我10岁的儿子正试图在这个2d游戏中实现一个天气系统的新功能,他在游戏教程的基础上做了一个基础,但是遇到了一个IdententationError问题。
我一直在帮助他,但我仍然在学习,我认为这是随机和显示,但我不知道如何修复它,因为这是他的第一个方法之一的游戏。
他正试图让它产生随机天气来传送到屏幕上。他还想增加碰撞检测与球员的底线,但他仍然学习的主题。
这里是他的代码: 所有档案,我还包括了原始的、未被修改过的完整编辑的代码
问题领域1:
得到IdententationError第259行,这是哪一行?
randomNumber = random.randint(0,20)从这里下来4条线
#a list of resources
WEATHER = [CLOUD,RAIN,THUNDER,TORNADO]
#loop through each weather type and choose weather type for it to be
#pick a random number between 0 and 20
randomNumber = random.randint(0,20)
#if a zero, then the weather is TORNADO
if randomNumber == 0:
WEATHER = TORNADO
#water if the random number is a 1 or a 2
elif randomNumber in [1,2]:
WEATHER = THUNDER
elif randomNumber in [3,4,5,6,7,8]:
WEATHER = RAIN
else:
WEATHER = CLOUD问题领域2:
#display the weather
DISPLAYSURF.blit(textures[WEATHER].convert_alpha(),(weatherx,weathery))
#move the cloud to the left slightly
weatherx+=1
#if the weather has moved past the map
if weatherx > MAPWIDTH*TILESIZE:
#pick a new position to place the weather
weathery = random.randint(0,(MAPHEIGHT*TILESIZE) - 150)
weatherx = -200下面是他尝试添加天气之前的原始云系统
#commented out the original cloud only weather system
#display the cloud
DISPLAYSURF.blit(textures[CLOUD].convert_alpha(),(cloudx,cloudy))
#move the cloud to the left slightly
cloudx+=1
if the cloud has moved past the map
if cloudx > MAPWIDTH*TILESIZE:
#pick a new position to place the cloud
cloudy = random.randint(0,(MAPHEIGHT*TILESIZE) - 150)
cloudx = -200代码的其他部分
但我们认为下面的代码是正确的
我导入游戏和随机设置时钟。
import pygame, sys, random
from pygame.locals import *
fpsClock = pygame.time.Clock()我把天气调到屏幕上
#weather position
weatherx = -200
weathery = 0天气类型的选择,我可以增加更多的线,除雪等。
#the number of each weather type that we have
weather = {
CLOUD : 0,
RAIN : 0,
THUNDER : 0,
TORNADO : 0
}这就是我如何添加纹理或png图像,我忽略了许多其他图像。
DIRT : pygame.image.load('C:\\Users\\Daddy\\Documents\\python\\working_34\\mincraft2d\\dirt.png'),有些时候,为了让它开始工作,我必须像上面那样显示出完整的路径。
#a dictionary linking resources to textures
textures = {
DIRT : pygame.image.load('dirt.png'),
GRASS : pygame.image.load('grass.png'),
....
CLOUD : pygame.image.load('cloud.png'),
RAIN : pygame.image.load('rain.png'),
THUNDER : pygame.image.load('thunder.png'),
TORNADO : pygame.image.load('tornado.png')
}I在第261行得到错误,该行以(如果randomNumber == 0)开头:
#pick a random number between 0 and 20
randomNumber = random.randint(0,20)
#if a zero, then the weather is TORNADO
if randomNumber == 0:
WEATHER = TORNADO
#water if the random number is a 1 or a 2
elif randomNumber in [1,2]:
WEATHER = THUNDER
elif randomNumber in [3,4,5,6,7,8]:
WEATHER = RAIN
else:
WEATHER = CLOUD发布于 2015-07-06 02:27:48
这是代码在我看来的样子。(关于第一个问题,第259行)。
#a list of resources
WEATHER = [CLOUD,RAIN,THUNDER,TORNADO] # <-- problem here.
#loop through each weather type and choose weather type for it to be
#pick a random number between 0 and 20
randomNumber = random.randint(0,20)
#if a zero, then the weather is TORNADO
if yada yada ...您需要缩进开始天气的行,或者缩进启动randomNumber的行。缩进在python中用于代码块。天气和randomNumber行之间没有任何东西(比如if语句或while语句),这意味着相对于天气行,randomNumber行应该缩进。其他的缩进问题也是一样。randomNumber赋值之后的if行也有类似的问题。使所有行都具有相同的缩进深度,除非有理由不这样做(例如if语句的正文,而不是if语句本身)。
说清楚..。它应该是这样的(所有缩进的4个空格):
#a list of resources
WEATHER = [CLOUD,RAIN,THUNDER,TORNADO]
#loop through each weather type and choose weather type for it to be
#pick a random number between 0 and 20
randomNumber = random.randint(0,20)
#if a zero, then the weather is TORNADO
if yada yada ...这将为您提供一些背景信息,blocks.php还可以选择一个合适的编辑器来帮助您找到这些bug。这是一个列表http://pedrokroger.net/choosing-best-python-ide/
也很适合你花时间和你的孩子一起做这件事。
https://stackoverflow.com/questions/31234674
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