我有一个API调用,它返回如下:
{
"result": {
"720268538": {
"icon_url": "-9a81dlWLwJ2UUGcVs_nsVtzdOEdtWwKGZZLQHTxDZ7I56KU0Zwwo4NUX4oFJZEHLbXU5A1PIYQNqhpOSV-fRPasw8rsUFJ5KBFZv668FFEuh_KQJTtEuI63xIXbxqOtauyClTMEsJV1jruS89T3iQKx_BBqa2j3JpjVLFH1xpp0EQ",
"icon_url_large": "",
"icon_drag_url": "",
"name": "Chroma Case",
"market_hash_name": "Chroma Case",
"market_name": "Chroma Case",
"name_color": "D2D2D2",
"background_color": "",
"type": "Base Grade Container",
"tradable": "1",
"marketable": "1",
"commodity": "1",
"market_tradable_restriction": "7",
"fraudwarnings": "",
"descriptions": {
"0": {
"type": "html",
"value": " ",
"app_data": ""
},
"1": {
"type": "html",
"value": "Container Series #38",
"color": "99ccff",
"app_data": ""
},
"2": {
"type": "html",
"value": " ",
"app_data": ""
},
"3": {
"type": "html",
"value": "Contains one of the following:",
"app_data": ""
},
"4": {
"type": "html",
"value": "Glock-18 | Catacombs",
"color": "4b69ff",
"app_data": ""
},
"5": {
"type": "html",
"value": "M249 | System Lock",
"color": "4b69ff",
"app_data": ""
},
"6": {
"type": "html",
"value": "MP9 | Deadly Poison",
"color": "4b69ff",
"app_data": ""
},
"7": {
"type": "html",
"value": "SCAR-20 | Grotto",
"color": "4b69ff",
"app_data": ""
},
"8": {
"type": "html",
"value": "XM1014 | Quicksilver",
"color": "4b69ff",
"app_data": ""
},
"9": {
"type": "html",
"value": "Dual Berettas | Urban Shock",
"color": "8847ff",
"app_data": ""
},
"10": {
"type": "html",
"value": "Desert Eagle | Naga",
"color": "8847ff",
"app_data": ""
},
"11": {
"type": "html",
"value": "MAC-10 | Malachite",
"color": "8847ff",
"app_data": ""
},
"12": {
"type": "html",
"value": "Sawed-Off | Serenity",
"color": "8847ff",
"app_data": ""
},
"13": {
"type": "html",
"value": "AK-47 | Cartel",
"color": "d32ce6",
"app_data": ""
},
"14": {
"type": "html",
"value": "M4A4 | 龍王 (Dragon King)",
"color": "d32ce6",
"app_data": ""
},
"15": {
"type": "html",
"value": "P250 | Muertos",
"color": "d32ce6",
"app_data": ""
},
"16": {
"type": "html",
"value": "AWP | Man-o'-war",
"color": "eb4b4b",
"app_data": ""
},
"17": {
"type": "html",
"value": "Galil AR | Chatterbox",
"color": "eb4b4b",
"app_data": ""
},
"18": {
"type": "html",
"value": "or an Exceedingly Rare Special Item!",
"color": "ffd700",
"app_data": ""
},
"19": {
"type": "html",
"value": " ",
"app_data": ""
},
"20": {
"type": "html",
"value": "",
"color": "00a000",
"app_data": {
"limited": "1"
}
}
},
"owner_descriptions": "",
"tags": {
"0": {
"internal_name": "CSGO_Type_WeaponCase",
"name": "Container",
"category": "Type",
"category_name": "Type"
},
"1": {
"internal_name": "set_community_6",
"name": "The Chroma Collection",
"category": "ItemSet",
"category_name": "Collection"
},
"2": {
"internal_name": "normal",
"name": "Normal",
