首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >用波浪动画制作CAShapeLayer动画

用波浪动画制作CAShapeLayer动画
EN

Stack Overflow用户
提问于 2015-07-20 14:41:39
回答 1查看 2K关注 0票数 7

下面我有附图,我想实现下面的动画。我试过水波动画,但不知道如何像上面那样控制动画。

我有CAShapeLayer,我必须在其中实现这个动画。

Init代码

代码语言:javascript
复制
UIBezierPath *leftPath = [UIBezierPath bezierPath];
// Set the starting point of the shape.
[leftPath moveToPoint:CGPointMake(0,self.bounds.size.height/2)];
// Draw the lines.


[leftPath addLineToPoint:CGPointMake(0,self.bounds.size.height/2)];
[leftPath addLineToPoint:CGPointMake(self.bounds.size.width,self.bounds.size.height/2)];


leftLayer.path = leftPath.CGPath;
leftLayer.strokeColor = [[UIColor whiteColor] CGColor];
leftLayer.fillColor = nil;
leftLayer.borderWidth = 3.0f;
leftLayer.lineCap = kCALineCapRound;
leftLayer.lineJoin = kCALineJoinRound;

leftLayer.borderColor=[UIColor blackColor].CGColor;
[self.layer addSublayer:leftLayer];

动画代码

代码语言:javascript
复制
-(void)animateCureve{

CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
pathAnimation.duration = 3.5;
pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
pathAnimation.fromValue = (id)leftLayer.path;
pathAnimation.toValue = (id)[self wavePath].CGPath;
pathAnimation.removedOnCompletion=NO;
[leftLayer addAnimation:pathAnimation forKey:@"path"];
}

曲线路径

代码语言:javascript
复制
- (UIBezierPath *)wavePath {
//set start and end accordingly

UIBezierPath *startPath = [UIBezierPath bezierPath];
[startPath moveToPoint:CGPointMake(0, self.bounds.size.height/2)];
[startPath addCurveToPoint:CGPointMake(self.bounds.size.width, self.bounds.size.height/2) controlPoint1:CGPointMake(50, self.bounds.size.height/2+0)  controlPoint2:CGPointMake(self.bounds.size.width/2, 20) ];



return startPath;
}
EN

回答 1

Stack Overflow用户

发布于 2015-07-20 15:02:07

仔细看一下框架,它看上去就像一条沿路径移动的浅二次曲线。您可以尝试的是为曲线的开始和结束定义一个范围,例如开始和结束,然后在中间添加控制点。然后把两端的直线加进去。我很快就写到:

代码语言:javascript
复制
CGFloat start;
CGFloat end;
CGFloat heightOfQuad;
CGFloat mid = (start + end)/2;

UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(start, 0)];
[path addQuadCurveToPoint:CGPointMake(end, 0) controlPoint:CGPointMake(mid, heightOfQuad)];

UIBezierPath *startPath = [UIBezierPath bezierPath];
[startPath moveToPoint:CGPointMake(0, 0)];
[startPath addLineToPoint:CGPointMake(start, 0)];

UIBezierPath *endPath = [UIBezierPath bezierPath];
[endPath moveToPoint:CGPointMake(end, 0)];
[endPath addLineToPoint:CGPointMake(lengthOfViewHere, 0)];

[startPath appendPath:path];
[startPath appendPath:endPath];

*我还没有测试过,但你可以试一试

更新:

代码语言:javascript
复制
- (UIBezierPath *)wavePath {

    CGFloat mid = (self.start + self.end)/2;
    CGFloat y = self.frame.size.height;

    UIBezierPath *curvePath = [UIBezierPath bezierPath];
    [curvePath moveToPoint:CGPointMake(self.start, y)];
    [curvePath addQuadCurveToPoint:CGPointMake(self.end, y) controlPoint:CGPointMake(mid, y - waveHeight)];

    UIBezierPath *startPath = [UIBezierPath bezierPath];
    [startPath moveToPoint:CGPointMake(0, y)];
    [startPath addLineToPoint:CGPointMake(self.start, y)];

    UIBezierPath *endPath = [UIBezierPath bezierPath];
    [endPath moveToPoint:CGPointMake(self.end, y)];
    [endPath addLineToPoint:CGPointMake(self.frame.size.width, y)];

    [startPath appendPath:curvePath];
    [startPath appendPath:endPath];

    return startPath;
}
- (void)setWavePosition:(CGFloat)wavePosition {

    //from 0.0 to 1.0
    _wavePosition = wavePosition;

    //set start and end accordingly
    CGFloat waveCoordinate = wavePosition * self.frame.size.width;
    self.start = waveCoordinate - waveWidth/2;
    self.end = waveCoordinate + waveWidth/2;

    self.path = [self wavePath].CGPath;
    [self setNeedsDisplay];
}

在播放了一些之后,上面的代码在视图宽度为200.0的情况下生成位置为0.5、waveHeight为5.0和waveWidth为150.0的代码:

您需要做的就是设置wavePosition,然后wavePath将返回新的路径。

票数 2
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/31519415

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档