SVG很难看,请查看我的:
HTML:
<svg version="1.1" class="overlap-svg" id="alaska"></svg>
<svg version="1.1" class="overlap-svg" id="grid"></svg>CSS:
.overlap-svg {
position: absolute;
left:0;
top: 0;
}问题:
如果我们重叠这两个svg,JS函数将只突出显示其中包含阿拉斯加部分(红色)的svg圆圈吗?
查看下面的说明以获得更多信息


如何转换这个:

成了这样的东西:

如果阿拉斯加的任何部分(红色)在圆圈的区域内,圆圈应该是红色的。
再次请查看我的JSFiddle链接以上。
发布于 2015-10-17 22:29:58

您可以使用svg并将其加载到一个画布元素中。以元素为例,因为它是一个画布元素,所以您可以得到它的像素数组。
可以通过适当调整画布大小的像素构建网格来构建圆圈抽象。
首先是一个助手:网格管理器。
function GridManager(configIn) {
var gm_ = {};
gm_.config = {
'gridWidth': 10,
'gridHeight': 10,
'gridCellWidth': 10,
'gridCellHeight': 10,
'gridHeight': 100,
'dataSrc': []
};
// Load new config over defaults
for (var property in configIn) {
gm_.config[property] = configIn[property];
}
/**
* Creates an array using the module's config building a 2d data array
* from a flat array. Loops over GridManager.config.dataSrc
*
* Render a checkerboard pattern:
* GridManager.config.dataSrc = ["#"," "]
*
* Render you can load a image by passing in its full pixel array,
* provided image height and width match GridManager.config.gridHeight
* and GridManager.config.gridWidth.
*/
gm_.createGridSrc = function() {
var height = this.config.gridHeight;
var width = this.config.gridWidth;
var output = [];
for (var i = 0; i < height; i++) {
output[i] = [];
for (var ii = 0; ii < width; ii++) {
if (this.config.dataSrc !== undefined) {
var dataSrc = this.config.dataSrc;
output[i][ii] = dataSrc[i*width + ii % dataSrc.length];
}
}
}
return output;
};
/**
* Creates a SVG with a grid of circles based on
* GridManager.config.dataSrc.
*
* This is where you can customize GridManager output.
*/
gm_.createSvgGrid = function() {
var cellWidth = this.config.gridCellWidth;
var cellHeight = this.config.gridCellHeight;
var svgWidth = 1000;
var svgHeight = 1000;
var radius = 3
var cellOffset = radius / 2;
//create svg
var xmlns = 'http://www.w3.org/2000/svg';
var svgElem = document.createElementNS (xmlns, 'svg');
svgElem.setAttributeNS (null, 'viewBox', '0 0 ' + svgWidth + ' ' + svgHeight);
svgElem.setAttributeNS (null, 'width', svgWidth);
svgElem.setAttributeNS (null, 'height', svgHeight);
svgElem.style.display = 'block';
//create wrapper path
var g = document.createElementNS (xmlns, 'g');
svgElem.appendChild (g);
//create grid
var data = this.createGridSrc();
var count = 0;
for (var i = data.length - 1; i >= 0; i--) {
for (var ii = data[i].length - 1; ii >= 0; ii--) {
// This svgHeight and svgWidth subtraction here flips the image over
// perhaps this should be accomplished elsewhere.
var y = svgHeight - (cellHeight * i) - cellOffset;
var x = svgWidth - (cellWidth * ii) - cellOffset;
var cell = document.createElementNS (xmlns, 'circle');
var template = data[i][ii];
// Machine has averaged the amount of fill per pixel
// from 0 - 255, so you can filter just the red pixels like this
// over a certain strength.
if (template[0] > 10 ) {
cell.setAttributeNS (null, 'fill', '#ff0000');
// Consider stashing refs to these in this.groups['red'] or something
// similar
} else {
cell.setAttributeNS (null, 'fill', 'none');
}
