我使用three.js和CSS3D渲染器构建了一个全景图,现在我想使用WebGL渲染器做同样的工作。
在CSS3D中,下面的代码为我提供了一个完美的刷新和开放的全景图:
var sides = [
{
url: '/assets/posx.jpg',
position: [ -644, 0, 0 ],
rotation: [ 0, Math.PI / 2, 0 ]
},
{
url: '/assets/negx.jpg',
position: [ 644, 0, 0 ],
rotation: [ 0, -Math.PI / 2, 0 ]
},
{
url: '/assets/posy.jpg',
position: [ 0, 644, 0 ],
rotation: [ Math.PI / 2, 0, Math.PI ]
},
{
url: '/assets/negy.jpg',
position: [ 0, -644, 0 ],
rotation: [ -Math.PI / 2, 0, Math.PI ]
},
{
url: '/assets/posz.jpg',
position: [ 0, 0, 644 ],
rotation: [ 0, Math.PI, 0 ]
},
{
url: '/assets/negz.jpg',
position: [ 0, 0, -644 ],
rotation: [ 0, 0, 0 ]
}
];
for (var i = 0; i < sides.length; i++) {
var side = sides[ i ];
var element = document.createElement('img');
element.width = 1300;
element.height = 1300;
element.src = side.url;
var object = new THREE.CSS3DObject(element);
object.position.fromArray(side.position);
object.rotation.fromArray(side.rotation);
scene.add(object);
}附带问题:必须有更好的方式来格式化粘贴的代码,而不是一行一行地打4次空格,对吗?
下面是我为WebGL提供的等价代码,它呈现图像,但它一点也不干净,并且在图像重叠没有视觉意义的地方有一个明显的裂口:
var sides = [
{
url: '/assets/posx.jpg'
},
{
url: '/assets/negx.jpg'
},
{
url: '/assets/posy.jpg'
},
{
url: '/assets/negy.jpg'
},
{
url: '/assets/posz.jpg'
},
{
url: '/assets/negz.jpg'
}
];
//i chose 8 for this because other numbers i tried rendered interesting
//distortions into the images
var k = 8
for (var i = 0; i < sides.length; i++) {
var side = sides[ i ];
var geometry = new THREE.SphereGeometry(10, k, k);
k += 8;
geometry.applyMatrix(new THREE.Matrix4().makeScale(-1, 1, 1));
var material = new THREE.MeshBasicMaterial({
map: THREE.ImageUtils.loadTexture(side.url)
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
}那么,是否有使用Three.js和WebGl渲染引擎将六幅图像投影到全景图中的标准方法?
发布于 2015-04-01 14:22:50
你要找的是“天窗”。
有一个最简单的例子:https://stemkoski.github.io/Three.js/Skybox.html
在本部分中,您将插入图像:
var imagePrefix = "images/dawnmountain-";
var directions = ["xpos", "xneg", "ypos", "yneg", "zpos", "zneg"];
var imageSuffix = ".png";
var skyGeometry = new THREE.CubeGeometry( 5000, 5000, 5000 );
var materialArray = [];
for (var i = 0; i < 6; i++)
materialArray.push( new THREE.MeshBasicMaterial({
map: THREE.ImageUtils.loadTexture( imagePrefix + directions[i] + imageSuffix ),
side: THREE.BackSide
}));
var skyMaterial = new THREE.MeshFaceMaterial( materialArray );
var skyBox = new THREE.Mesh( skyGeometry, skyMaterial );
scene.add( skyBox );https://stackoverflow.com/questions/29375594
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