我正在用matplotlib做实验,用数字绘制数字。因为正方形是画得最直的,所以我就从这些开始。最后,我想为一定宽度的多边形编写一个生成器。在给定的例子中,这将是一个直角和宽度为1的4角多边形.
我的当前代码绘制了以下代码,这与预期的大致相同。

注意,在2,2和2,3之间有一行,如果用正确的算法而不是当前的代码来完成,我认为可以删除。
上面的总结是一个方框在两个盒子中,振幅随着1的增加而增加,假设较大的盒子在其余的盒子‘后面’。
我编写的生成上述代码的方法实际上并不是一个函数。这是一个非常丑陋的点集合,恰巧类似于中空的方块。
import matplotlib.path as mpath
import matplotlib.patches as mpatches
import matplotlib.pyplot as plt
fig, ax = plt.subplots()
INNER_AMPLITUDE = 1.0
OUTER_AMPLITUDE = 3.0
Path_in = mpath.Path
path_in_data = [
(Path_in.MOVETO, (INNER_AMPLITUDE, -INNER_AMPLITUDE)),
(Path_in.LINETO, (-INNER_AMPLITUDE, -INNER_AMPLITUDE)),
(Path_in.LINETO, (-INNER_AMPLITUDE, INNER_AMPLITUDE)),
(Path_in.LINETO, (INNER_AMPLITUDE, INNER_AMPLITUDE)),
(Path_in.CLOSEPOLY, (INNER_AMPLITUDE, -INNER_AMPLITUDE)),
]
codes, verts = zip(*path_in_data)
path_in = mpath.Path(verts, codes)
patch_in = mpatches.PathPatch(path_in, facecolor='g', alpha=0.3)
ax.add_patch(patch_in)
x, y = zip(*path_in.vertices)
line, = ax.plot(x, y, 'go-')
Path_out = mpath.Path
path_out_data = [
(Path_out.MOVETO, (OUTER_AMPLITUDE, -OUTER_AMPLITUDE)),
(Path_out.LINETO, (-OUTER_AMPLITUDE, -OUTER_AMPLITUDE)),
(Path_out.LINETO, (-OUTER_AMPLITUDE, OUTER_AMPLITUDE)),
(Path_out.LINETO, (OUTER_AMPLITUDE, OUTER_AMPLITUDE)),
(Path_out.LINETO, (OUTER_AMPLITUDE, OUTER_AMPLITUDE-INNER_AMPLITUDE)),
(Path_out.LINETO, (-(OUTER_AMPLITUDE-INNER_AMPLITUDE), OUTER_AMPLITUDE-INNER_AMPLITUDE)),
(Path_out.LINETO, (-(OUTER_AMPLITUDE-INNER_AMPLITUDE), -(OUTER_AMPLITUDE-INNER_AMPLITUDE))),
(Path_out.LINETO, (OUTER_AMPLITUDE-INNER_AMPLITUDE, -(OUTER_AMPLITUDE-INNER_AMPLITUDE))),
(Path_out.LINETO, (OUTER_AMPLITUDE-INNER_AMPLITUDE, OUTER_AMPLITUDE-INNER_AMPLITUDE)),
(Path_out.LINETO, (OUTER_AMPLITUDE, OUTER_AMPLITUDE-INNER_AMPLITUDE)),
(Path_out.CLOSEPOLY, (OUTER_AMPLITUDE, OUTER_AMPLITUDE-INNER_AMPLITUDE)),
]
codes, verts = zip(*path_out_data)
path_out = mpath.Path(verts, codes)
patch_out = mpatches.PathPatch(path_out, facecolor='r', alpha=0.3)
ax.add_patch(patch_out)
plt.title('Square in a square in a square')
ax.grid()
ax.axis('equal')
plt.show()请注意,我认为这是代码评审的非主题,因为我希望扩展我的功能,而不仅仅是重新编写,这取决于最佳实践。我觉得我这样做完全是错误的。首先要做的是。
如何使用matplotlib绘制具有一定宽度的多边形,假设多边形将在外部以相同的形状和至少相同的宽度被包围,并在内部完全填充?
发布于 2015-08-07 13:15:08
纯粹在matplotlib中处理多边形可能非常繁琐。幸运的是,有一个非常好的库用于这类操作:修长。就您的目的而言,parallel_offset函数是可行的。您感兴趣的多边形的边界由ring1、ring2和ring3定义
import numpy as np
import matplotlib.pyplot as plt
import shapely.geometry as sg
from descartes.patch import PolygonPatch
# if I understood correctly you mainly need the difference d here
INNER_AMPLITUDE = 0.1
OUTER_AMPLITUDE = 0.2
d = OUTER_AMPLITUDE - INNER_AMPLITUDE
# fix seed, for reproducability
np.random.seed(11111)
# a function to produce a "random" polygon
def random_polygon():
nr_p = np.random.randint(7,15)
angle = np.sort(np.random.rand(nr_p)*2*np.pi)
dist = 0.3*np.random.rand(nr_p) + 0.5
return np.vstack((np.cos(angle)*dist, np.sin(angle)*dist)).T
# your input polygon
p = random_polygon()
# create a shapely ring object
ring1 = sg.LinearRing(p)
ring2 = ring1.parallel_offset(d, 'right', join_style=2, mitre_limit=10.)
ring3 = ring1.parallel_offset(2*d, 'right', join_style=2, mitre_limit=10.)
# revert the third ring. This is necessary to use it to procude a hole
ring3.coords = list(ring3.coords)[::-1]
# inner and outer polygon
inner_poly = sg.Polygon(ring1)
outer_poly = sg.Polygon(ring2, [ring3])
# create the figure
fig, ax = plt.subplots(1)
# convert them to matplotlib patches and add them to the axes
ax.add_patch(PolygonPatch(inner_poly, facecolor=(0,1,0,0.4),
edgecolor=(0,1,0,1), linewidth=3))
ax.add_patch(PolygonPatch(outer_poly, facecolor=(1,0,0,0.4),
edgecolor=(1,0,0,1), linewidth=3))
# cosmetics
ax.set_aspect(1)
plt.axis([-1.5, 1.5, -1.5, 1.5])
plt.grid()
plt.show()结果:

https://stackoverflow.com/questions/31865990
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