我想添加一个“继续”的捷径给我的游戏。但当用户将完成我的游戏完全,我希望这要么是删除或替换为另一个快捷方式。这个是可能的吗?我知道3d触摸是由ios系统处理的,但可能还有一些选择。
发布于 2015-12-05 19:35:36
有两种方法来创建快捷方式-动态和静态。
听起来你想要一个动态的快捷方式,下面大概是这样做的:
增加:
if #available(iOS 9.0, *) {
if (UIApplication.sharedApplication().shortcutItems?.filter({ $0.type == "com.app.myshortcut" }).first == nil) {
UIApplication.sharedApplication().shortcutItems?.append(UIMutableApplicationShortcutItem(type: "com.app.myshortcut", localizedTitle: "Shortcut Title"))
}
}移除:
if #available(iOS 9.0, *) {
if let shortcutItem = UIApplication.sharedApplication().shortcutItems?.filter({ $0.type == "com.app.myshortcut" }).first {
let index = UIApplication.sharedApplication().shortcutItems?.indexOf(shortcutItem)
UIApplication.sharedApplication().shortcutItems?.removeAtIndex(index!)
}
}然后,可以通过在app委托方法中检查快捷方式来处理快捷方式:
@available(iOS 9.0, *)
func application(application: UIApplication, performActionForShortcutItem shortcutItem: UIApplicationShortcutItem, completionHandler: (Bool) -> Void) {
if shortcutItem.type == "com.app.myshortcut" {
// Do something
}
}不要忘记检查iOS9和3d触摸兼容性。
您可以在这里找到Apple developer 3d触摸页面:
https://developer.apple.com/ios/3d-touch/
特别是动态快捷键:
发布于 2016-07-20 21:33:19
这里有一个方便的类,可以在你的应用程序图标上触发3D触点。当然,您可以触发任何操作,但这可能是最常见的。然后,当应用程序出现或转到后台时,它会同步自己。只有在用户生成一个(VisualizerProject.currentProject.images.count >0之后,我才使用它触发一个"My“部分)。
class AppShortcut : UIMutableApplicationShortcutItem {
var segue:String
init(type:String, title:String, icon:String, segue:String) {
self.segue = segue
let translatedTitle = NSLocalizedString(title, comment:title)
let iconImage = UIApplicationShortcutIcon(templateImageName: icon)
super.init(type: type, localizedTitle:translatedTitle, localizedSubtitle:nil, icon:iconImage, userInfo:nil)
}
}
class AppShortcuts {
static var shortcuts:[AppShortcut] = []
class func sync() {
var newShortcuts:[AppShortcut] = []
//reverse order for display
newShortcuts.append(AppShortcut(type: "find-color", title: "Find Color", icon:"ic_settings_black_24px", segue: "showColorFinder"))
newShortcuts.append(AppShortcut(type: "samples", title: "Sample Rooms", icon:"ic_photo_black_24px", segue: "showSamples"))
//conditionally add an item like this:
if (VisualizerProject.currentProject.images.count > 0) {
newShortcuts.append(AppShortcut(type: "projects", title: "My Projects", icon:"ic_settings_black_24px", segue: "showProjects"))
}
newShortcuts.append(AppShortcut(type: "visualizer", title: "Paint Visualizer", icon:"ic_photo_camera_black_24px", segue: "showPainter"))
UIApplication.sharedApplication().shortcutItems = newShortcuts
shortcuts = newShortcuts
}
class func performShortcut(window:UIWindow, shortcut:UIApplicationShortcutItem) {
sync()
if let shortcutItem = shortcuts.filter({ $0.type == shortcut.type}).first {
if let rootNavigationViewController = window.rootViewController as? UINavigationController,
let landingViewController = rootNavigationViewController.viewControllers.first {
//Pop to root view controller so that approperiete segue can be performed
rootNavigationViewController.popToRootViewControllerAnimated(false)
landingViewController.performSegueWithIdentifier(shortcutItem.segue, sender: self)
}
}
}
}然后在应用程序委托中,添加同步并执行快捷调用。
func applicationDidEnterBackground(application: UIApplication) {
AppShortcuts.sync()
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
AppShortcuts.sync()
}
@available(iOS 9.0, *)
func application(application: UIApplication, performActionForShortcutItem shortcutItem: UIApplicationShortcutItem, completionHandler: (Bool) -> Void) {
if let window = self.window {
AppShortcuts.performShortcut(window, shortcut: shortcutItem)
}
}发布于 2015-12-05 20:27:28
我想你说的是用户可以强行调用的所谓的快速动作--在主屏幕上触摸应用程序的图标。您可以从代码中动态地创建和更新它们。了解所有可能性的最好方法是看看苹果的样本代码。
https://stackoverflow.com/questions/34108818
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