下面的代码是我试图改变聚合物Z深度的纸阴影元素时,用户盘旋在纸阴影元素。然而,这不起作用,我也不知道为什么,我不认为它会起作用。
<link rel="import" href="../components/core-animated-pages/core-animated-pages.html">
<link rel="import" href="../components/core-animated-pages/transitions/hero-transition.html">
<link rel="import" href="../components/paper-button/paper-button.html">
<link rel="import" href="../components/core-image/core-image.html">
<link rel="import" href="../components/paper-shadow/paper-shadow.html">
<polymer-element name="chip-card">
<template>
<style>
#paper_shadow{
position: absolute;
display: inline-block;
font-family: 'Roboto', sans-serif;
font-size: 12px ;
color: white;
}
#chip_body{
height: 400px;
width: 300px;
background-color: aqua;
color: black;
}
#chip_top{
background-color: deeppink;
background-image: url(http://www.lirent.net/wp-content/uploads/2014/10/Android-Lollipop-wallpapers-p-800x500.png);
background-size: cover;
background-position: center center;
width: 100%;
}
#chip_bottom{
background-color: #fbfbfb;
width: 100%;
height: 10%;
position: relative;
}
#chip_bottom h1{
font-size: 2em;
}
#chip_bottom p{
font-size: 1em;
}
</style>
<paper-shadow z="1" id='paper_shadow' bind={{cardShadow}}>
<div id="chip_body" vertical layout center justified>
<div id="chip_top" flex>
</div>
<div id="chip_bottom">
<content select="#chip_bottom"></content>
</div>
</div>
</paper-shadow>
</template>
<script>
Polymer('chip-card',{
cardShadow : function(){
this.setZ = 4;
}
});
</script>
</polymer-element>发布于 2015-05-05 14:35:43
setZ()是一个函数,它属于paper-shadow元素。
首先声明鼠标事件的事件处理程序绑定:
<paper-shadow z="1" id="paper_shadow"
on-mouseover="{{raise}}"
on-mouseout="{{lower}}">然后在处理程序函数中对paper-shadow元素调用paper-shadow,如下所示:
raise: function(){
this.$.paper_shadow.setZ(4);
},
lower: function(){
this.$.paper_shadow.setZ(1);
}https://stackoverflow.com/questions/30055232
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