"category": "Quality",
"category_name": "Category"
},
"3": {
"internal_name": "Rarity_Common",
"name": "Base Grade",
"category": "Rarity",
"color": "b0c3d9",
"category_name": "Quality"
}
},
"classid": "720268538"
},
"success": true
}
}结果可以有多个返回,我想知道这个结构应该是什么样子,这是我到目前为止得到的,但是它没有返回。
type AssetInfo struct {
Result `json:"result"`
}
type Result struct {
Asset map[string]Asset `json:"asset"`
Success bool `json:"success,omitempty"`
}
type Asset struct {
IconUrl string `json:"icon_url,omitempty"`
IconUrlLarge string `json:"icon_url_large,omitempty"`
IconDragUrl string `json:"icon_drag_url,omitempty"`
Name string `json:"name,omitempty"`
MarketHashName string `json:"market_hash_name,omitempty"`
MarketName string `json:"market_name,omitempty"`
NameColor string `json:"name_color,omitempty"`
BGColor string `json:"background_color,omitempty"`
Type string `json:"type,omitempty"`
Tradable string `json:"tradable,omitempty"`
Marketable string `json:"marketable,omitempty"`
Commodity string `json:"commodity,omitempty"`
TradeRestrict string `json:"market_tradeable_restriction,omitempty"`
FraudWarnings string `json:"fraudwarnings,omitempty"`
Descriptions map[string]*Descriptions `json:"descriptions,omitempty"`
OwnerDescriptions string `json:"owner_descriptions,omitempty"`
Tags map[string]*Tags `json:"tags,omitempty"`
ClassId string `json:"classid,omitempty"`
}
type Descriptions struct {
Type string `json:"type"`
Value string `json:"value"`
Color string `json:"color,omitempty"`
AppData string `json:"appdata"`
}
type Tags struct {
InternalName string `json:"internal_name"`
Name string `json:"name"`
Category string `json:"category"`
Color string `json:"color,omitempty"`
CategoryName string `json:"category_name"`
}如果有人能告诉我我的结构有什么问题,那就太好了,谢谢。
让我困惑的是,描述返回的不是数组,而是多个对象,这些对象可以从0到20不等,当我不知道要返回多少个对象时,如何准备一个结构?result也可以返回多个"720616831",这应该是什么样子呢?
发布于 2015-08-29 02:19:06
您将为第一个错误而自责--您的JSON有result,而struct标记有response。
第二个问题是更棘手的问题。问题是,您声明您的Asset映射作为一个名为“资产”的键嵌套在结果中,但事实并非如此。实际上,这只是结果的所有关键,而不是成功/错误。不幸的是,encoding/json没有任何方法来表达这一点。您可以说result是一个map[string]interface{},如果它们存在,那么成功/错误将是bool/map[string]interface{},而资产将是包含所有其他字段的键的更多map[string]interface{}。这是可行的,但它有点丑陋/低效,如果您想要转换成适当的struct类型,那么就需要做大量的工作,这样您就可以使用方法了。
也许一个更好的方法是解码成这种类型:
type AssetIntermediate struct {
Result map[string]json.RawMessage `json:"result"`
}以及拥有
type Asset struct { /* all those fields */ }
type AssetInfo struct {
Success bool
Error string
Assets map[string]Asset
}那你就可以
var intermediate AssetIntermediate
err := json.Unmarshal(data, &intermediate)
/* handle err */
var ai AssetInfo
/* At this point, intermediate.Result is a map
* of strings to json.RawMessage, which is just a []byte
* containing not-yet-decoded JSON. We want to take
* each field and put it into ai where it belongs.
