如果我这样做了:
cocos编译-p android -android-studio
我的应用程序构建没有问题。
如果我这样做了:
cocos编译了-p android -android-studio -m发行版
我知道错误:
*没有制定目标
/pathtomyproject/proj.android-studio/../cocos2d/cocos/editor-support/cocostudio/CCActionFrame.cpp', needed byobj/local/armeabi/objs/cocostudio_static/CCActionFrame.o'.的规则停止播放。
为什么会发生这种事?我使用cocos2d-x v 3.7
编辑:这是我的Android.mk文件:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../../Classes/AppDelegate.cpp \
../../../Classes/JNIBridge.cpp \
../../../Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes
# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END
LOCAL_STATIC_LIBRARIES := cocos2dx_static
# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END发布于 2016-09-01 19:34:02
您之所以看到此错误,是因为您试图用release覆盖以前构建的静态库,这里它的更新文件是旧的,您可以在终端显示的粉红色高亮显示文本中查看它。
如果您正在为android studio编译
转到proj.android-studio项目目录==>,而不是转到"app“目录,而不是删除obj目录,然后重新编译。
https://stackoverflow.com/questions/32744966
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