下面的代码试图获取一个图像,将其组件提取到一个vImage_Buffer中,然后循环遍历这个缓冲区,抓取每个组件,并通过填充一个outputBuffer反转红色和蓝色通道。在此之后,我希望获取结果outputBuffer并从其中创建一个UIImage。
尽管下面的代码编译和运行良好,但outputImage是空的,我没有收到任何错误。
CGFloat inputImageScale = inputImage.scale;
CGSize outputImageSizeInPoints = inputImage.size;
CGRect outputImageRectInPoints = { CGPointZero, outputImageSizeInPoints };
UIGraphicsBeginImageContextWithOptions(outputImageRectInPoints.size, NO, inputImageScale);
CGContextRef outputContext = UIGraphicsGetCurrentContext();
CGContextScaleCTM(outputContext, 1.0, -1.0);
CGContextTranslateCTM(outputContext, 0, -outputImageRectInPoints.size.height);
vImage_Buffer originalBuffer;
vImage_Buffer *inputBuffer;
vImage_Buffer *outputBuffer;
vImage_CGImageFormat format = {
.bitsPerComponent = 8,
.bitsPerPixel = 32,
.colorSpace = NULL,
// (kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little)
// requests a BGRA buffer.
.bitmapInfo = kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little,
.version = 0,
.decode = NULL,
.renderingIntent = kCGRenderingIntentDefault
};
vImage_Error e = vImageBuffer_InitWithCGImage(&originalBuffer, &format, NULL, inputImage.CGImage, kvImagePrintDiagnosticsToConsole);
if (e != kvImageNoError)
{
NSLog(@"*** error: vImageBuffer_InitWithCGImage returned error code %zi for inputImage: %@", e, inputImage);
UIGraphicsEndImageContext();
return nil;
}
inputBuffer = &originalBuffer;
vImageBuffer_Init(outputBuffer, originalBuffer.height, originalBuffer.width, format.bitsPerPixel, kvImageNoFlags);
Byte *data = (Byte*)inputBuffer->data;
for(vImagePixelCount i = 0; i < inputBuffer->width + inputBuffer->height; i+=4) {
Byte B = (Byte)data[i];
Byte G = (Byte)data[i + 1];
Byte R = (Byte)data[i + 2];
Byte A = (Byte)data[i + 3];
NSLog(@"1: (%d) %d, %d, %d, %d", i, R,G,B,A);
((Byte*)outputBuffer->data)[i] = R;
((Byte*)outputBuffer->data)[i + 1] = G;
((Byte*)outputBuffer->data)[i + 2] = B;
((Byte*)outputBuffer->data)[i + 3] = A;
}
CGImageRef effectCGImage = vImageCreateCGImageFromBuffer(outputBuffer, &format, &cleanupBuffer, NULL, kvImageNoFlags, &e);
// draw effect image
CGContextSaveGState(outputContext);
CGContextDrawImage(outputContext, outputImageRectInPoints, effectCGImage);
CGContextRestoreGState(outputContext);
// Cleanup
CGImageRelease(effectCGImage);
// Output image is ready.
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return outputImage;那么,上面的代码有什么问题呢?
P.S.:我知道对于倒置通道,我可以使用一些vImage_函数,但这不是我想要达到的目的。我想要实现的是通过逐个改变图像中的每个像素来改变图像。最终,我的目的是创建一个DisplacementMapFilter (根据提供的地图转换图像像素)。
发布于 2015-05-28 16:11:47
解决了问题。本案的具体问题是:
用于(vImagePixelCount i= 0;i<(输入缓存器->宽度*输入缓冲区->高度* 4);i+=4)
我只是在穿过一小部分缓冲区。现在我正在遍历整个缓冲区。
https://stackoverflow.com/questions/30511392
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