所以我对javascript很陌生,我正在寻找一种方法来计算一个函数被执行了多少次。代码随机生成一个正方形或圆形,当您单击它(reactionTime)时,将显示该形状的显示。效果很好而且很好。但我正在寻找一种方法来跟踪一个形状被点击的次数,并最终计算每次点击平均时间的累积时间。如果有帮助的话,我来自一个很好的C++背景。
为了计算点击次数,我正在考虑添加一个闭包函数。出发地:How do I find out how many times a function is called with javascript/jquery?
myFunction = (function(){
var count = 0;
return function(){
count++
alert( "I have been called " + count + " times");
}
})();从这里开始:Function count calls
var increment = function() {
var i = 0;
return function() { return i += 1; };
};
var ob = increment();但是,我尝试了一个全局变量和几个闭包函数的变体,但都没有效果(查找注释)。我试着把闭包函数放到其他函数中。我也试过这样的方法:
var increment = makeBox();我想知道是否有人能引导我朝正确的方向前进。我会很感激的!
var clickedTime; var createdTime; var reactionTime;
var clicked; var avg = 0;
avg = (avg + reactionTime) / clicked;
document.getElementById("clicked").innerHTML = clicked;
document.getElementById("avg").innerHTML = avg;
function getRandomColor() {
....
}
function makeBox() { // This is the long function that makes box
createdTime = Date.now();
var time = Math.random();
time = time * 3000;
///////// var increment = function () {
var i = 0;
//return function() { return i += 1; };
i++;
return i;
///////// };
// clicked++; /////////// global variable returns NaN
// console.log(clicked);
// alert("Clicked: "+clicked);
setTimeout(function() {
if (Math.random() > 0.5) {
document.getElementById("box").style.borderRadius="75px"; }
else {
document.getElementById("box").style.borderRadius="0px"; }
var top = Math.random(); top = top * 300;
var left = Math.random(); left = left * 500;
document.getElementById("box").style.top = top+"px";
document.getElementById("box").style.left = left+"px";
document.getElementById("box").style.backgroundColor = getRandomColor();
document.getElementById("box").style.display = "block";
createdTime = Date.now();
}, time);
}
ob = increment(); //////////////////////// I think this gives me 1 every time
alert("Increment: "+ob); //////////////////
document.getElementById("box").onclick = function() {
clickedTime = Date.now();
reactionTime= (clickedTime - createdTime)/1000;
document.getElementById("time").innerHTML = reactionTime;
this.style.display = "none";
makeBox();
}
makeBox();发布于 2015-08-23 19:03:09
下面是一个示例,展示了闭包如何计数对函数的调用:
function add5(y) {
//A totally normal function
return y + 5;
}
var counter = 0, /*a counter scoped outside of the function counter function*/
trackedAdd5 = (function (func) {
/*This anonymous function is incrementing a counter and then calling the function it is passed*/
return function () {
counter++;
/*The trick is this function returns the output of calling the passed in function (not that it is applying it by passing in the arguments)*/
return func.apply(this, arguments);
}
})(add5); /*calling this tracking function by passing the function to track*/
document.getElementById('run').addEventListener('click', function () {
/*Here we are treating this new trackedAdd5 as a normal function*/
var y = document.getElementById('y');
y.value = trackedAdd5(parseInt(y.value, 10));
/*Except the outer counter variable now represents the number of times this function has been called*/
document.getElementById('counter').value = counter;
});<label> <code>y = </code>
<input id='y' value='0' />
<button id='run'>add5</button>
</label>
<br/>
<label><code>add5()</code> was called
<input readonly id='counter' value='0' />times</label>
发布于 2015-08-23 18:45:24
你有一些问题,但要回答你的问题:
clicked定义为数字(或任何其他类型),因此尝试在undefined上执行操作会很好地返回NaN...because,而不是数字。var i = 0;将无法工作,因为每个函数调用都重新定义了i。您应该能够使用您的gobal变量clicked,只要您将它设置为零。
发布于 2015-08-23 19:13:46
makeBox.click = 0; // define the function's counter outside the function
makeBox.click++; // replace the `i` usage with this inside the function关于ob = increment();:它被错误地使用(多次重新定义ob );
var ob = increment(); // define it once
ob(); // increments the counter
// another way to define `increment`:
var increment = (function () {
var i = 0;
return function () {
return i += 1;
};
})();
ob = increment(); // ob becomes 1 initially
ob = increment(); // ob becomes 2, etc.https://stackoverflow.com/questions/32170004
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