我正在尝试在2D中实现三元化过程。与此相关的维基百科文章:倾斜
我在这个网站上发现了一个很好的问题,在这里,算法得到了很好的解释:人工智能
毕竟,我试图在c++中实现该算法。不幸的是我遇到了一些问题。让我们看看我的实现。它只是一个函数:第一个输入是三个向量,每个向量用X,Y坐标表示一个2D点。另一个输入变量(r1、r2、r3)表示每个点的距离/半径。
#include <iostream>
#include <fstream>
#include <sstream>
#include <math.h>
#include <vector>
using namespace std;
std::vector<double> trilateration(double point1[], double point2[], double point3[], double r1, double r2, double r3) {
std::vector<double> resultPose;
//unit vector in a direction from point1 to point 2
double p2p1Distance = pow(pow(point2[0]-point1[0],2) + pow(point2[1]-point1[1],2),0.5);
double exx = (point2[0]-point1[0])/p2p1Distance;
double exy = (point2[1]-point1[1])/p2p1Distance;
//signed magnitude of the x component
double ix = exx*(point3[0]-point1[0]);
double iy = exy*(point3[1]-point1[1]);
//the unit vector in the y direction.
double eyx = (point3[0]-point1[0]-ix*exx)/pow(pow(point3[0]-point1[0]-ix*exx,2) + pow(point3[1]-point1[1]-iy*exy,2),0.5);
double eyy = (point3[1]-point1[1]-iy*exy)/pow(pow(point3[0]-point1[0]-ix*exx,2) + pow(point3[1]-point1[1]-iy*exy,2),0.5);
//the signed magnitude of the y component
double jx = eyx*(point3[0]-point1[0]);
double jy = eyy*(point3[1]-point1[1]);
//coordinates
double x = (pow(r1,2) - pow(r2,2) + pow(p2p1Distance,2))/ (2 * p2p1Distance);
double y = (pow(r1,2) - pow(r3,2) + pow(iy,2) + pow(jy,2))/2*jy - ix*x/jx;
//result coordinates
double finalX = point1[0]+ x*exx + y*eyx;
double finalY = point1[1]+ x*exy + y*eyy;
resultPose.push_back(finalX);
resultPose.push_back(finalY);
return resultPose;
}正如我提到的,我跟踪了这的文章。我认为问题在于计算y坐标的部分。我也不确定最后一部分,我计算finalX,finalY.
我的主要职能如下:
int main(int argc, char* argv[]){
std::vector<double> finalPose;
double p1[] = {4.0,4.0};
double p2[] = {9.0,7.0};
double p3[] = {9.0,1.0};
double r1,r2,r3;
r1 = 4;
r2 = 3;
r3 = 3.25;
finalPose = trilateration(p1,p2,p3,r1,r2,r3);
cout<<"X::: "<<finalPose[0]<<endl;
cout<<"Y::: "<<finalPose[1]<<endl;
//x = 8, y = 4.1
}结果应该在X~8和Y~4.1左右,但我得到X= 13.5542和Y=-5.09038。
所以我的问题是:对于x和y的计算,我有问题,我想我可以把算法解到x,然后我有计算y的问题。
Y= (r12 - r32 + i2 + j2) / 2j - ix /j
我不知道在这里应该使用哪一个i和j,因为我有两个i (ix,iy)和两个j(jx,jy)。正如你所看到的,我使用了iy和jy,但是在行的末尾,我使用了ix,因为与x相乘。谢谢!
发布于 2016-06-17 00:23:37
我用了一些辅助变量,但效果很好.
#include <iostream>
#include <fstream>
#include <sstream>
#include <math.h>
#include <vector>
using namespace std;
struct point
{
float x,y;
};
float norm (point p) // get the norm of a vector
{
return pow(pow(p.x,2)+pow(p.y,2),.5);
}
point trilateration(point point1, point point2, point point3, double r1, double r2, double r3) {
point resultPose;
//unit vector in a direction from point1 to point 2
double p2p1Distance = pow(pow(point2.x-point1.x,2) + pow(point2.y- point1.y,2),0.5);
point ex = {(point2.x-point1.x)/p2p1Distance, (point2.y-point1.y)/p2p1Distance};
point aux = {point3.x-point1.x,point3.y-point1.y};
//signed magnitude of the x component
double i = ex.x * aux.x + ex.y * aux.y;
//the unit vector in the y direction.
point aux2 = { point3.x-point1.x-i*ex.x, point3.y-point1.y-i*ex.y};
point ey = { aux2.x / norm (aux2), aux2.y / norm (aux2) };
//the signed magnitude of the y component
double j = ey.x * aux.x + ey.y * aux.y;
//coordinates
double x = (pow(r1,2) - pow(r2,2) + pow(p2p1Distance,2))/ (2 * p2p1Distance);
double y = (pow(r1,2) - pow(r3,2) + pow(i,2) + pow(j,2))/(2*j) - i*x/j;
//result coordinates
double finalX = point1.x+ x*ex.x + y*ey.x;
double finalY = point1.y+ x*ex.y + y*ey.y;
resultPose.x = finalX;
resultPose.y = finalY;
return resultPose;
}
int main(int argc, char* argv[]){
point finalPose;
point p1 = {4.0,4.0};
point p2 = {9.0,7.0};
point p3 = {9.0,1.0};
double r1,r2,r3;
r1 = 4;
r2 = 3;
r3 = 3.25;
finalPose = trilateration(p1,p2,p3,r1,r2,r3);
cout<<"X::: "<<finalPose.x<<endl;
cout<<"Y::: "<<finalPose.y<<endl;
}$产出如下:
X::: 8.02188
Y::: 4.13021https://stackoverflow.com/questions/29656921
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