我试图触发游戏的结束,如果玩家进入一个房间与一个物体(他们的手机)“充电”。
我必须不理解在输入位置时触发规则的语法,因为我意识到我的其他类似规则也没有发生。
我有:
Instead of entering Great Hall:
if phone is charged:
say "Hooray you win.";但规则如下:
Instead of entering Big house:
If butler is in big house:
say "'blah blah blah";
now player is in big house;
otherwise:
say "Oh no, can't get into the house.";也不起作用。我读了9.4节关于结局的剧本,用前后代替了我,没有运气。当玩家在条件下进入房间后,我该怎么做?
谢谢!
发布于 2015-04-22 07:56:14
进入操作是在进入容器、支架和门之类的东西时触发的。你想“去”的房间。
After going to the Great Hall when the phone is charged:
end the story saying "Hooray you win."与其手动移动播放器,不如尽可能让库处理房间间的转换,这就是continue the action在这里所做的:
Instead of going to the Big House:
If the butler is in the Big House:
say "'blah blah blah'";
continue the action;
otherwise:
say "Oh no, can't get into the house."https://stackoverflow.com/questions/29789530
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