*/
for k, v := range intermediate.Result {
var err error
// error and success keys are decoded into the respective fields
if k == "error" {
err = json.Unmarshal(v, &ai.Error)
} else if k == "success" {
err = json.Unmarshal(v, &ai.Success)
} else {
// Otherwise, we have an asset. First decode it...
var asset Asset
err = json.Unmarshal(v, &asset)
if err == nil {
// Create the Assets map if it doesn't exist yet
if ai.Assets == nil {
ai.Assets = map[string]Asset{}
}
// And store the asset in the map under the key k.
ai.Assets[k] = asset
}
}
/* handle err if non-nil */
}这比一个Decode调用要做的工作要多得多,但它基本上应该做正确的事情。
如果所有这些都在返回(*AssetInfo, error)的函数中,那么取代/* Handle err */的正确方法可能是
if err != nil {
return nil, err
}发布于 2015-08-29 01:49:13
我建议使用基本的map[string]interface{}类型,并从json字符串中迭代,直到您可以构建整个结构。对于那些你并不真正知道键的部分,比如0-20,地图可能是你所拥有的全部。
例如,假设示例中的字符串位于变量j中。你可以从以下方面开始:
type AssetInfo struct {
Result map[string]interface{}
}并开始解组和打印,以找到完整的结构:
var ai AssetInfo
json.Unmarshal([]byte(j), &ai)
fmt.Printf("%#v\n", ai)这将打印解封后生成的整个地图。尝试用这样复杂的结构预先构建整个结构是不可能得到结果的。
编辑:如果像对待map[string]struct一样,将结果视为Descriptions,那么成功的bool将“丢失”并进入映射,但json的其余部分正确地解组。我看不到支持Success bool的方法,也看不到其他结构的映射。至于编号的键,如果您需要一个片段,您将不得不在解封后做一些工作。
type AssetInfo struct {
Result map[string]Numbered
}
type Numbered struct {
IconUrl string `json:"icon_url"`
IconUrlLarge string `json:"icon_url_large"`
IconDragUrl string `json:"icon_drag_url"`
Name string `json:"name"`
MarketHashName string `json:"market_hash_name"`
MarketName string `json:"market_name"`
NameColor string `json:"name_color"`
BGColor string `json:"background_color"`
Type string `json:"type"`
Tradable string `json:"tradable"`
Marketable string `json:"marketable"`
Commodity string `json:"commodity"`
TradeRestrict string `json:"market_tradeable_restriction"`
FraudWarnings string `json:"fraudwarnings"`
Descriptions map[string]description `json:"descriptions"`
OwnerDescription string `json:"owner_descriptions"`
Tags map[string]tag `json:"tags"`
ClassID string `json:"classid"`
}
type description struct {
Type string `json:"type"`
Value string `json:"value"`
Color string `json:"color,omitempty"`
AppData string `json:"appdata"`
}
type tag struct {
InternalName string `json:"internal_name"`
Name string `json:"name"`
Category string `json:"category"`
Color string `json:"color,omitempty"`
CategoryName string `json:"category_name"`
}
func main() {
var ai AssetInfo
json.Unmarshal([]byte(j), &ai)
fmt.Printf("%+v\n", ai.Result["720268538"].Tags)
}Tags的输出是map[0:{InternalName:CSGO_Type_WeaponCase Name:Container Category:Type Color: CategoryName:Type} 1:{InternalName:set_community_6 Name:The Chroma Collection Category:ItemSet Color: CategoryName:Collection} (...)
编辑2:经过在评论中的讨论,我得到了一些代码,这与霍布斯的回答非常相似。他的可能会更有条理。
我们需要使用json.RawMessage,因为"success"的true值不能进入Numbered结构。
type AssetInfo struct {
Result map[string]json.RawMessage
}
err := json.Unmarshal([]byte(j), &ai)
fmt.Println("outer error", err) // prints <nil>
for k, v := range ai.Result {
// this is very similar to the example on the docs: https://golang.org/pkg/encoding/json/#RawMessage
var dst interface{}
if k == "success" {
dst = new(bool)
} else {
dst = new(Numbered)
}
err := json.Unmarshal(v, dst)
fmt.Println("inner error", err) // prints <nil>
if k == "success" {
b := dst.(*bool)
fmt.Printf("%t\n", *b) // true
} else {
fmt.Printf("%+v\n", dst) // the whole Numbered struct
}
}https://stackoverflow.com/questions/32281711
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