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原始库存数据
EN

Stack Overflow用户
提问于 2015-12-11 12:57:13
回答 1查看 95关注 0票数 0

我一直在为一个RPG游戏建立一个非常基本的库存,我试图作为一个小的附带项目。

库存运转良好,唯一真正的问题是,一旦玩家装满了袋子,脚本就会继续尝试收集更多的东西。

我的另一个问题是修改代码,使其工作起来更加优雅。

这是完整的剧本,很长

代码语言:javascript
复制
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class inventoryRedo : MonoBehaviour 
{
    public GameObject fullWarning;
    public Sprite coalSprite;
    public Sprite manaPotionSprite;
    public Sprite healthPotionSprite;
    public Sprite shrimpSprite;

    private bool isPickingUp = false;

    public Button[] itemSlots;
    private bool isFull = false;
    private int itemNum = 0;


void Update()
{

    if (playerPickUp.hasPickedUpDroppedCoal == true)
    {
        itemNum = 1;
        if (itemNum == 1)
        {
            CheckForFreeSlot();
            playerPickUp.hasPickedUpDroppedCoal = false;

        }
    }
   if (playerPickUp.hasPickedUpHealthPot == true)
   {
        itemNum = 2;
        if (itemNum == 2)
        {
            CheckForFreeSlot();
            playerPickUp.hasPickedUpHealthPot = false;
        }
   }
    if (playerPickUp.hasPickedUpManaPot == true)
    {
        itemNum = 3;
        if (itemNum == 3)
        {
            CheckForFreeSlot();
            playerPickUp.hasPickedUpManaPot = false;
        }
    }
}


void CheckForFreeSlot()
{
    if (isFull == false)
    {
        if (itemSlots[0].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[0].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[0].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[0].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[0].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[0].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[0].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }

        }
        else if (itemSlots[1].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[1].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[1].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[1].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[1].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[1].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[1].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[2].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[2].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[2].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[2].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[2].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[2].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[2].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[3].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[3].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[3].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[3].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[3].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[3].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[3].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[4].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[4].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[4].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[4].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[4].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[4].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[4].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[5].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[5].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[5].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[5].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[5].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[5].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[5].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[6].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[6].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[6].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[6].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[6].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[6].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[6].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[7].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[7].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[7].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[7].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[7].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[7].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[7].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[8].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[8].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[8].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[8].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[8].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[8].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[8].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[9].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[9].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[9].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[9].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[9].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[9].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[9].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[10].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[10].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[10].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[10].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[10].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[10].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[10].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[11].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[11].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[11].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[11].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[11].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[11].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[11].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[12].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[12].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[12].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[12].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[12].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[12].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[12].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[13].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[13].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[13].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[13].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[13].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[13].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[13].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[14].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[14].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[14].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[14].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[14].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[14].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[14].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[15].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[15].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[15].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[15].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[15].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[15].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[15].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }


        else if (itemSlots[16].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[16].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[16].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[16].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[16].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[16].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[16].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }else
        {
            print("No Room");
        }
    }

}

}

第一个问题是底部的其他部分不起作用。

除此之外,我认为从这个你可以很快看到,这将得到非常长的项目,有更多的游戏。

我一直在尝试着想一种方法来减轻这个问题,有点像一个脚本,它对每一个项目都有自己的功能--我想不出一个。

我在想也许,有一个小函数循环通过一个数组来检查第一个条目是什么,它有一个标签"freeSlot“,并把项目放在那个插槽中,等等。

但是主要的问题是脚本的其他部分和底部没有触发。

EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2015-12-11 13:56:36

我建议重新设计一下。首先,我会为插槽做一门课。我更喜欢数据对象类(但也可以是MonoBehaviour):

代码语言:javascript
复制
public class CSlot
{
    public GameObject item;
    ...

}

然后创建一个大小为它的数组:

代码语言:javascript
复制
public class inventoryRedo : MonoBehaviour
{ 
    public CSlot[] inventory;

    private int FindIndexOfNextFreeSlot()
    {
        int nIndex = -1;
        for (int i=0; i < inventory.Length; i++)
        {
            if (inventory[i].item == null)
            {
                nIndex = i;
            }
        }
        return nIndex;
    }

    private void PutIntoInventory(int nIndex, GameObject gameObject)
    {
        inventory[nIndex].item == gameObject;
    }
}

然后,我会做一些更改为playerPickUp,以便您可以:

代码语言:javascript
复制
if (playerPickUp.PickedUpGameObject != null)
{
    int nIndex = FindIndexOfNextFreeSlot();
    if (nIndex > -1)
    {
        PutIntoInventory(nIndex, playerPickUp.PickedUpGameObject);
    }
}

这样,你就不必经常重复自己的话了。希望你能想到这个主意。

票数 3
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/34224124

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