我完成了lwjgl的设置,并试图从网站上运行这个示例,但随后,我仍然得到了这个错误(我更改了类的名称):
Exception in thread "main" java.lang.UnsatisfiedLinkError: Failed to load the native library: lwjgl32
at org.lwjgl.LWJGLUtil.loadLibrarySystem(LWJGLUtil.java:338)
at org.lwjgl.Sys$1.run(Sys.java:36)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.<clinit>(Sys.java:33)
at mehavenowebsite.DoStuff.run(DoStuff.java:24)
at mehavenowebsite.DoStuff.main(DoStuff.java:114)我正确地设置了lwjgl,并且添加了本地语言,所以我不知道发生了什么。我用的是eclipse露娜,和lwjgl 3。有人知道发生了什么事吗?谢谢。
编辑:代码:
package mehavenowebsite;
import org.lwjgl.Sys;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import java.nio.ByteBuffer;
import static org.lwjgl.glfw.Callbacks.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.*;
public class DoStuff {
// We need to strongly reference callback instances.
private GLFWErrorCallback errorCallback;
private GLFWKeyCallback keyCallback;
// The window handle
private long window;
public void run() {
System.out.println("Hello LWJGL " + Sys.getVersion() + "!");
try {
init();
loop();
// Release window and window callbacks
glfwDestroyWindow(window);
keyCallback.release();
} finally {
// Terminate GLFW and release the GLFWerrorfun
glfwTerminate();
errorCallback.release();
}
}
private void init() {
// Setup an error callback. The default implementation
// will print the error message in System.err.
glfwSetErrorCallback(errorCallback = errorCallbackPrint(System.err));
// Initialize GLFW. Most GLFW functions will not work before doing this.
if ( glfwInit() != GL11.GL_TRUE )
throw new IllegalStateException("Unable to initialize GLFW");
// Configure our window
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
int WIDTH = 300;
int HEIGHT = 300;
// Create the window
window = glfwCreateWindow(WIDTH, HEIGHT, "Hello World!", NULL, NULL);
if ( window == NULL )
throw new RuntimeException("Failed to create the GLFW window");
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
glfwSetKeyCallback(window, keyCallback = new GLFWKeyCallback() {
@Override
public void invoke(long window, int key, int scancode, int action, int mods) {
if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE )
glfwSetWindowShouldClose(window, GL_TRUE); // We will detect this in our rendering loop
}
});
// Get the resolution of the primary monitor
ByteBuffer vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Center our window
glfwSetWindowPos(
window,
(GLFWvidmode.width(vidmode) - WIDTH) / 2,
(GLFWvidmode.height(vidmode) - HEIGHT) / 2
);
// Make the OpenGL context current
glfwMakeContextCurrent(window);
// Enable v-sync
glfwSwapInterval(1);
// Make the window visible
glfwShowWindow(window);
}
private void loop() {
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the ContextCapabilities instance and makes the OpenGL
// bindings available for use.
GLContext.createFromCurrent();
// Set the clear color
glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while ( glfwWindowShouldClose(window) == GL_FALSE ) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be
// invoked during this call.
glfwPollEvents();
}
}
public static void main(String[] args) {
new DoStuff().run();
}
}发布于 2015-05-23 20:18:32
您添加了"Eclipse way“库吗?
步骤1

步骤2

步骤3

步骤4

步骤5

步骤6

步骤7

https://stackoverflow.com/questions/30416891
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