我不知道可可有什么问题。当我运行cocos运行-p linux时,它是起作用的。现在,当我添加TMXTileMap时,一切都出错了,甚至AppDelegate也是如此。为什么?
CMakeFiles/MyGame.dir/Classes/AppDelegate.cpp.o: In function `AppDelegate::applicationDidFinishLaunching()':
/home/developer/Documents/cocos/TileGame/Classes/AppDelegate.cpp:43: undefined reference to `cocos2d::GLViewImpl::createWithRect(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cocos2d::Rect, float)'
CMakeFiles/MyGame.dir/Classes/AppDelegate.cpp.o:(.rodata._ZTV11AppDelegate[_ZTV11AppDelegate]+0x60): undefined reference to `cocos2d::Application::openURL(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o: In function `HelloWorld::init()':
/home/developer/Documents/cocos/TileGame/Classes/HelloWorldScene.cpp:31: undefined reference to `cocos2d::TMXTiledMap::initWithTMXFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'
/home/developer/Documents/cocos/TileGame/Classes/HelloWorldScene.cpp:32: undefined reference to `cocos2d::TMXTiledMap::getLayer(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const'
/home/developer/Documents/cocos/TileGame/Classes/HelloWorldScene.cpp:36: undefined reference to `cocos2d::TMXTiledMap::getObjectGroup(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const'
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x20): undefined reference to `cocos2d::Layer::getDescription[abi:cxx11]() const'
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x218): undefined reference to `cocos2d::Node::addChild(cocos2d::Node*, int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x228): undefined reference to `cocos2d::Node::getChildByName(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const'
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x230): undefined reference to `cocos2d::Node::enumerateChildren(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::function<bool (cocos2d::Node*)>) const'
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x288): undefined reference to `cocos2d::Node::removeChildByName(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)'
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x2c0): undefined reference to `cocos2d::Node::getName[abi:cxx11]() const'
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x2c8): undefined reference to `cocos2d::Node::setName(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'
CMakeFiles/MyGame.dir/Classes/HelloWorldScene.cpp.o:(.rodata._ZTV10HelloWorld[_ZTV10HelloWorld]+0x460): undefined reference to `cocos2d::Node::removeComponent(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'
collect2: error: ld returned 1 exit status
CMakeFiles/MyGame.dir/build.make:173: recipe for target 'bin/MyGame' failed
make[2]: *** [bin/MyGame] Error 1
CMakeFiles/Makefile2:73: recipe for target 'CMakeFiles/MyGame.dir/all' failed
make[1]: *** [CMakeFiles/MyGame.dir/all] Error 2
Makefile:83: recipe for target 'all' failed
make: *** [all] Error 2
Error running command, return code: 2.发布于 2015-11-04 08:11:57
我太蠢了,我用了Fedora 22,然后升级到23,之后我的cocos项目就下地狱了,我必须删除当前项目下的linux编译文件夹,然后再编译一次。
https://stackoverflow.com/questions/33516320
复制相似问题