当按下play按钮开始游戏(活动)时,我想要创建一个从屏幕顶部掉下来的球的实例(球稍后会碰到一些东西)。我不知道该怎么做。有人能帮忙吗?
到目前为止我正在做的是:
public class GameActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Turn title off
requestWindowFeature(Window.FEATURE_NO_TITLE);
// set Game to fullscreen
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
View ballView = new BallView(this);
setContentView(ballView);
// ballView.setBackgroundColor(Color.TRANSPARENT);
}
}和
public class BallView extends View {
// Ball attributes
private float ballRadius = 30;
private float ballX = 50;
private float ballY = 50;
private RectF ballBounds;
private Paint ballColor;
// For game elements
private int score = 0;
public BallView(Context context){
super(context);
// Initialize game elements
ballBounds = new RectF();
ballColor = new Paint();
this.setFocusableInTouchMode(true);
}
public void onDraw(Canvas canvas){
// Draw ball
ballBounds.set(ballX - ballRadius, ballY - ballRadius, ballX + ballRadius, ballY + ballRadius);
ballColor.setColor(Color.RED);
canvas.drawOval(ballBounds, ballColor);
}
}发布于 2015-08-01 19:15:07
根据对您的意图的描述,您可能应该使用OpenGL或像李氏体这样的框架,该框架内置了物理和碰撞检测。
但要回答你的问题,你可以试试这个简单的例子:
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.view.View;
import android.view.ViewTreeObserver;
public class BallView extends View{
// Ball attributes
private float ballRadius = 30;
private float ballX = 50;
private float ballY = 50;
private float ballSpeed = 10.0f;
private RectF ballBounds;
private Paint ballColor;
boolean doBallAnimation = false;
// For game elements
private int score = 0;
ValueAnimator animator = ValueAnimator.ofFloat(0, 1);
long startTime, prevTime; // Used to track elapsed time for animations and fps
public BallView(Context context){
super(context);
// Initialize game elements
ballBounds = new RectF();
ballColor = new Paint();
this.setFocusableInTouchMode(true);
getViewTreeObserver().addOnGlobalLayoutListener(
new ViewTreeObserver.OnGlobalLayoutListener(){
@Override
public void onGlobalLayout(){
getViewTreeObserver().removeOnGlobalLayoutListener(this);
ballY = 0;
ballX = (getWidth()- ballRadius) / 2.0f;
doBallAnimation = true;
animator.start();
}
}
);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener(){
@Override
public void onAnimationUpdate(ValueAnimator arg0){
long nowTime = System.currentTimeMillis();
float secs = (float)(nowTime - prevTime) / 1000f;
prevTime = nowTime;
if((ballY + ballSpeed) > (getHeight() - (ballRadius)))
{
animator.cancel();
return;
}
ballY += ballSpeed;
// Force a redraw to see the ball in its new position
invalidate();
}
});
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.setDuration(3000);
}
public void onDraw(Canvas canvas){
// Draw ball
if(doBallAnimation)
{
ballBounds.set(ballX - ballRadius, ballY - ballRadius, ballX + ballRadius, ballY + ballRadius);
ballColor.setColor(Color.RED);
canvas.drawOval(ballBounds, ballColor);
}
}
}https://stackoverflow.com/questions/31764251
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