我知道可能已经有很多这样的问题了。但是,我真的还没有找到我的问题的确切答案。
我知道密码存储在数据库中,使用的是预先加上的随机盐,然后是哈希密码。密码的值实际上是不知道的(由服务器,因此服务器管理员)。
标准哈希算法是什么?我知道密码学是一个动态的领域,随着时间的推移而变化。所以我想问的是,目前哈希的行业标准是什么。
我要用这个做电子商务网站。所以密码存储安全实际上是非常重要的。
发布于 2015-07-07 17:12:51
有关这个主题的几种常用语言的参考资料是https://crackstation.net/hashing-security.htm。我在下面复制了它们的代码示例的C#版本,但是提供了其他语言
/*
* Password Hashing With PBKDF2 (http://crackstation.net/hashing-security.htm).
* Copyright (c) 2013, Taylor Hornby
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using System.Security.Cryptography;
namespace PasswordHash
{
/// <summary>
/// Salted password hashing with PBKDF2-SHA1.
/// Author: havoc AT defuse.ca
/// www: http://crackstation.net/hashing-security.htm
/// Compatibility: .NET 3.0 and later.
/// </summary>
public class PasswordHash
{
// The following constants may be changed without breaking existing hashes.
public const int SALT_BYTE_SIZE = 24;
public const int HASH_BYTE_SIZE = 24;
public const int PBKDF2_ITERATIONS = 1000;
public const int ITERATION_INDEX = 0;
public const int SALT_INDEX = 1;
public const int PBKDF2_INDEX = 2;
/// <summary>
/// Creates a salted PBKDF2 hash of the password.
/// </summary>
/// <param name="password">The password to hash.</param>
/// <returns>The hash of the password.</returns>
public static string CreateHash(string password)
{
// Generate a random salt
RNGCryptoServiceProvider csprng = new RNGCryptoServiceProvider();
byte[] salt = new byte[SALT_BYTE_SIZE];
csprng.GetBytes(salt);
// Hash the password and encode the parameters
byte[] hash = PBKDF2(password, salt, PBKDF2_ITERATIONS, HASH_BYTE_SIZE);
return PBKDF2_ITERATIONS + ":" +
Convert.ToBase64String(salt) + ":" +
Convert.ToBase64String(hash);
}
/// <summary>
/// Validates a password given a hash of the correct one.
/// </summary>
/// <param name="password">The password to check.</param>
/// <param name="correctHash">A hash of the correct password.</param>
/// <returns>True if the password is correct. False otherwise.</returns>
public static bool ValidatePassword(string password, string correctHash)
{
// Extract the parameters from the hash
char[] delimiter = { ':' };
string[] split = correctHash.Split(delimiter);
int iterations = Int32.Parse(split[ITERATION_INDEX]);
byte[] salt = Convert.FromBase64String(split[SALT_INDEX]);
byte[] hash = Convert.FromBase64String(split[PBKDF2_INDEX]);
byte[] testHash = PBKDF2(password, salt, iterations, hash.Length);
return SlowEquals(hash, testHash);
}
/// <summary>
/// Compares two byte arrays in length-constant time. This comparison
/// method is used so that password hashes cannot be extracted from
/// on-line systems using a timing attack and then attacked off-line.
/// </summary>
/// <param name="a">The first byte array.</param>
/// <param name="b">The second byte array.</param>
/// <returns>True if both byte arrays are equal. False otherwise.</returns>
private static bool SlowEquals(byte[] a, byte[] b)
{
uint diff = (uint)a.Length ^ (uint)b.Length;
for (int i = 0; i < a.Length && i < b.Length; i++)
diff |= (uint)(a[i] ^ b[i]);
return diff == 0;
}
/// <summary>
/// Computes the PBKDF2-SHA1 hash of a password.
/// </summary>
/// <param name="password">The password to hash.</param>
/// <param name="salt">The salt.</param>
/// <param name="iterations">The PBKDF2 iteration count.</param>
/// <param name="outputBytes">The length of the hash to generate, in bytes.</param>
/// <returns>A hash of the password.</returns>
private static byte[] PBKDF2(string password, byte[] salt, int iterations, int outputBytes)
{
Rfc2898DeriveBytes pbkdf2 = new Rfc2898DeriveBytes(password, salt);
pbkdf2.IterationCount = iterations;
return pbkdf2.GetBytes(outputBytes);
}
}
}发布于 2015-07-07 18:02:10
实际上,服务器从来不知道密码的值。
不完全是真的。web服务器必须知道密码。它被发布到web服务器,并放入内存中。这样就好了。重要的是数据库服务器永远不知道密码。在客户机上散列不会有帮助,因为服务器控制JavaScript在客户机上散列!
没有“标准”哈希算法。如果你想选择一个好的,选择一个慢的。现在唯一好的选择是PBKDF2、scrypt和bcrypt。
不是MD5。不是SHA。
如果速度不够慢,哈希算法将毫无价值(或更低)。应该使用250 ms在生产服务器上散列密码,这样它们在使用GPU的离线攻击中仍然相当缓慢。
如果攻击者能够在未被检测到的情况下brute-force您的服务器,那么它们就不那么有价值了。
如果你的用户使用容易猜测的密码(至少对那些用户来说),它们是毫无价值的。
发布于 2015-07-07 17:08:47
使用基于密码的密钥派生函数(PBKDF)根据(安全的)随机生成的盐类(PRNG)和密码派生密钥,这是关于该主题的最终指南
https://stackoverflow.com/questions/31274890
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