public class MyRenderer extends RajawaliCardboardRenderer
{
public MyRenderer(Context context)
{
super(context);
}
@Override
public void initScene() {
Log.d("debug1","initScene()");
Sphere sphere = createPhotoSphereWithTexture(new Texture("photo",R.drawable.image));
getCurrentScene().addChild(sphere);
getCurrentCamera().setPosition(Vector3.ZERO);
getCurrentCamera().setFieldOfView(75);
}
private static Sphere createPhotoSphereWithTexture(ATexture texture) {
Material material = new Material();
material.setColor(0);
try {
material.addTexture(texture);
} catch (ATexture.TextureException e) {
throw new RuntimeException(e);
}
Sphere sphere = new Sphere(50, 64, 32);
sphere.setScaleX(-1);
sphere.setMaterial(material);
return sphere;
}
}目前,RajawaliVR库中有一个预先加载的固定映像。用于在开始时只调用一次来设置图像的方法。我想改变威尔的形象。任何熟悉使用rajawaliVR库的人都会知道我的要求,谢谢。
发布于 2015-07-30 05:59:31
得到解决方案后,您可以动态地更改对象的图像纹理,比如在某个外部触发器上,然后可以使用此代码示例。
只要触发触发,就可以调用changeImage方法。不要忘记在changeImage中声明RajawaliCardboardRenderer方法。调用changeImage对象上的MyRenderer方法。
public class MyRenderer extends RajawaliCardboardRenderer
{
public MyRenderer(Context context)
{
super(context);
}
@Override
public void initScene() {
Log.d("debug1","initScene()");
Sphere sphere = createPhotoSphereWithTexture(new Texture("photo",R.drawable.image));
getCurrentScene().addChild(sphere);
getCurrentCamera().setPosition(Vector3.ZERO);
getCurrentCamera().setFieldOfView(75);
}
private static Sphere createPhotoSphereWithTexture(ATexture texture) {
Material material = new Material();
material.setColor(0);
try {
material.addTexture(texture);
} catch (ATexture.TextureException e) {
throw new RuntimeException(e);
}
Sphere sphere = new Sphere(50, 64, 32);
sphere.setScaleX(-1);
sphere.setMaterial(material);
return sphere;
}
public void changeImage()
{
Log.d("debug1", "" + getCurrentScene().getNumChildren());
ArrayList<Object3D> objectList = getCurrentScene().getChildrenCopy();
Material material = objectList.get(0).getMaterial();
for (ATexture texture : material.getTextureList())
{
material.removeTexture(texture);
texture = null;
}
Texture t = new Texture("sphereTexture",R.drawable.newImage);
t.shouldRecycle(true);
try {
material.addTexture(t);
}
catch (Exception e){e.printStackTrace();}
}
}https://stackoverflow.com/questions/31652352
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