cell.setAttributeNS (null, 'stroke', '#000000');
cell.setAttributeNS (null, 'stroke-miterlimit', '#10');
cell.setAttributeNS (null, 'cx', x);
cell.setAttributeNS (null, 'cy', y);
cell.setAttributeNS (null, 'r', radius);
g.appendChild (cell);
}
}
return svgElem;
}
return gm_;
}然后在main.js
var wrapper = document.getElementById('wrapper');
var mySVG = document.getElementById('alaska').outerHTML;
mySVG = mySVG.slice(0, 4) + ' height="100" ' + mySVG.slice(4);
// Create a Data URI based on the #alaska element.
var mySrc = 'data:image/svg+xml;base64,' + window.btoa(mySVG);
// Create a new image to do our resizing and capture our pixel data from.
var source = new Image();
source.onload = function() {
var svgRasterStage = document.createElement('canvas');
svgRasterStage.width = 1000;
svgRasterStage.height = 1000;
svgRasterStage.classList.add('hidden');
// You may not need this at all, I didn't test it.
wrapper.appendChild(svgRasterStage);
// Get drawing context for the Canvas
var svgRasterStageContext = svgRasterStage.getContext('2d');
// Draw the SVG to the stage.
svgRasterStageContext.drawImage(source, 0, 0);
// We can now get array of rgba pixels all concatinated together:
// [ r, g, b, a, r, g, b, a, (...) r, g, b, a, r, g, b, a]
var rgbaConcat = svgRasterStageContext.getImageData(0, 0, 100, 100).data;
// Which sucks, so here's a way to convert them to pixels that we can
// use with GridManager.createSvgGrid.
var pixels = [];
var count = 0;
// NOTE: this is a for with a weird step: i=i-4. i-4 is an infinte loop.
// anything else just jumbles the pixels.
for (var i = rgbaConcat.length - 1; i >= 0; i=i-4) {
var r = rgbaConcat[i - 0];
var g = rgbaConcat[i - 1];
var b = rgbaConcat[i - 2];
var a = rgbaConcat[i - 3];
pixels.push([r, g, b, a]);
}
// We create our GridManager (finally).
var gm = new GridManager({
'gridWidth': 100,
'gridHeight': 100,
'dataSrc': pixels
});
// And let her rip!
wrapper.appendChild(gm.createSvgGrid());
}发布于 2015-10-16 13:50:02
我试着快速解决这个问题,并做了一些研究,但是还没有完成/完成(您可以在fina实现中完成它)。
您需要有一个函数来检查某个点是否在路径中。我在JS中找到了两个库:Raphael和SnapSVG。
我对你的JSFiddle进行了分叉和编辑,并试图快速解决它。我的第一次尝试是在SnapSVG函数,但它给了我一个低于预期的结果比拉斐尔函数。
打开小提琴,检查:https://jsfiddle.net/edmundo096/7sjLb956/4/。请注意,2的规模会减慢浏览器的,尽管我使用它来查看正确的结果,但看到一些东西需要时间(移动浏览器可能挂起)。
var alaska = $('#alaska');
var grid = $('#grid');
var path = alaska.find('path').first().attr('d');
grid.children().each(function(){
var circle = $(this);
var scale = 2;
// SnapSVG version: var isInside = Snap.path.isPointInside(path,
var isInside = Raphael.isPointInsidePath(path,
circle.attr('cx') * scale,
circle.attr('cy') * scale);
if (isInside) {
circle.attr('fill', 'blue');
}
});(我使用了jQuery和两个外部资源:来自Cloudflare CDN的Raphael和SnapSvg )
正如你在下一张图像上看到的,它生成了一种点地图,但你仍然需要纠正路径的映射、位置、比例等。
Raphael第一次快速测试结果:

SnapSVG first快速尝试结果:

您可以缓存结果;将结果映射保存在JSON对象中,然后分别加载,以保存此复杂路径中的计算时间。
希望它能帮到你。
发布于 2015-10-16 05:25:30
您可以获取圆心坐标,并使用类似于Raphael的isPointInsidePath()函数来测试它是否在地图路径内。
http://raphaeljs.com/reference.html#Raphael.isPointInsidePath
https://stackoverflow.com/questions/33158918
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