASTER!");
}
else {
console.log("Hey computer overlord and you can be friends, just dont tell anyone you lost, k");
}
</script>发布于 2016-01-29 01:54:27
这需要一些变量(round, human, computer),这些变量具有全球范围,并且处于onClick方法的生命周期之外。在每个onClick事件完成后相应地更新这些变量。注意,我创建了一个updateRound方法来完成这个任务。
假设在每个onClick方法中执行的函数在逻辑上是等价的,那么最好将其提取到一个函数中,以遵守编程的--不要重复 (干)的教条。
您的代码中还有另一个可能的逻辑错误。当它坐在那里,电脑的决定将是相同的,对所有的5个游戏。为了每一轮更新计算机的决策,必须将“计算机选择”逻辑封装在一个可以每一轮触发的函数中。
这里有一个更优雅的JSFiddle解决方案
var counter = 0;
var computerChoice = Math.random();
if (computerChoice < 0.33) {
computerChoice = "rock";
} else if (computerChoice <= 0.66) {
computerChoice = "paper";
} else {
computerChoice = "scissors";
}
document.getElementById("box1").onclick = function() {
var victor = 'COMPUTER OVERLORD';
if (computerChoice == "rock") {
victor = 'draw';
alert("It is a tie, You chose Rock, computer chose Rock, Lame!");
} else if (computerChoice == "paper") {
alert("Sucker, YOU LOST! You chose Rock, COMPUTER OVERLORD chose paper");
} else if (computerChoice == "scissors") {
victor = 'HUMAN';
alert("DANG! You Beat Computer OVERLORD cuz he chose scissors");
}
updateRound(victor);
}
document.getElementById("box2").onclick = function() {
var victor = 'COMPUTER OVERLORD';
if (computerChoice == "paper") {
victor = 'draw';
alert("It is a tie, You chose Paper, computer chose Paper, Lame!");
} else if (computerChoice == "scissors") {
alert("Sucker, YOU LOST! You chose Paper, COMPUTER OVERLORD chose scissors");
} else if (computerChoice == "rock") {
victor = 'HUMAN';
alert("DANG! You Beat Computer OVERLORD cuz he chose rock");
}
updateRound(victor);
}
document.getElementById("box3").onclick = function() {
var victor = 'COMPUTER OVERLORD';
if (computerChoice == "scissors") {
victor = 'draw';
alert("It is a tie, You chose scissors, computer chose scissors, Lame!");
} else if (computerChoice == "rock") {
alert("Sucker, YOU LOST! You chose scissors, COMPUTER OVERLORD chose rock");
} else if (computerChoice == "paper") {
victor = 'HUMAN';
alert("DANG! You Beat Computer OVERLORD cuz he chose paper");
}
updateRound(victor);
}
var round = 0;
var human = 0;
var computer = 0;
var maxGames = 5;
function updateRound(victor) {
round = round + 1;
if (victor == "HUMAN") {
human = human + 1;
} else if (victor == 'COMPUTER OVERLORD') {
computer = computer + 1;
} else {
// It was a draw
}
if (round >= maxGames) {
alert('You have won ' + human + ' out of ' + round + ' games.');
// reset the score
round = 0;
human = 0;
computer = 0;
}
}<html>
<body>
<button id='box1'>Rock</button>
<button id='box2'>Paper</button>
<button id='box3'>Scissors</button>
</body>
</html>
https://stackoverflow.com/questions/34348160
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