我的计算机上运行着windows 8,我想我同时下载了python 2和3,或者我的计算机是用python 2构建的,我还下载了python 3。现在,当我在空闲中运行我的代码时,代码可以正常工作,但是当我保存程序并双击保存文件时,它会运行,但它不像以前在空闲状态下运行的那样工作。
有人能解释一下我目前可能面临的问题吗?
我只想让我的程序在空闲和双击保存的文件时都能完美地运行。

我尝试了阿南德·S·库马尔的建议,但我不确定我知道自己在做什么。

这里是我在CMD管理员中输入的内容,但是输出仍然与上面的第一张图片相同。

这是密码
游戏模块:
# Games
# Demonstrates module creation
class Player(object):
""" A player for a game. """
def __init__(self, name, score = 0):
self.name = name
self.score = score
def __str__(self):
rep = self.name + ":\t" + str(self.score)
return rep
def ask_yes_no(question):
"""Ask a yes or no question."""
response = None
while response not in("y", "n"):
response = input(question).lower()
return response
def ask_number(question, low, high):
"""Ask for a number within a range."""
response = None
while response not in range(low, high):
response = int(input(question))
return response
if __name__ == "__main__":
print("You ran this module directly (and did not 'import' it).")
input("\n\nPress the enter key to exit.")卡片模块:
# Cards Module
# Basic classes for a game with playing cards
class Card(object):
""" A playing card. """
RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]
SUITS = ["c", "d", "h", "s"]
def __init__(self, rank, suit, face_up = True):
self.rank = rank
self.suit = suit
self.is_face_up = face_up
def __str__(self):
if self.is_face_up:
rep = self.rank + self.suit
else:
rep = "XX"
return rep
def flip(self):
self.is_face_up = not self.is_face_up
class Hand(object):
"""A hand of playing cards."""
def __init__(self):
self.cards = []
def __str__(self):
if self.cards:
rep = ""
for card in self.cards:
rep += str(card) + "\t"
else:
rep = "<empty>"
return rep
def clear(self):
self.cards = []
def add(self, card):
self.cards.append(card)
def give(self, card, other_hand):
self.cards.remove(card)
other_hand.add(card)
class Deck(Hand):
""" A deck of playing card. """
def populate(self):
for suit in Card.SUITS:
for rank in Card.RANKS:
self.add(Card(rank, suit))
def shuffle(self):
import random
random.shuffle(self.cards)
def deal(self, hands, per_hand = 1):
for rounds in range(per_hand):
for hand in hands:
if self.cards:
top_card = self.cards[0]
self.give(top_card, hand)
else:
print("Can't continue deal. Out of cards!")
if __name__ == "__main__":
print("This is a module with classes for playing cards.")
input("\n\nPress the enter key to exit.")然后主要代码:
# Blackjack
# From 1 to 7 players compete against a dealer
# Daghan pakog wa nasabtan ani so balikan pa nako ni!
import cards, games
class BJ_Card(cards.Card):
""" A Blackjack Card. """
ACE_VALUE = 1
@property
def value(self):
if self.is_face_up:
v = BJ_Card.RANKS.index(self.rank) + 1 # unsaon pag kabalo sa self.rank xia.
if v > 10:
v = 10
else:
v = None
return v
class BJ_Deck(cards.Deck):
""" A Blackjack Deck. """
def populate(self):
for suit in BJ_Card.SUITS:
for rank in BJ_Card.RANKS:
self.cards.append(BJ_Card(rank, suit)) # kay naa may __init__ sa BJ_Card
class BJ_Hand(cards.Hand):
""" A Blackjack Hand. """
def __init__(self, name):
super(BJ_Hand, self).__init__()
self.name = name
def __str__(self):
rep = self.name + ":\t" + super(BJ_Hand, self).__str__()
if self.total:
rep += "(" + str(self.total) + ")"
return rep
@property
def total(self):
# if a card in the hand has value of None, then total is None
for card in self.cards:
if not card.value:
return None
# add up card values, treat each ACE as 1
t= 0
for card in self.cards:
t += card.value #-->? tungod sa @ property pwede na xa .value ra
#--> Libog ning diri dapita, unsaon pag kabalo nga self.rank xia
# determine if hand contains an ACE
contains_ace = False
for card in self.cards:
if card.value == BJ_Card.ACE_VALUE:
contains_ace = True
# if hand contains Ace and total is low enough, treat Ace as 11
if contains_ace and t <= 11:
# add only 10 since we've already added 1 for the Ace
t += 10
return t
def is_busted(self):
return self.total > 21
class BJ_Player(BJ_Hand):
""" A Blackjack Player. """
def is_hitting(self):
response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ")
return response == "y"
def bust(self):
print(self.name, "busts.")
self.lose()
def lose(self):
print(self.name, "losses.")
def win(self):
print(self.name, "wins.")
def push(self):
print(self.name, "pushes.")
class BJ_Dealer(BJ_Hand):
""" A Blackjack Dealer. """
def is_hitting(self):
return self.total < 17
def bust(self):
print(self.name, "busts.")
def flip_first_card(self):
first_card = self.cards[0]
first_card.flip()
class BJ_Game(object):
""" A Blackjack Game. """
def __init__(self, names):
self.players = []
for name in names:
player = BJ_Player(name)
self.players.append(player)
self.dealer = BJ_Dealer("Dealer")
self.deck = BJ_Deck()
self.deck.populate()
self.deck.shuffle()
@property
def still_playing(self):
sp = []
for player in self.players:
if not player.is_busted():
sp.append(player)
return sp
def __additional_cards(self, player):
while not player.is_busted() and player.is_hitting():
self.deck.deal([player])
print(player)
if player.is_busted():
player.bust()
def play(self):
# deal initial 2 cards to everyone
self.deck.deal(self.players + [self.dealer], per_hand =2)
self.dealer.flip_first_card() # hide dealer's first card
for player in self.players:
print(player)
print(self.dealer)
# deal additional cards to playeres
for player in self.players:
self.__additional_cards(player)
self.dealer.flip_first_card() # reveal dealer's first
if not self.still_playing:
# since all players have busted, just show the dealer's hand
print(self.dealer)
else:
# deal additional cards to dealer
print(self.dealer)
self.__additional_cards(self.dealer)
if self.dealer.is_busted():
# everyone still playing wins
for player in self.still_playing:
player.win()
else:
# compare each player still playing to dealer
for player in self.still_playing:
if player.total > self.dealer.total:
player.win()
elif player.total < self.dealer.total:
player.lose()
else:
player.push()
# remove everyone's cards
for player in self.players: # dapat inside ra xia sa class kay kung dili. self is not defined.
player.clear()
self.dealer.clear()
def main():
print("\t\tWelcome to Blackjack!\n")
names = []
number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8)
for i in range(number):
name = input("Enter player name: ")
names.append(name)
print()
game = BJ_Game(names)
again = None
while again != "n":
game.play()
again = games.ask_yes_no("\nDo you want to play again?: ")
main()
input("\n\nPress the enter key to exit.")如果你不明白的话,请不要介意这些评论。顺便说一下,那是我的第一种语言。
发布于 2015-07-29 12:45:03
我从未试图通过双击保存文件来运行Python程序,但我可以指出如何在命令行或Python中运行程序的方向。
首先,Windows不是Python 2或3附带的,您可以通过直接访问Python文件的安装位置来检查您的版本。默认情况下,它们将位于C驱动器中。设置了环境路径之后,还可以通过Python检查Python的哪个版本。
在这里中,您可以找到设置环境以从命令行运行Python的步骤。这也将帮助你建立你的环境。实际上,当您在命令行中键入' Python‘时,您要告诉Windows在哪里可以找到python库。设置好环境后,可以在命令行或Python中运行文件。关于如何做到这一点,请看埃斯夸洛氏的答案。
发布于 2015-07-29 06:00:46
最有可能的是,与.py文件相关的默认程序是Python2.x的可执行文件。当双击python文件时,这可能是它不能正确运行的原因。
因为当您双击一个文件(或者在命令提示符中运行它而没有给出一个可执行文件)时,windows将获取与.py文件关联的默认程序,并使用该可执行文件运行该文件。
在您的例子中,即使安装了Python 3,它仍然可能指向Python 2。
在python 安装文档中,若要更改Python文件的默认可执行文件,请使用-
您还可以让所有.py脚本使用pythonw.exe执行,例如通过通常的工具来设置它(可能需要管理权限):
使用上述方法将.py文件重定向到Python3。
发布于 2015-07-29 12:01:44
您可以尝试将assosiation更改为:
python.file="C:\Windows\py.exe" "%L" %*或者将"C:\Windows“部分设置为任何位置-- Python3.exe。
Python3 (至少对于Python3)似乎指定文件名应该在宽字符形式上;因此使用了%L修饰符。
顺便说一下。您也可以在cmd中使用ftype (而不是在资源管理器中查看)。未经测试,所以要小心:
ftype python.file=="C:\Windows\py.exe" "%L" %*https://stackoverflow.com/questions/31692156
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