这个是可能的吗?(我知道,是的,但我做不到。)
void drawScene(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 0.0, 0.0);
if (isWire)
glPolygonMode(GL_FRONT, GL_LINE);
else
glPolygonMode(GL_FRONT, GL_FILL);
glBegin(GL_TRIANGLE_STRIP);
glVertex3f(10,10,0);
glVertex3f(20,10,0);
glVertex3f(30,80,0);
glVertex3f(40,70,0);
glVertex3f(50,80,0);
glVertex3f(60,10,0);
glVertex3f(70,10,0);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glEnd();
glFlush();
}这是我的尝试,虽然我的下一个想法是架起A的两条腿,但我想把它放在一条单条上。
发布于 2015-11-27 01:50:14

在我朋友几何学的帮助下:)
void drawScene(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 0.0, 0.0);
if (isWire)
glPolygonMode(GL_FRONT, GL_LINE);
else
glPolygonMode(GL_FRONT, GL_FILL);
// Draw a triangle strip.
glBegin(GL_TRIANGLE_STRIP);
glVertex3f(10.0, 10.0, 0.0);
glVertex3f(20.0, 10.0, 0.0);
glVertex3f(12.0, 30.0, 0.0);
glVertex3f(22.0, 30.0, 0.0);
glVertex3f(17.0, 80.0, 0.0);
glVertex3f(26.0, 70.0, 0.0);
glVertex3f(35.0, 80.0, 0.0);
glVertex3f(31.0, 40.0, 0.0);
glVertex3f(42.0, 35.0, 0.0);
glVertex3f(23.0, 40.0, 0.0);
glVertex3f(25.0, 35.0, 0.0);
glVertex3f(21.9, 30.0,0.0);
glVertex3f(42.0, 35.0, 0.0);
glVertex3f(32.0, 30.0, 0.0);
glVertex3f(46.0, 10.0, 0.0);
glVertex3f(36.5, 10.0, 0.0);
glEnd();
glFlush();
}https://stackoverflow.com/questions/33927737
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