我正在为一个暑期班学习Python,并且遇到了这个错误:在下面的代码中,您将看到我有一个包,我将它加载到Director.py中,我正在使用它作为我的主文件。但是,当BluePrints.py明显位于目录中时,它就会丢失。我也检查了多次打字错误,但这不是问题。在我正在学习的书中,没有关于这个问题的文档,也没有我可以在中看到的文档,也无法在StackOverflow上找到这个特定的问题。这是我的代码:
# Director.py
from Builder import HouseBuilders as hb, HouseBuilderInterface as hbi
interface = hbi.HouseBuilderInterface() # An interface to my concrete builders
first_house = hb.EarthHomeBuilder() # Initialize a concrete builder
interface.build_room(first_house, 'kitchen') # Build a room in the Earth HouseBuilder/Builder BuilderInterface.py
class HouseBuilderInterface():
""" HouseBuilder utilizes Python's duck-typing to provide an interface to the concrete house builders"""
def build_room(obj, room_type): # Rooms are an attribute shared by all houses
obj.build_room(room_type)
def build_wall(obj, room1, room2): # Walls are an attribute shared by all houses; Duplex's will have a unique Dividing Wall
obj.build_wall(room1, room2)
def build_window(obj, wall): # Windows are an attribute shared by all houses
obj.build_window(wall)
def build_door(obj): # Doors are an attribute shared by all houses; Colonial and Split-level houses can have basement doors
obj.build_door()
def build_stairs(obj): # Stairs can only be built in Colonial and Split-level houses; Colonial stair cases are bigger
obj.build_stairs()
def build_extra(obj): # Some houses have extra features: Earth-homes have plants on the roof, Single-story has a wrap-around-porch, etc.
obj.build_extra()建筑商/房屋建筑商
import BluePrints
class EarthHomeBuilder():
def __init__(self): # Initialize a simple house
self.room_no = 0
self.window_no = 0
self.door_no = 1
self.wall_no = 4
self.key = 0 # key attribute is a unique key for the dictionary
self.house_features = {}
def build_room(self, room_type):
new_room = BluePrints.Room(room_type)
self.room_no += 1
self.house_features[key] = room_type + ''
self.key += 1Builder/BluePrints.py
class Room():
""" Defines a room object with an attribute of room_type"""
def __init__(self, room_type):
self.room_type = room_type
class Wall():
""" Defines a Wall object with attributes of window and door """
def __init__(self): # Initialize windows & doors to 0
self.windows = 0
self.doors = 0
def add_window(self):
self.windows += 1
def add_door(self):
self.doors += 1
class Window():
""" Defines a Window object with no attributes; Adds a window to specified Wall object"""
def __init__(wall_location):
wall_location.add_window() # Use duck-typing to call Wall method add_window()
class Door():
""" Defines a Door object with no attributes; Adds a door to specified Wall object """
def __init__(wall_location):
wall_location.add_door() # Use duck-typing to call Wall method add_door()
class StairCase():
""" Defines a StairCase object with an attribute of length """
def __init__(self, length):
self.length = length
class ExtraFeature():
""" Defines an ExtraFeature object which is unique type of house feature specific to each house """
def __init__(self, extra_feature):
self.extra_feature = extra_feature注意:此作业是Builder软件模式的实现。此外,我只测试了build_room方法,如Director.py文件中所示。我不关心任何错误,除非它们涉及导入BluePrints.py的问题,确切的错误消息是ImportError:没有名为'BluePrints‘的模块
编辑:
我正在使用Python3.4
发布于 2015-07-23 03:57:23
问题是,在将HouseBuilders导入Director.py之后,sys.path仍然保留在Director.py的目录中,因此在sys.path指定的任何目录中都没有BluePrints.py。
在试图找到要导入的包或类时,python查找的正是sys.path。另外,我猜您正在使用Python3.x。
解决办法是按文档说的去做-
6.4.2.包内引用 当包被构造成子包时(如示例中的声音包),您可以使用绝对导入来引用兄弟程序包的子模块。例如,如果模块sound.filters.vocoder需要使用sound.effects包中的回显模块,则可以从sound.effects导入回送。
因此,在Builder/HouseBuilders.py中,将导入语句更改为-
from Builder import BluePrintshttps://stackoverflow.com/questions/31577446
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