我正试着进入ClojureScript和Om。有一个特殊的案子让我绕着圈跑。
我有一个组件,它首先在没有键的情况下呈现。
(defn model-view [data owner]
(reify
om/IWillMount
(will-mount [_]
(om/transact! data [:stats] (fn [] {}))
(go
(let [response ((<! (api/get-stats (data :id))) :body)
stats (:stats response)]
(om/update! data [:stats] stats))))
om/IRender
(render [_]
(dom/div nil
(dom/h3 nil (data :title))
;; Here I want to use the :stats key in data that I
;; queried for in IWillMount, but its not present
;; the first time this model is rendered. It's only present
;; AFTER IWillMount has ran.
(om/build model-stats-view (data :stats)))))当第一次调用该组件时,:stats键根本不存在于data中。这就是为什么我要做一个API调用来获得它的统计数据。但是function仍然调用render函数,因此组件崩溃。
如何在这个组件中设置一个初始状态,为data提供一个名为:stats的空映射,从而避免试图在(om/build model-stats-view)调用中呈现nil?
发布于 2015-10-30 13:01:46
我更喜欢在init状态下进行所有初始化,然后在呈现状态下访问它。我在我的坐骑上放了一圈。当您在go-循环中更新init状态(即:e-map)时,它会强制调用来呈现/重新呈现组件。我在我的所有组件中使用这个来进行组件间/组件内消息传递。只要把东西推到酒吧/分频道,我们就可以开始比赛了。
;To update my state I use a function:
(defn set-owner-state! [owner old-map-key old-map new-map]
(om/set-state! owner {old-map-key (merge old-map new-map)}))
om/IInitState
(init-state [_]
(println "queue->init-state")
{:e-map {:active-fsm nil}})
om/IDidMount
(did-mount [_]
(go-loop []
(let [[v _] (alts! [server-fsm-events dispatcher-events])
current-state (om/get-state owner)
e-map (:e-map current-state)]
; what goes in here is the logic to respond to a message
; in my case I have a match, it could be a cond or a set of
; if's.
(set-owner-state! owner :e-map e-map {:active-fsm :active :task-paths nil})
...
om/IRenderState
(render-state [_ {:keys [e-map]}]
(println "e-map:" e-map)
...https://stackoverflow.com/questions/33401065
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